Difference between revisions of "Organizations"
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+ | '''Organisations within [[Mega-Primus]]''' |
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− | The Organizations which operate in [[Mega-Primus]] consist of corporations, political groups, criminal gangs and the government. All of them are at risk from Alien infiltration but some are more vulnerable than others. |
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+ | <!-- |
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+ | NOTE: Relationships go in "Relations", not here since it becomes duplicate of that page. |
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+ | --> |
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+ | Every Cityscape map consists buildings owned by Corporations, Political Groups, Criminal Gangs and the Government. Each business entity may have various advantages when having good relations with X-Com whereas cordial relationships with most, helps to keep the peace. |
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+ | =The Important Organisations= |
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− | Organizations have their finances listed under each individual page in Apocalypse's in-game Ufopaedia. |
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+ | * '''Government''' contains the Senate which is the ruling party of Mega-Primus containing political members representing the interests of all, for ''the common good''. '''Ex'''traterrestial '''Com'''bat Unit (which is '''X-Com''') is the solution to the new problem of "invaders from another world" and is funded by the Government in agreement that X-Com will remove the problem. |
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+ | * '''Megapol''' is the law within Mega-Primus. Any nefarious activity is dealt with immediately including any threats to the Government by these invaders. Self funded with armament and vehicle sales. |
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+ | * '''Marsec''' is a self-proclaimed off-world law enforcement corporation overseeing security on the planet, Mars. Self funded by an extensive range of weaponry, vehicles, and ammunition available to all well-paying customers. |
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+ | * '''Transtellar''' solar-system-wide transport company providing services to anyone, no matter how big or small.<br> |
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+ | Note: If X-Com can maintain [[Difficulty_Levels_(Apocalypse)#Losing_The_Game|positive fund totals]], the Government issued funding may eventually become irrelevant. They are only classed as "Important" in the early game. |
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+ | ==[[Trade_(Apocalypse)|Goods And Services]]== |
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− | ==Relations Overview== |
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+ | An overview of the goods and services of each Mega-Primus organisation which X-Com may utilise against any threat to X-Com ''as a corporation''.<br> |
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− | |||
+ | * If any organisation is hostile to X-Com, they will completely cease any option available in "Goods And Services" until relations have improved to Unfriendly, or better. |
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− | The table below lists the organizations and their attitude towards other organizations at the start of the game. A short description of them is available below the table. For more information into their activities and products check their individual pages and for a description of how they interact check [[Relations (Apocalypse)|Relations]]. |
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+ | * If any organistion is 100% infiltrated by Aliens, those Goods And Services will be permanently embargoed!<br> |
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− | <br> |
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+ | * Mutant Alliance and S.E.L.F. may not allow their members to be hired by X-Com until their relationship is at least neutral.<br> |
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− | <br> |
