Difference between revisions of "OpenApoc"

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(Clean up OpenXcom references)
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* unlimited possibilities for game finesse<br>  
 
* unlimited possibilities for game finesse<br>  
 
* support for modern screen resolution<br>  
 
* support for modern screen resolution<br>  
* we got support from Julain Gollop (creator of the X-Com series)<br>  
+
* we got support from Julian Gollop (creator of the X-Com series)<br>  
 
We needs more programmers - thus we finish project faster. Help more people find out about OpenApoc! '''
 
We needs more programmers - thus we finish project faster. Help more people find out about OpenApoc! '''
  
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| [[Credits (OpenApoc)|<b style="color:white!important;">■ Credits</b>]]
 
| [[Credits (OpenApoc)|<b style="color:white!important;">■ Credits</b>]]
 
|-
 
|-
| [[Installing (OpenApoc)|<b style="color:white!important;">■ Installation</b>]] ([[Installation FAQ (OpenApoc)|<b style="color:white!important;">FAQ</b>]])
+
| [[Installing (OpenApoc)|<b style="color:white!important;">■ Installation</b>]]
|-
 
| [[Mods (OpenApoc)|<b style="color:white!important;">■ Mods</b>]]
 
 
|-
 
|-
 
| [[Differences to X-COM (OpenApoc)|<b style="color:white!important;">■ Differences between OpenApoc and X-COM</b>]]
 
| [[Differences to X-COM (OpenApoc)|<b style="color:white!important;">■ Differences between OpenApoc and X-COM</b>]]
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| [[Hidden Features (OpenApoc)|<b style="color:white!important;">■ Hidden Features</b>]]
 
| [[Hidden Features (OpenApoc)|<b style="color:white!important;">■ Hidden Features</b>]]
 
|-
 
|-
| [[Unused_Game_Features_(Apocalypse)|<b style="color:white!important;">■ Unused Game Features</b>]]
+
| [[Unused Game Features (Apocalypse)|<b style="color:white!important;">■ Unused Game Features</b>]]
 
|}
 
|}
 
</td>
 
</td>
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|-
 
|-
 
| [[Customizing (OpenApoc)|<b style="color:white!important;">■ Customizing</b>]]
 
| [[Customizing (OpenApoc)|<b style="color:white!important;">■ Customizing</b>]]
: [[Rulesets (OpenApoc)|<b style="color:white!important;">■ Rulesets</b>]] (Mods)
+
: [[Mods (OpenApoc)|<b style="color:white!important;">■ Mods</b>]]
:: [[Ruleset Reference (OpenApoc)|<b style="color:white!important;">■ Ruleset Reference (Version 1.0)</b>]]
 
:: [[Ruleset Reference Nightly (OpenXcom)|<b style="color:white!important;">■ Ruleset Reference (Nightly)</b>]]
 
:: [[Ruleset List Order (OpenApoc)|<b style="color:white!important;">■ Ruleset List Order</b>]]
 
:: [[Ruleset Vanilla IDs (OpenApoc)|<b style="color:white!important;">■ Ruleset Vanilla IDs</b>]]
 
: [[Alien Missions in Enemy Unknown (OpenApoc)|<b style="color:white!important;">■ Alien Missions in Enemy Unknown</b>]]  
 
 
: [[Translations (OpenApoc)|<b style="color:white!important;">■ Translations</b>]]
 
: [[Translations (OpenApoc)|<b style="color:white!important;">■ Translations</b>]]
: [[Soldier Names (OpenApoc)|<b style="color:white!important;">■ Soldier Names</b>]]
+
: [[Personnel Names (OpenApoc)|<b style="color:white!important;">■ Personnel Names</b>]]
 
|}
 
|}
 
</td>
 
</td>

Revision as of 00:52, 14 March 2018

Openapoc-contribute.jpg

OpenApoc is a open-source remake of XCOM: Apocalypse original game on new engine, engine will be use imported graphic and sounds from original ISO image.
Improvements will be added by mods.
(for OpenApoc you will need your original copy of X-Com Apocalypse)

  • porting to a new open source engine (free for all)
  • support for easy mod connection
  • unlimited possibilities for game finesse
  • support for modern screen resolution
  • we got support from Julian Gollop (creator of the X-Com series)

We needs more programmers - thus we finish project faster. Help more people find out about OpenApoc!


This Wiki is a work in progress - all contributions to it are welcome as long as they are related with OpenApoc. Feel free to add new pages, edit the current ones and to use the discussion tab to ask any questions.

OpenApoc is under development, so unless otherwise noted.

Social pages (recent news)


OpenApoc Badge OpenApoc - open-source remake of X-Com Apocalypse
Overview
■ About OpenApoc
■ Credits
■ Installation
■ Differences between OpenApoc and X-COM
■ Hidden Features
■ Unused Game Features
Configuration
■ Options
■ Video
■ Audio
■ Controls
Technical Information
■ Compiling
■ Coding Style
■ Customizing
■ Mods
■ Translations
■ Personnel Names