Difference between revisions of "Organizations"

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'''Organisations within [[Mega-Primus]]'''
 
'''Organisations within [[Mega-Primus]]'''
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NOTE: Relationships go in "Relations", not here since it becomes duplicate of that page.
  
Every Cityscape map consists buildings owned by Corporations, Political Groups, Criminal Gangs and the Government. Each of these business entities have specific friends and enemies. Some are more powerful politically, or monetarily, or just by brute force. Each entity may have various advantages when having good relations with X-Com whereas cordial relationships with most helps just to keep the peace.
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Every Cityscape map consists buildings owned by Corporations, Political Groups, Criminal Gangs and the Government. Each business entity may have various advantages when having good relations with X-Com whereas cordial relationships with most, helps to keep the peace.
  
 
=The Important Organisations=
 
=The Important Organisations=
* '''Government''' contains the Senate which is the ruling party of Mega-Primus containing unaffilliated political members representing the interests of all for ''the common good''. '''Ex'''traterrestial '''Com'''bat Unit (which is '''X-Com''') is the solution to the new problem of "invaders from another world" and is funded only the Government in agreement that X-Com will remove the problem.
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* '''Government''' contains the Senate which is the ruling party of Mega-Primus containing unaffilliated political members representing the interests of all for ''the common good''. '''Ex'''traterrestial '''Com'''bat Unit (which is '''X-Com''') is the solution to the new problem of "invaders from another world" and is funded by the Government in agreement that X-Com will remove the problem.
 
* '''Megapol''' is the law within Mega-Primus. Any nefarious activity is dealt with immediately including any threats to the Government by these invaders. Self funded with armament and vehicle sales.
 
* '''Megapol''' is the law within Mega-Primus. Any nefarious activity is dealt with immediately including any threats to the Government by these invaders. Self funded with armament and vehicle sales.
* ''''Marsec''' a self proclaimed off-world law enforcment corporation overseeing security on the planet, Mars. Self funded by an extensive range of weaponry, vehicles, and ammunition available to all well-paying customers.
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* '''Marsec''' a self proclaimed off-world law enforcment corporation overseeing security on the planet, Mars. Self funded by an extensive range of weaponry, vehicles, and ammunition available to all well-paying customers.
* '''Transtellar''' solar-system wide transport company providing services to anyone no matter how big, or small, a job.  
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* '''Transtellar''' solar-system wide transport company providing services to anyone no matter how big, or small, a job.<br>
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Note: If X-Com can maintain [[Difficulty_Levels_(Apocalypse)#Losing_The_Game|positive fund totals]], the Government issued funding may become irrelevant to the point where they are not needed, hence, may not be classed as "Important" as the game progresses.
  
 
==Mercantile Services==
 
==Mercantile Services==
An overview of the goods and services of each Mega-Primus organisation which X-Com may utilise against the Alien Invaders, if not hostile. Those which have "None" are not directly useful to X-Com.<br>
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An overview of the goods and services of each Mega-Primus organisation which X-Com may utilise against the Alien Invaders.<br>
<u>Note:</u> If any organisation is hostile to X-Com, they will completely cease any option available in "Goods And Services" until relations have improved to, at least, Unfriendly. If the company is 100% infiltrated by Aliens, those Goods And Services are permanently embargoed ...forever!<br>
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<u>Note:</u> If any organisation is hostile to X-Com, they will completely cease any option available in "Goods And Services" until relations have improved to, at least, Unfriendly. If the company is 100% infiltrated by Aliens, those Goods And Services are permanently embargoed!<br>
 
<u>Note:</u> A hostile Government will still allow purchase of cityscape buildings to build an underground X-Com base.
 
<u>Note:</u> A hostile Government will still allow purchase of cityscape buildings to build an underground X-Com base.
 