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− | <table {{ |
+ | <table {{StdCenterTable}}> |
− | <th {{StdDescTable_Heading}}> |
+ | <th {{StdDescTable_Heading}} valign ="center">Organisation</th><th {{StdDescTable_Heading}}>Goods And Services<th {{StdDescTable_Heading}}>Other Services: Friendly or Allied <sup>'''*'''</sup> |
+ | <tr><td align="left">[[Image:Apoc_govt_icon.png]] [[Government]]</td><td>funding</td><td>none</td></tr> |
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− | <tr><td>[[Image:Apoc_xcom_icon.png]] [[X-COM (Apocalypse)|X-COM]]</td><td>[[Image:Apoc_govt_icon.png]] [[Government]] [[Image:Apoc_megapol_icon.png]] [[Megapol]]</td><td>[[Image:Apoc_aliens_icon.png]] [[Aliens (Apocalypse)|Alien]] [[Image:Apoc_sirius_icon.png]] [[Cult of Sirius]]</td></tr> |
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− | <tr><td>[[Image: |
+ | <tr><td align="left">[[Image:Apoc_megapol_icon.png]] [[Megapol]]</td><td>vehicles, armaments</td><td>larger sell quantity</td></tr> |
+ | <tr><td align="left">[[Image:Apoc_sirius_icon.png]] [[Cult of Sirius]]</td><td>none</td><td>none</td></tr> |
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− | <tr><td>[[Image:Apoc_govt_icon.png]] [[Government]]</td><td>[[Image:Apoc_xcom_icon.png]] [[X-COM (Apocalypse)|X-COM]] [[Image:Apoc_megapol_icon.png]] [[Megapol]]</td><td>[[Image:Apoc_aliens_icon.png]] [[Aliens (Apocalypse)|Alien]] [[Image:Apoc_psyke_icon.png]] [[Psyke]] [[Image:Apoc_diablo_icon.png]] [[Diablo]]</td></tr> |
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+ | <tr><td align="left">[[Image:Apoc_marsec_icon.png]] [[Marsec]]</td><td>vehicles, armaments</td><td>larger sell quantity</td></tr> |
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− | <tr><td>[[Image:Apoc_megapol_icon.png]] [[Megapol]]</td><td>[[Image:Apoc_xcom_icon.png]] [[X-COM (Apocalypse)|X-COM]] [[Image:Apoc_govt_icon.png]] [[Government]]</td><td>[[Image:Apoc_aliens_icon.png]] [[Aliens (Apocalypse)|Alien]] [[Image:Apoc_marsec_icon.png]] [[Marsec]] [[Image:Apoc_ts_icon.png]] [[Transtellar]] [[Image:Apoc_psyke_icon.png]] [[Psyke]] [[Image:Apoc_diablo_icon.png]] [[Diablo]] [[Image:Apoc_osiron_icon.png]] [[Osiron]]</td></tr> |
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− | <tr><td>[[Image: |
+ | <tr><td align="left">[[Image:Apoc_sd_icon.png]] [[Superdynamics]]</td><td>engines (air), fuel, modules</td><td>fast repairs, larger sell quantity</td></tr> |
− | <tr><td>[[Image: |
+ | <tr><td align="left">[[Image:Apoc_gm_icon.png]] [[General Metro]]</td><td>vehicles, engines (road), modules</td><td>larger sell quantity</td></tr> |
− | <tr><td>[[Image: |
+ | <tr><td align="left">[[Image:Apoc_cyberweb_icon.png]] [[Cyberweb]]</td><td>modules</td><td>better Engineers, larger sell quantity</td></tr> |
− | <tr><td>[[Image: |
+ | <tr><td align="left">[[Image:Apoc_ts_icon.png]] [[Transtellar]]</td><td>base transfers</td><td>none</td></tr> |
− | <tr><td>[[Image: |
+ | <tr><td align="left">[[Image:Apoc_solmine_icon.png]] [[Solmine]]</td><td>Elerium</td><td>larger sell quantity</td></tr> |
− | <tr><td>[[Image: |
+ | <tr><td align="left">[[Image:Apoc_sensovision_icon.png]] [[Sensovision]]</td><td>none</td><td>better Scientists</td></tr> |
− | <tr><td>[[Image: |
+ | <tr><td align="left">[[Image:Apoc_lifetree_icon.png]] [[Lifetree]]</td><td>none</td><td>efficient training</td></tr> |
+ | <tr><td align="left">[[Image:Apoc_nutrivend_icon.png]] [[Nutrivend]]</td><td>none</td><td>more Biochemists and Engineers</td></tr> |
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− | <tr><td>[[Image:Apoc_sensovision_icon.png]] [[Sensovision]]</td><td></td><td>[[Image:Apoc_lifetree_icon.png]] [[Lifetree]] [[Image:Apoc_gravball_icon.png]] [[Grav Ball League]] [[Image:Apoc_psyke_icon.png]] [[Psyke]] [[Image:Apoc_diablo_icon.png]] [[Diablo]] [[Image:Apoc_osiron_icon.png]] [[Osiron]]</td></tr> |
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− | <tr><td>[[Image: |
+ | <tr><td align="left">[[Image:Apoc_evonet_icon.png]] [[Evonet]]</td><td>none</td><td>more Biochemists</td></tr> |
− | <tr><td>[[Image: |
+ | <tr><td align="left">[[Image:Apoc_sanctuary_icon.png]] [[Sanctuary Clinic]]</td><td>none</td><td>faster wound healing</td></tr> |
− | <tr><td>[[Image: |
