Difference between revisions of "OpenApoc"

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[[Image:Openapoc-contribute.jpg|center]] <br><br>
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[[Image:Openapoc-contribute.jpg|center]] <br>
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<p style="border:1px solid #444;border-radius:5px;padding:5px 15px;">This Wiki is a work in progress - all contributions to it are welcome as long as they are related with OpenApoc.
 +
Feel free to add new pages, edit the current ones and to use the [[Talk:OpenApoc|discussion tab]] to ask any questions. ''<br>  
  
''This Wiki is a work in progress - all contributions to it are welcome as long as they are related with OpenApoc.
 
Feel free to add new pages, edit the current ones and to use the [[Talk:OpenApoc|discussion tab]] to ask any questions. <br>
 
OpenApoc is under development, so unless otherwise noted.''<br>
 
 
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'''OpenApoc is a open-source remake of [[Apocalypse|XCOM: Apocalypse]] original game on new engine, engine will be use imported graphic and sounds from original ISO image. <br>Improvements will be added by mods. <br>  
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'''OpenApoc is an open-source re-implementation of the original [[Apocalypse|XCOM: Apocalypse]] that requires the original game files to run. <br>
(for OpenApoc you will need your original copy of X-Com Apocalypse)<br>
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'''OpenApoc is under development, in Alpha state (this means playable but not all features implemented)''' Here [https://github.com/OpenApoc/OpenApoc/blob/master/README.md#whats-left whats left].
 +
 
 
* Porting to a new crossplatform open-source engine  
 
* Porting to a new crossplatform open-source engine  
* Port the game to any platform you like (windows, linux, android etc)
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* Porting the game to any platform you like (windows, linux, android etc)
 
* Unlimited modding capabilities, which was not possible in the original
 
* Unlimited modding capabilities, which was not possible in the original
 
* Unlimited possibilities for game finesse  
 
* Unlimited possibilities for game finesse  
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* Added full debug system
 
* Added full debug system
 
* Added full hotkey system
 
* Added full hotkey system
* Added more then 40 improvements already
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* Added more than 40 improvements already
* Support for modern screen resolutions
+
* Support for more modern screen resolutions
* In mods we can add cut mechanics and Julain Gollop ideas
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* In mods we can restore cut gameplay mechanics and Julian Gollop's ideas (creator of the X-Com series).
* we got support from Julian Gollop (creator of the X-Com series)<br>  
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* The project has Mr. Gollop's support! <br>  
We needs more programmers - thus we finish project faster. Help more people find out about OpenApoc! '''
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We needs more programmers, so we finish the project faster. Help us bring more attention to OpenApoc! '''
  
  
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* GitHub Page: [https://github.com/pmprog/OpenApoc official github page]<br>  
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* GitHub Page: [https://github.com/pmprog/OpenApoc Official GitHub page]<br>  
 +
* Download Link latest versions: [https://github.com/OpenApoc/OpenApoc/releases GitHub Releases]
 
* Forum: [http://OpenApoc.org official speak your self]<br>  
 
* Forum: [http://OpenApoc.org official speak your self]<br>  
 
* Bug Tracker: [https://github.com/openapoc/openapoc/issues help us find bugs]<br>
 
* Bug Tracker: [https://github.com/openapoc/openapoc/issues help us find bugs]<br>
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Social pages (recent news)
 
Social pages (recent news)
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* [https://discord.gg/zJQswtA Discord Chat]<br>
 
* [http://fb.com/OpenApoc Facebook Page]<br>  
 
* [http://fb.com/OpenApoc Facebook Page]<br>  
 
* [http://vk.com/OpenApoc Vkontakte Page]<br>  
 
* [http://vk.com/OpenApoc Vkontakte Page]<br>  
* [https://discord.gg/zJQswtA Discord Chat]<br>
 
 
* [https://twitter.com/openapoc Twitter Page]<br>
 
* [https://twitter.com/openapoc Twitter Page]<br>
 +
* [http://reddit.com/r/OpenApoc Reddit Page]<br>
 +
* [https://t.me/OpenApoc Telegram Channel]<br>
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* [http://instagram.com/openapoc Instagram Page]<br>
 
* [https://www.youtube.com/channel/UCct_-oki35TGbYNPgqGmp6w Youtube Channel]
 
* [https://www.youtube.com/channel/UCct_-oki35TGbYNPgqGmp6w Youtube Channel]
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{| {{stdTable}} width="100%" style="border:none;"
 