<table {{StdCenterTable}}>
 
<table {{StdCenterTable}}>
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<tr><td align="left">[[Image:Apoc_technocr_icon.png]] [[Technocrats]]</td><td>none</td><td>better relations with small organisations</td></tr>
 
<tr><td align="left">[[Image:Apoc_technocr_icon.png]] [[Technocrats]]</td><td>none</td><td>better relations with small organisations</td></tr>
 
</table>
 
</table>
'''*''' According to "PC Zone X-Com Apocalypse Tips Book".
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'''*''' According to "PC Zone X-Com Apocalypse Tips Book".<br>
<!--
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<u>Special Note:</u> Some of these tips are found to be inaccurate.  
 
 
 
 
NOTE: Relationships go in "Relations", not here since it becomes duplicate of that page.
 
 
 
 
 
-->
 
  
 
==Corporate Security Forces==
 
==Corporate Security Forces==
Each organisation has some capability to defend itself against minor threats to its personel, the structure, and $mooth operation of the company.<br>
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Each organisation has some capability to defend itself against minor threats to its personel, the structure, and the $mooth operation of the company.<br>
'''Building Security''' is typically relevant to the style of company: '''Police''' within Megapol owned buildings, '''Gangsters''' within gang controlled buildings, '''Cultists''' within their temples and finally common '''Guards''' available to all others.<br>
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'''Building Security''' is typically relevant to the style of the organisation:
The quantity of [[Population_(Apocalypse)|building security]] within each particular corporation is typically twenty but may be randomly higher or lower but only to a limit of a quarter of the total encountered.<br>
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* '''Police''' within Megapol owned buildings.
Building security is encountered when X-Com [[Tactical_Combat_Missions_(Apocalypse)#Raid|raids]] another organisation or when X-Com [[Tactical_Combat_Missions_(Apocalypse)#Search_And_Investigation|searches]] their buildings for Alien infestation but only if they are hostile to X-Com.<br>
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* '''Gangsters''' within gang controlled buildings.
Tech Levels are the internal weapon loadout and style [[Tech_Levels_(Apocalypse)|granted to each]] organisation when starting a new game irrelevant of which [[Difficulty_Levels_(Apocalypse)|difficulty]] was chosen.
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* '''Cultists''' within their temples.
<u>Note:</u> Building Security are humans. Android or Hybrids are not used (even if their inventroy picture displays them as such).
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* '''Guards''' available to all others.<br>
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The maximum quantity of [[Population_(Apocalypse)|building security]] within each particular corporation is typically sixteen units. It may be randomly higher or lower but only to a limit of +/- 25% of the total. The hard limit is twenty of any type of building security.<br>
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Building security is encountered when X-Com [[Tactical_Combat_Missions_(Apocalypse)#Raid|raids]] another organisation. If X-com is hostile to the organisation when [[Tactical_Combat_Missions_(Apocalypse)#Search_And_Investigation|searching]] their buildings for Alien infestation, building security will appear also with any alien lifeforms that have been found.<br>
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Tech Levels [[Tech_Levels_(Apocalypse)|granted to each]] are always the same for a new game irrelevant of which [[Difficulty_Levels_(Apocalypse)|difficulty]] was chosen.<br>
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<u>Note:</u> Building Security are always human. Android or Hybrids are not used (even if their inventory picture displays them as such when mind controlled).
 
<table {{StdCenterTable}}>
 
<table {{StdCenterTable}}>
 
<th {{StdDescTable_Heading}} valign ="center">Organization</th><th {{StdDescTable_Heading}}>Building Security Total<th {{StdDescTable_Heading}}>Tech Level</th>
 
<th {{StdDescTable_Heading}} valign ="center">Organization</th><th {{StdDescTable_Heading}}>Building Security Total<th {{StdDescTable_Heading}}>Tech Level</th>
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<tr><td align="left">[[Image:Apoc_extropians_icon.png]] [[Extropians]]</td><td>7 Guards</td><td>1</td></tr>
 