+ | <tr><td align="left">[[Image:Apoc_nanotech_icon.png]] [[Nanotech]]</td><td>medi-kit</td><td>faster wound healing</td></tr> |
− | <tr><td>[[Image: |
+ | <tr><td align="left">[[Image:Apoc_energen_icon.png]] [[Energen]]</td><td>none</td><td>faster craft refuelling</td></tr> |
− | <tr><td>[[Image: |
+ | <tr><td align="left">[[Image:Apoc_synthemesh_icon.png]] [[Synthemesh]]</td><td>none</td><td>faster cityscape repair</td></tr> |
− | <tr><td>[[Image: |
+ | <tr><td align="left">[[Image:Apoc_gravball_icon.png]] [[Grav Ball League]]</td><td>none</td><td>stronger Agents for hire</td></tr> |
− | <tr><td>[[Image: |
+ | <tr><td align="left">[[Image:Apoc_psyke_icon.png]] [[Psyke]]</td><td>none</td><td>more Agents</td></tr> |
+ | <tr><td align="left">[[Image:Apoc_diablo_icon.png]] [[Diablo]]</td><td>incendiary grenades</td><td>more Agents</td></tr> |
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− | <tr><td>[[Image:Apoc_gravball_icon.png]] [[Grav Ball League]]</td><td></td><td>[[Image:Apoc_sensovision_icon.png]] [[Sensovision]] [[Image:Apoc_psyke_icon.png]] [[Psyke]] [[Image:Apoc_diablo_icon.png]] [[Diablo]] [[Image:Apoc_osiron_icon.png]] [[Osiron]]</td></tr> |
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+ | <tr><td align="left">[[Image:Apoc_osiron_icon.png]] [[Osiron]]</td><td>none</td><td>more Agents</td></tr> |
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− | <tr><td>[[Image:Apoc_psyke_icon.png]] [[Psyke]]</td><td></td><td>[[Image:Apoc_megapol_icon.png]] [[Megapol]] [[Image:Apoc_sensovision_icon.png]] [[Sensovision]] [[Image:Apoc_gravball_icon.png]] [[Grav Ball League]] [[Image:Apoc_diablo_icon.png]] [[Diablo]] [[Image:Apoc_osiron_icon.png]] [[Osiron]]</td></tr> |
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+ | <tr><td align="left">[[Image:Apoc_self_icon.png]] [[S.E.L.F.]]</td><td>Androids for hire</td><td>more Androids</td></tr> |
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− | <tr><td>[[Image:Apoc_diablo_icon.png]] [[Diablo]]</td><td></td><td>[[Image:Apoc_megapol_icon.png]] [[Megapol]] [[Image:Apoc_sensovision_icon.png]] [[Sensovision]] [[Image:Apoc_gravball_icon.png]] [[Grav Ball League]] [[Image:Apoc_psyke_icon.png]] [[Psyke]] [[Image:Apoc_osiron_icon.png]] [[Osiron]]</td></tr> |
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+ | <tr><td align="left">[[Image:Apoc_mutant_icon.png]] [[Mutant Alliance]]</td><td>Hybrids for hire</td><td>more Hybrids</td></tr> |
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− | <tr><td>[[Image:Apoc_osiron_icon.png]] [[Osiron]]</td><td></td><td>[[Image:Apoc_megapol_icon.png]] [[Megapol]] [[Image:Apoc_sensovision_icon.png]] [[Sensovision]] [[Image:Apoc_psyke_icon.png]] [[Psyke]] [[Image:Apoc_diablo_icon.png]] [[Diablo]]</td></tr> |
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− | <tr><td>[[Image: |
+ | <tr><td align="left">[[Image:Apoc_extropians_icon.png]] [[Extropians]]</td><td>none</td><td>better relations with large organisations</td></tr> |
− | <tr><td>[[Image: |
+ | <tr><td align="left">[[Image:Apoc_technocr_icon.png]] [[Technocrats]]</td><td>none</td><td>better relations with small organisations</td></tr> |
− | <tr><td>[[Image:Apoc_extropians_icon.png]] [[Extropians]]</td><td>[[Image:Apoc_marsec_icon.png]] [[Marsec]] [[Image:Apoc_solmine_icon.png]] [[Solmine]]</td><td>[[Image:Apoc_technocr_icon.png]] [[Technocrats]]</td></tr> |
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− | <tr><td>[[Image:Apoc_technocr_icon.png]] [[Technocrats]]</td><td></td><td>[[Image:Apoc_extropians_icon.png]] [[Extropians]]</td></tr> |
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</table> |
</table> |
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+ | '''*''' According to "PC Zone X-Com Apocalypse Tips Book".<br> |
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− | <br> |
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+ | It has been comfirmed that any advantage mentioned in this column is [[Talk:Organizations#Alliance effects|false and has no effect]]. |
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+ | ==Corporate Security Guards== |
