Difference between revisions of "OpenApoc"

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OpenApoc is an open-source re-implementation of the original X-COM: Apocalypse, that requires the original files to run
 
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''This Wiki is a work in progress - all contributions to it are welcome as long as they are related with OpenApoc.  
 
''This Wiki is a work in progress - all contributions to it are welcome as long as they are related with OpenApoc.  
Feel free to add new pages, edit the current ones and to use the [[Talk:OpenApoc|discussion tab]] to ask any questions. <br>
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Feel free to add new pages, edit the current ones and to use the [[Talk:OpenApoc|discussion tab]] to ask any questions. ''<br>  
OpenApoc is under development, so unless otherwise noted.''<br>  
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'''OpenApoc is a open-source remake of [[Apocalypse|XCOM: Apocalypse]] original game on new engine, engine will be use imported graphic and sounds from original ISO image. <br>Improvements will be added by mods. <br>  
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'''OpenApoc is an open-source re-implementation of the original [[Apocalypse|XCOM: Apocalypse]] that requires the original game files to run. <br>  
(for OpenApoc you will need your original copy of X-Com Apocalypse)<br>  
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'''OpenApoc is under development, in Alpha state (this means not all features implemented)''' Here [https://github.com/OpenApoc/OpenApoc/blob/master/README.md#whats-left whats left].<br>  
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* Porting to a new crossplatform open-source engine  
 
* Porting to a new crossplatform open-source engine  
 
* Port the game to any platform you like (windows, linux, android etc)
 
* Port the game to any platform you like (windows, linux, android etc)

Revision as of 22:45, 25 June 2019

OpenApoc is an open-source re-implementation of the original X-COM: Apocalypse, that requires the original files to run
Openapoc-contribute.jpg


This Wiki is a work in progress - all contributions to it are welcome as long as they are related with OpenApoc. Feel free to add new pages, edit the current ones and to use the discussion tab to ask any questions.

OpenApoc is an open-source re-implementation of the original XCOM: Apocalypse that requires the original game files to run.
OpenApoc is under development, in Alpha state (this means not all features implemented) Here whats left.

  • Porting to a new crossplatform open-source engine
  • Port the game to any platform you like (windows, linux, android etc)
  • Unlimited modding capabilities, which was not possible in the original
  • Unlimited possibilities for game finesse
  • Added Skirmish module
  • Added full debug system
  • Added full hotkey system
  • Added more then 40 improvements already
  • Support for modern screen resolutions
  • In mods we can add cut mechanics and Julain Gollop ideas
  • we got support from Julian Gollop (creator of the X-Com series)

We needs more programmers - thus we finish project faster. Help more people find out about OpenApoc!


Social pages (recent news)


OpenApoc Badge OpenApoc - open-source remake of X-Com Apocalypse
Overview
■ About OpenApoc
■ Credits
■ Installation
■ Differences between OpenApoc and X-COM
■ Hidden Features
■ Unused Game Features
Configuration
■ Options
■ Video
■ Audio
■ Controls
Technical Information
■ Compiling and code
■ Coding Style
■ GitHub codebase
■ Report a Bug
■ Translate
■ Customizing
■ Added improvements
■ Mods
■ Idea to spice up the alien dimension
■ Psionics in Apocalypse
■ Translations
■ Personnel Names