<tr><td align="left">[[Image:Apoc_extropians_icon.png]] [[Extropians]]</td><td>7 Guards</td><td>1</td></tr>
 
<tr><td align="left">[[Image:Apoc_technocr_icon.png]] [[Technocrats]]</td><td>7 Guards</td><td>1</td></tr>
 
<tr><td align="left">[[Image:Apoc_technocr_icon.png]] [[Technocrats]]</td><td>7 Guards</td><td>1</td></tr>
</table>
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</table><br>
<br>
 
  
 
{{Organizations Navbar}}
 
{{Organizations Navbar}}

Revision as of 12:21, 17 June 2022

Organisations within Mega-Primus Every Cityscape map consists buildings owned by Corporations, Political Groups, Criminal Gangs and the Government. Each business entity may have various advantages when having good relations with X-Com whereas cordial relationships with most, helps to keep the peace.

The Important Organisations

  • Government contains the Senate which is the ruling party of Mega-Primus containing unaffilliated political members representing the interests of all for the common good. Extraterrestial Combat Unit (which is X-Com) is the solution to the new problem of "invaders from another world" and is funded by the Government in agreement that X-Com will remove the problem.
  • Megapol is the law within Mega-Primus. Any nefarious activity is dealt with immediately including any threats to the Government by these invaders. Self funded with armament and vehicle sales.
  • Marsec a self proclaimed off-world law enforcment corporation overseeing security on the planet, Mars. Self funded by an extensive range of weaponry, vehicles, and ammunition available to all well-paying customers.
  • Transtellar solar-system wide transport company providing services to anyone no matter how big, or small, a job.

Note: If X-Com can maintain positive fund totals, the Government issued funding may become irrelevant to the point where they are not needed, hence, may not be classed as "Important" as the game progresses.

Mercantile Services

An overview of the goods and services of each Mega-Primus organisation which X-Com may utilise against the Alien Invaders.
Note: If any organisation is hostile to X-Com, they will completely cease any option available in "Goods And Services" until relations have improved to, at least, Unfriendly. If the company is 100% infiltrated by Aliens, those Goods And Services are permanently embargoed!
Note: A hostile Government will still allow purchase of cityscape buildings to build an underground X-Com base.

OrganisationGoods And ServicesOther Services: Friendly or Allied *
Apoc govt icon.png Governmentfundingnone
Apoc megapol icon.png Megapolvehicles, armamentslarger sell quantity
Apoc sirius icon.png Cult of Siriusnonenone
Apoc marsec icon.png Marsecvehicles, armamentslarger sell quantity
Apoc sd icon.png Superdynamicsengines (air), fuel, modulesfast repairs, larger sell quantity
Apoc gm icon.png General Metrovehicles, engines (road), moduleslarger sell quantity
Apoc cyberweb icon.png Cyberwebmodulesbetter Engineers, larger sell quantity
Apoc ts icon.png Transtellarbase transfersnone
Apoc solmine icon.png SolmineEleriumlarger sell quantity
Apoc sensovision icon.png Sensovisionnonebetter Scientists
Apoc lifetree icon.png Lifetreenoneefficient training
Apoc nutrivend icon.png Nutrivendnonemore Biochemists and Engineers
Apoc evonet icon.png Evonetnonemore Biochemists
Apoc sanctuary icon.png Sanctuary Clinicnonefaster wound healing
Apoc nanotech icon.png Nanotechmedi-kitfaster wound healing
Apoc energen icon.png Energennonefaster craft refuelling
Apoc synthemesh icon.png Synthemeshnonefaster cityscape repair
Apoc gravball icon.png Grav Ball Leaguenonestronger Agents for hire
Apoc psyke icon.png Psykenonemore Agents
Apoc diablo icon.png Diabloincendiary grenadesmore Agents
Apoc osiron icon.png Osironnonemore Agents
Apoc self icon.png S.E.L.F.Androids for hiremore Androids
Apoc mutant icon.png Mutant AllianceHybrids for hiremore Hybrids
Apoc extropians icon.png Extropiansnonebetter relations with large organisations
Apoc technocr icon.png Technocratsnonebetter relations with small organisations

* According to "PC Zone X-Com Apocalypse Tips Book".
Special Note: Some of these tips are found to be inaccurate.