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− | <sup>1</sup> Both the Mutant Alliance and S.E.L.F. are set to start slightly friendly to X-COM. However, due to the randomization that happens to every organization's value to another at start they might begin the game with a 0 or negative value towards X-COM. |
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+ | Each organisation has some capability to defend itself against minor threats to its personel, the structure, and the $mooth operation of the company.<br> |
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− | |||
+ | '''Security Guards''' are found as: |
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− | ==Guards Deployed by Organizations== |
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+ | * '''Police''' within Megapol owned buildings. |
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− | This table shows the average number and type of guards or henchmen (see [[Population_(Apocalypse)|Population]]) encountered when X-COM Agents raid or are raided by another organization, or when they investigate the building of a hostile organization. Also shown is their [[Alien_Tech_Levels_(Apocalypse)#Human_Tech_Levels|Tech Level]] at the beginning of a game. The actual number of guards deployed can vary by up to +/- 25 percent each mission, but can never be above 20 guards total. Note that all guards are Humans; no organization employs Androids or Hybrids as guards. |
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+ | * '''Gangsters''' within gang controlled buildings. |
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− | <br> |
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+ | * '''Cultists''' within their temples. |
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+ | * '''Building Security''' available to all others.<br> |
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+ | ''"Building Security" may be also known as "Guards"''<br> |
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+ | The maximum quantity of [[Population_(Apocalypse)|security guards]] within each particular corporation is typically sixteen units. It may be randomly higher or lower but only to a limit of ±25% of the total. The limit is twenty of any type.<br> |
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+ | Security Guards are encountered when X-Com [[Tactical_Combat_Missions_(Apocalypse)#Raid|raids]] another organisation. If X-Com is hostile to the organisation when [[Tactical_Combat_Missions_(Apocalypse)#Search_And_Investigation|searching]] their buildings for alien infestation, Security Guards will also appear alongside any alien lifeforms that have been found. |
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+ | Note: X-Com base invaders, [[Base_Defense_(Apocalypse)|Corporate Thugs]], are not building security, or guards, or security and will only appear inside a base defence mission. |
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+ | * Tech Levels [[Tech_Levels_(Apocalypse)|granted to each]] are always the same for a new game irrelevant of which [[Difficulty_Levels_(Apocalypse)|difficulty]] was chosen.<br> |
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+ | * Security Guards are always human. Android or Hybrids are not used (even if their inventory picture displays them as such when probed or mind controlled). |
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<table {{StdCenterTable}}> |
<table {{StdCenterTable}}> |
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− | <th {{StdDescTable_Heading}} valign ="center">Organization</th><th {{StdDescTable_Heading}}> |
+ | <th {{StdDescTable_Heading}} valign ="center">Organization</th><th {{StdDescTable_Heading}}>Security Guard Totals<th {{StdDescTable_Heading}}>Tech Level</th> |
− | <tr><td align="left">[[Image:Apoc_govt_icon.png]] [[Government]]</td><td>14 |
+ | <tr><td align="left">[[Image:Apoc_govt_icon.png]] [[Government]]</td><td>14 Guards</td><td>3</td></tr> |
<tr><td align="left">[[Image:Apoc_megapol_icon.png]] [[Megapol]]</td><td>16 Police</td><td>3</td></tr> |
<tr><td align="left">[[Image:Apoc_megapol_icon.png]] [[Megapol]]</td><td>16 Police</td><td>3</td></tr> |
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<tr><td align="left">[[Image:Apoc_sirius_icon.png]] [[Cult of Sirius]]</td><td>10 Cultists</td><td>2</td></tr> |