{| {{stdTable}} width="100%" style="border:none;"
 
|- {{stdTable Sub Heading}}  
 
|- {{stdTable Sub Heading}}  
| '''Configuration'''
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| '''Concept Information'''
 +
|-
 +
| [[Game versions and builds (Apocalypse)|<b style="color:white!important;">■ Game versions and builds</b>]]
 +
|-
 +
| [[Cut items and features (Apocalypse)|<b style="color:white!important;">■ Cut items and features</b>]]
 +
|-
 +
| [[Cut mechanics and behavior (Apocalypse)|<b style="color:white!important;">■ Cut mechanics and behavior</b>]]
 +
|-
 +
| [[What it should be. Design doc (Apocalypse)|<b style="color:white!important;">■ What it should be. Big Apoc Concept</b>]]
 +
|-
 +
| [[Raw Concepts (OpenApoc)|<b style="color:white!important;">■ Raw Concepts</b>]]
 +
|- {{stdTable Sub Heading}}
 +
| [[Customizing (OpenApoc)|<b style="color:white!important;">■ Customizing</b>]]
 +
|-
 +
| [[Improvements (OpenApoc)|<b style="color:white!important;">■ Added improvements</b>]]
 +
|-
 +
| [[Mods (OpenApoc)|<b style="color:white!important;">■ Mods</b>]]
 +
: [[Idea to spice up the alien dimension|<i style="color:white!important;">■ Idea to spice up the alien dimension</i>]]
 +
: [[Psionics in Apocalypse|<i style="color:white!important;">■ Psionics in Apocalypse</i>]]
 +
|-
 +
| [[Translations (OpenApoc)|<b style="color:white!important;">■ Translations</b>]]
 
|-
 
|-
| [[Options (OpenApoc)|<b style="color:white!important;">■ Options</b>]]
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| [[Personnel Names (OpenApoc)|<b style="color:white!important;">■ Personnel Names</b>]]
: [[Video Options (OpenApoc)|<b style="color:white!important;">■ Video</b>]]
 
: [[Audio Options (OpenApoc)|<b style="color:white!important;">■ Audio</b>]]
 
: [[Controls (OpenApoc)|<b style="color:white!important;">■ Controls</b>]]
 
 
|}
 
|}
 
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| '''Technical Information'''
 
| '''Technical Information'''
 
|-
 
|-
| [[Compiling (OpenApoc)|<b style="color:white!important;">■ Compiling</b>]]
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| [[Compiling (OpenApoc)|<b style="color:white!important;">■ Compiling and code</b>]]
 
: [[Coding Style (OpenApoc)|<b style="color:white!important;">■ Coding Style</b>]]
 
: [[Coding Style (OpenApoc)|<b style="color:white!important;">■ Coding Style</b>]]
 +
: [https://github.com/OpenApoc/OpenApoc <b style="color:white!important;">■ GitHub codebase</b>]
 +
: [https://github.com/openapoc/openapoc/issues <b style="color:white!important;">■ Report a Bug</b>]
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: [https://www.transifex.com/x-com-apocalypse/apocalypse/dashboard <b style="color:white!important;">■ Translate</b>]
 +
|- {{stdTable Sub Heading}}
 +
| '''Configuration'''
 
|-
 
|-
| [[Customizing (OpenApoc)|<b style="color:white!important;">■ Customizing</b>]]
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| [[Options (OpenApoc)|<b style="color:white!important;">■ Options</b>]]
: [[Improvements (OpenApoc)|<b style="color:white!important;">■ Added improvements</b>]]
+
: [[Video Options (OpenApoc)|<b style="color:white!important;">■ Video</b>]]
: [[Mods (OpenApoc)|<b style="color:white!important;">■ Mods</b>]]
+
: [[Audio Options (OpenApoc)|<b style="color:white!important;">■ Audio</b>]]
: [[Translations (OpenApoc)|<b style="color:white!important;">■ Translations</b>]]
+
: [[Controls (OpenApoc)|<b style="color:white!important;">■ Controls</b>]]
: [[Personnel Names (OpenApoc)|<b style="color:white!important;">■ Personnel Names</b>]]
 
 
|}
 
|}
 
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Latest revision as of 19:45, 9 February 2022

Openapoc-contribute.jpg

This Wiki is a work in progress - all contributions to it are welcome as long as they are related with OpenApoc. Feel free to add new pages, edit the current ones and to use the discussion tab to ask any questions.

OpenApoc is an open-source re-implementation of the original XCOM: Apocalypse that requires the original game files to run.
OpenApoc is under development, in Alpha state (this means playable but not all features implemented) Here whats left.

  • Porting to a new crossplatform open-source engine
  • Porting the game to any platform you like (windows, linux, android etc)
  • Unlimited modding capabilities, which was not possible in the original
  • Unlimited possibilities for game finesse
  • Added Skirmish module
  • Added full debug system
  • Added full hotkey system
  • Added more than 40 improvements already
  • Support for more modern screen resolutions
  • In mods we can restore cut gameplay mechanics and Julian Gollop's ideas (creator of the X-Com series).
  • The project has Mr. Gollop's support!

We needs more programmers, so we finish the project faster. Help us bring more attention to OpenApoc!


Social pages (recent news)


OpenApoc Badge OpenApoc - open-source remake of X-Com Apocalypse
Overview
■ About OpenApoc
■ Credits
■ Installation
■ Differences between OpenApoc and X-COM
■ Hidden Features
■ Unused Game Features
Concept Information
■ Game versions and builds
■ Cut items and features
■ Cut mechanics and behavior
■ What it should be. Big Apoc Concept
■ Raw Concepts
■ Customizing
■ Added improvements
■ Mods
■ Idea to spice up the alien dimension
■ Psionics in Apocalypse
■ Translations
■ Personnel Names
Technical Information
■ Compiling and code
■ Coding Style
■ GitHub codebase
■ Report a Bug
■ Translate
Configuration
■ Options
■ Video
■ Audio
■ Controls