Corporate Security Forces

Each organisation has some capability to defend itself against minor threats to its personel, the structure, and the $mooth operation of the company.
Building Security is typically relevant to the style of the organisation:

  • Police within Megapol owned buildings.
  • Gangsters within gang controlled buildings.
  • Cultists within their temples.
  • Guards available to all others.

The maximum quantity of building security within each particular corporation is typically sixteen units. It may be randomly higher or lower but only to a limit of +/- 25% of the total. The hard limit is twenty of any type of building security.
Building security is encountered when X-Com raids another organisation. If X-com is hostile to the organisation when searching their buildings for Alien infestation, building security will appear also with any alien lifeforms that have been found.
Tech Levels granted to each are always the same for a new game irrelevant of which difficulty was chosen.
Note: Building Security are always human. Android or Hybrids are not used (even if their inventory picture displays them as such when mind controlled).

OrganizationBuilding Security TotalTech Level
Apoc govt icon.png Government14 Guards3
Apoc megapol icon.png Megapol16 Police3
Apoc sirius icon.png Cult of Sirius10 Cultists2
Apoc marsec icon.png Marsec14 Guards4
Apoc sd icon.png Superdynamics9 Guards2
Apoc gm icon.png General Metro8 Guards2
Apoc cyberweb icon.png Cyberweb11 Guards3
Apoc ts icon.png Transtellar8 Guards2
Apoc solmine icon.png Solmine12 Guards4
Apoc sensovision icon.png Sensovision7 Guards2
Apoc lifetree icon.png Lifetree9 Guards1
Apoc nutrivend icon.png Nutrivend7 Guards1
Apoc evonet icon.png Evonet7 Guards1
Apoc sanctuary icon.png Sanctuary Clinic7 Guards1
Apoc nanotech icon.png Nanotech10 Guards2
Apoc energen icon.png Energen7 Guards1
Apoc synthemesh icon.png Synthemesh7 Guards1
Apoc gravball icon.png Grav Ball League7 Guards1
Apoc psyke icon.png Psyke10 Gangsters4
Apoc diablo icon.png Diablo13 Gangsters4
Apoc osiron icon.png Osiron16 Gangsters4
Apoc self icon.png S.E.L.F.10 Guards3
Apoc mutant icon.png Mutant Alliance10 Guards3
Apoc extropians icon.png Extropians7 Guards1
Apoc technocr icon.png Technocrats7 Guards1


Apocalypse Insignia X-COM Apocalypse: Organizations
The Good:Apoc xcom.png X-COM Apoc govt.png Government Apoc megapol.png Megapol
The Bad:Apoc aliens.png Alien Apoc sirius.png Cult of Sirius
The Ugly:Apoc cyberweb.png Cyberweb Apoc diablo.png Diablo Apoc energen.png Energen Apoc evonet.png Evonet Apoc extropians.png Extropians
Apoc gm.png General Metro Apoc gravball.png Gravball League Apoc lifetree.png Lifetree Apoc marsec.png Marsec
Apoc mutant.png Mutant Alliance Apoc nanotech.png Nanotech Apoc nutrivend.png Nutrivend Apoc osiron.png Osiron Apoc psyke.png Psyke
Apoc self.png S.E.L.F. Apoc sanctuary.png Sanctuary Clinic Apoc sensovision.png Sensovision Apoc solmine.png Solmine
Apoc sd.png Superdynamics Apoc synthemesh.png Synthemesh Apoc technocr.png Technocrats Apoc ts.png Transtellar