<tr><td align="left">[[Image:Apoc_sirius_icon.png]] [[Cult of Sirius]]</td><td>10 Cultists</td><td>2</td></tr> |
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− | <tr><td align="left">[[Image:Apoc_marsec_icon.png]] [[Marsec]]</td><td>14 |
+ | <tr><td align="left">[[Image:Apoc_marsec_icon.png]] [[Marsec]]</td><td>14 Guards</td><td>4</td></tr> |
− | <tr><td align="left">[[Image:Apoc_sd_icon.png]] [[Superdynamics]]</td><td>9 |
+ | <tr><td align="left">[[Image:Apoc_sd_icon.png]] [[Superdynamics]]</td><td>9 Guards</td><td>2</td></tr> |
− | <tr><td align="left">[[Image:Apoc_gm_icon.png]] [[General Metro]]</td><td>8 |
+ | <tr><td align="left">[[Image:Apoc_gm_icon.png]] [[General Metro]]</td><td>8 Guards</td><td>2</td></tr> |
− | <tr><td align="left">[[Image:Apoc_cyberweb_icon.png]] [[Cyberweb]]</td><td>11 |
+ | <tr><td align="left">[[Image:Apoc_cyberweb_icon.png]] [[Cyberweb]]</td><td>11 Guards</td><td>3</td></tr> |
− | <tr><td align="left">[[Image:Apoc_ts_icon.png]] [[Transtellar]]</td><td>8 |
+ | <tr><td align="left">[[Image:Apoc_ts_icon.png]] [[Transtellar]]</td><td>8 Guards</td><td>2</td></tr> |
− | <tr><td align="left">[[Image:Apoc_solmine_icon.png]] [[Solmine]]</td><td>12 |
+ | <tr><td align="left">[[Image:Apoc_solmine_icon.png]] [[Solmine]]</td><td>12 Guards</td><td>4</td></tr> |
− | <tr><td align="left">[[Image:Apoc_sensovision_icon.png]] [[Sensovision]]</td><td>7 |
+ | <tr><td align="left">[[Image:Apoc_sensovision_icon.png]] [[Sensovision]]</td><td>7 Guards</td><td>2</td></tr> |
− | <tr><td align="left">[[Image:Apoc_lifetree_icon.png]] [[Lifetree]]</td><td>9 |
+ | <tr><td align="left">[[Image:Apoc_lifetree_icon.png]] [[Lifetree]]</td><td>9 Guards</td><td>1</td></tr> |
− | <tr><td align="left">[[Image:Apoc_nutrivend_icon.png]] [[Nutrivend]]</td><td>7 |
+ | <tr><td align="left">[[Image:Apoc_nutrivend_icon.png]] [[Nutrivend]]</td><td>7 Guards</td><td>1</td></tr> |
− | <tr><td align="left">[[Image:Apoc_evonet_icon.png]] [[Evonet]]</td><td>7 |
+ | <tr><td align="left">[[Image:Apoc_evonet_icon.png]] [[Evonet]]</td><td>7 Guards</td><td>1</td></tr> |
− | <tr><td align="left">[[Image:Apoc_sanctuary_icon.png]] [[Sanctuary Clinic]]</td><td>7 |
+ | <tr><td align="left">[[Image:Apoc_sanctuary_icon.png]] [[Sanctuary Clinic]]</td><td>7 Guards</td><td>1</td></tr> |
− | <tr><td align="left">[[Image:Apoc_nanotech_icon.png]] [[Nanotech]]</td><td>10 |
+ | <tr><td align="left">[[Image:Apoc_nanotech_icon.png]] [[Nanotech]]</td><td>10 Guards</td><td>2</td></tr> |
− | <tr><td align="left">[[Image:Apoc_energen_icon.png]] [[Energen]]</td><td>7 |
+ | <tr><td align="left">[[Image:Apoc_energen_icon.png]] [[Energen]]</td><td>7 Guards</td><td>1</td></tr> |
− | <tr><td align="left">[[Image:Apoc_synthemesh_icon.png]] [[Synthemesh]]</td><td>7 |
+ | <tr><td align="left">[[Image:Apoc_synthemesh_icon.png]] [[Synthemesh]]</td><td>7 Guards</td><td>1</td></tr> |
− | <tr><td align="left">[[Image:Apoc_gravball_icon.png]] [[Grav Ball League]]</td><td>7 |
+ | <tr><td align="left">[[Image:Apoc_gravball_icon.png]] [[Grav Ball League]]</td><td>7 Guards</td><td>1</td></tr> |
<tr><td align="left">[[Image:Apoc_psyke_icon.png]] [[Psyke]]</td><td>10 Gangsters</td><td>4</td></tr> |
<tr><td align="left">[[Image:Apoc_psyke_icon.png]] [[Psyke]]</td><td>10 Gangsters</td><td>4</td></tr> |
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<tr><td align="left">[[Image:Apoc_diablo_icon.png]] [[Diablo]]</td><td>13 Gangsters</td><td>4</td></tr> |
<tr><td align="left">[[Image:Apoc_diablo_icon.png]] [[Diablo]]</td><td>13 Gangsters</td><td>4</td></tr> |
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<tr><td align="left">[[Image:Apoc_osiron_icon.png]] [[Osiron]]</td><td>16 Gangsters</td><td>4</td></tr> |
<tr><td align="left">[[Image:Apoc_osiron_icon.png]] [[Osiron]]</td><td>16 Gangsters</td><td>4</td></tr> |
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− | <tr><td align="left">[[Image:Apoc_self_icon.png]] [[S.E.L.F.]]</td><td>10 |
+ | <tr><td align="left">[[Image:Apoc_self_icon.png]] [[S.E.L.F.]]</td><td>10 Guards</td><td>3</td></tr> |
− | <tr><td align="left">[[Image:Apoc_mutant_icon.png]] [[Mutant Alliance]]</td><td>10 |
+ | <tr><td align="left">[[Image:Apoc_mutant_icon.png]] [[Mutant Alliance]]</td><td>10 Guards</td><td>3</td></tr> |
