Difference between revisions of "Options (OpenXcom)"

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== User Folder ==
 
== User Folder ==
 
OpenXcom creates a User folder with all the screenshots, savegames and options in one of the following paths:
 
OpenXcom creates a User folder with all the screenshots, savegames and options in one of the following paths:
* C:\My Documents\OpenXcom (Windows 9x/ME)
+
* C:\Documents and Settings\<user>\My Documents\OpenXcom (Windows 2000/XP)
* C:\Documents and Settings\<username>\My Documents\OpenXcom (Windows 2000/XP)
+
* C:\Users\<user>\Documents\OpenXcom (Windows Vista/7)
* C:\Users\<username>\Documents\OpenXcom (Windows Vista/7)
 
 
* ~/Library/Application Support/OpenXcom (Mac OS X)
 
* ~/Library/Application Support/OpenXcom (Mac OS X)
* ~/.openxcom (Linux)
+
* $XDG_DATA_HOME/openxcom (Linux)
* <working directory>\USER\
+
* $XDG_CONFIG_HOME/openxcom (Linux)
* <binary directory>\USER\
+
* <working directory>\user\
* <working directory>
+
* <binary directory>\user\
  
 
You can also specify your own path by passing the command-line argument "-user <user path>".
 
You can also specify your own path by passing the command-line argument "-user <user path>".

Revision as of 20:17, 8 February 2012

User Folder

OpenXcom creates a User folder with all the screenshots, savegames and options in one of the following paths:

  • C:\Documents and Settings\<user>\My Documents\OpenXcom (Windows 2000/XP)
  • C:\Users\<user>\Documents\OpenXcom (Windows Vista/7)
  • ~/Library/Application Support/OpenXcom (Mac OS X)
  • $XDG_DATA_HOME/openxcom (Linux)
  • $XDG_CONFIG_HOME/openxcom (Linux)
  • <working directory>\user\
  • <binary directory>\user\

You can also specify your own path by passing the command-line argument "-user <user path>".

Options

OpenXcom stores various game settings in the options.cfg YAML file stored in the User folder, which can be easily edited with any text editor. You can also pass them as command line arguments in the form "-<option name> <option value>". The following settings are available:

  • battleAlienSpeed: Battlescape alien movement speed.
  • battleAltGrenade: Battlescape hot grenade behaviour (true/false).
  • battlePreviewPath: Battlescape preview path + second click to confirm the path (true/false).
  • battleFireSpeed: Battlescape fire speed.
  • battleRangeBasedAccuracy: Battlescape range-based accuracy (true/false).
  • battleScrollSpeed: Battlescape map scrolling speed.
  • battleScrollType: Battlescape map scrolling mode (0 = Trigger Scroll, 1 = Auto Scroll, 2 = RMB Scroll).
  • battleXcomSpeed: Battlescape X-COM movement speed.
  • displayHeight: Display height in pixels.
  • displayWidth: Display width in pixels.
  • fpsCounter: Shows FPS Counter on the top-left of the screen (true/false).
  • fullscreen: Fullscreen (true) or windowed (false) display.
  • language: Filename of the language loaded at startup.
  • musicVolume: Background music volume (0-128).
  • soundVolume: Sound FX volume (0-128).

WARNING: Invalid values can cause incorrect behaviour or game crashes.

Keyboard Shortcuts

  • F5 – Toggles a FPS counter in top-left corner.
  • F12 – Saves BMP screenshot to User folder.
  • ALT-ENTER – Toggles fullscreen mode.

Custom Music

If you don't like or have trouble getting the original X-COM music to work, you can use your own (eg. the Playstation or Cydonia's Fall soundtracks) by putting it in the SOUND subfolder of the Data folder with the same filenames as the original:

  • GMDEFEND - Base Defense Briefing.
  • GMENBASE - Mission Briefing.
  • GMGEO1 - Geoscape 1.
  • GMGEO2 - Geoscape 2.
  • GMINTER - Interception / Dogfight.
  • GMINTRO1 - Intro 1.
  • GMINTRO2 - Intro 2.
  • GMINTRO3 - Intro 3.
  • GMLOSE - Game Over.
  • GMMARS - Debriefing.
  • GMNEWMAR - Mars Briefing.
  • GMSTORY - Title.
  • GMTACTIC - Battlescape.
  • GMWIN - Victory.

The formats supported are MIDI, MP3 and OGG. You might need to delete the original music (including GM.CAT) for it to work.