− | <tr><td align="left">[[Image:Apoc_extropians_icon.png]] [[Extropians]]</td><td>7 |
+ | <tr><td align="left">[[Image:Apoc_extropians_icon.png]] [[Extropians]]</td><td>7 Guards</td><td>1</td></tr> |
− | <tr><td align="left">[[Image:Apoc_technocr_icon.png]] [[Technocrats]]</td><td>7 |
+ | <tr><td align="left">[[Image:Apoc_technocr_icon.png]] [[Technocrats]]</td><td>7 Guards</td><td>1</td></tr> |
− | </table> |
+ | </table><br> |
− | <br> |
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+ | ==Corporate Funds== |
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− | ==Services provided to X-COM== |
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+ | As Mega-Primus grows in wealth within the confines of the citywalls with its un-expanding landscape, each organisation's balance sheet of initial funds and weekly profit-or-loss totals is freely available to view by anyone.<br> |
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− | The following is an overview of the goods and services each Organization provides to X-COM provided that it is not hostile. Those not listed here do not provide anything of use to X-COM, and are therefore of lower importance. |
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+ | Each organisation has initial funding and then weekly funding based on the week previous.<br> |
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+ | * Liquidity of any company (including X-Com) will be decreased immediately if targeted by any hostile performing a raid in a destructive fashion. |
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+ | * Weekly Profits are decreased by damage and destruction of the cityscape building Ψ.<br> |
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+ | * Funding or Weekly Profits of any organisation, except the Government and X-COM, usually does not matter since it does not influence [[Tactical_Combat_Missions_(Apocalypse)#The_Mechanics|anything important]].<br> |
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+ | Ψ The government owns the top-side structure whereas X-Com owns the basement. Damage to the top-side and the repair costs are borne by the government, not X-Com. |
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+ | ==Vehicle Ownership== |
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− | <br> |
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+ | A broad range of civilian and military [[Ground_Vehicles_(Apocalypse)|road]] or [[Air_Vehicles_(Apocalypse)|air]] vehicles are available to every organisation.<br> |
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− | <table {{StdCenterTable}}> |
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+ | X-Com is given five vehicles at game start:<br> |
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− | <th {{StdDescTable_Heading}} valign ="center">Organization</th><th {{StdDescTable_Heading}}>Items sold to X-COM<th {{StdDescTable_Heading}}> Other services provided |
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+ | 1x [[Valkyrie Interceptor (Apocalypse)|Valkyrie Interceptor]]<br> |
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− | <tr><td align="left">[[Image:Apoc_govt_icon.png]] [[Government]]</td><td>none</td><td>weekly funding</td></tr> |
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+ | 2x [[Phoenix Hovercar (Apocalypse)|Phoenix Hovercar]]<br> |
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− | <tr><td align="left">[[Image:Apoc_megapol_icon.png]] [[Megapol]]</td><td>agent weapons & armor; vehicle weapons</td><td>police cars engage hostile vehicles & UFOs</td></tr> |
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+ | 1x [[Stormdog (Apocalypse)|Stormdog]]<br> |
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− | <tr><td align="left">[[Image:Apoc_marsec_icon.png]] [[Marsec]]</td><td>ground & air vehicles; agent weapons, armor & equipment; vehicle weapons</td><td>none</td></tr> |
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+ | 1x [[Wolfhound APC (Apocalypse)|Wolfhound APC]].<br> |
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− | <tr><td align="left">[[Image:Apoc_sd_icon.png]] [[Superdynamics]]</td><td>air vehicle engines, vehicle fuel, vehicle cargo modules</td><td>none</td></tr> |
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+ | |||
− | <tr><td align="left">[[Image:Apoc_gm_icon.png]] [[General Metro]]</td><td>ground bike, ground vehicle engines, vehicle passenger modules</td><td>none</td></tr> |
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+ | Vehicle ownership quantity, and type, for all other Mega-Primus organisations are mainly combat or militarily focused using Marsec air vehicles only. Road based military vehicles are not used by anyone except X-Com. |
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− | <tr><td align="left">[[Image:Apoc_cyberweb_icon.png]] [[Cyberweb]]</td><td>vehicle targeting equipment & countermeasures<sup>1</sup></td><td>none</td></tr> |
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+ | * Everyone will have military air vehicles for building defence, including Megapol. |
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− | <tr><td align="left">[[Image:Apoc_ts_icon.png]] [[Transtellar]]</td><td>none</td><td>taxi & transport services</td></tr> |
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+ | * Illegal Flyer actions between extremely hostile organisations can be performed by any organisation if they have available vehicles. |
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− | <tr><td align="left">[[Image:Apoc_solmine_icon.png]] [[Solmine]]</td><td>Elerium fuel for vehicle plasma weapons</td><td>none</td></tr> |
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+ | * Vehicle quantity and type will be more numerous for wealthier organisations as designed. |
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− | <tr><td align="left">[[Image:Apoc_nanotech_icon.png]] [[Nanotech]]</td><td>Medi-Kits</td><td>none</td></tr> |
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+ | * Gangs have the most military vehicle registrations. |
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− | <tr><td align="left">[[Image:Apoc_diablo_icon.png]] [[Diablo]]</td><td>incendiary grenades</td><td>none</td></tr> |
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+ | * Megapol has exclusive use of Police road and air vehicles. |
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− | <tr><td align="left">[[Image:Apoc_self_icon.png]] [[S.E.L.F.]]</td><td>none</td><td>Android recruits<sup>2</sup></td></tr> |
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+ | * [[Vehicle_Traffic_(Apocalypse)|Non-combat styled vehicles]] are used in small quantities by everyone except X-Com and Aliens and are not part of any organisation's normal allocation except Transtellar's Space Liner. |
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− | <tr><td align="left">[[Image:Apoc_mutant_icon.png]] [[Mutant Alliance]]</td><td>none</td><td>Hybrid recruits<sup>2</sup></td></tr> |
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+ | * All organisations will purchase a variety of Marsec air crafts and in various quantities to replace lost ones. Road style military vehicles are not purchased. Some combat styled road vehicles may be present at game start within an organisation's collection but this is an error since they are never used. |
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− | </table> |
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+ | * Funds of an organisation does not matter. Vehicles lost in building defence cityscape battles will be randonly replaced at the start of the new hour. |
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+ | * The total quantity of all vehicles with Mega-Primus is limited to '''80'''.<br> |
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+ | Note: The [[Blazer_Turbo_Bike_(Apocalypse)|Blazer Turbo Bike]] is not a military vehicle. |
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− | : <sup>1</sup> It appears that none of Cyberweb's products work properly. |
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− | : <sup>2</sup> Android and Hybrid recruits are only available if X-COM's relations with the relevant Organization are 0 or higher. |
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− | <br> |
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==See Also== |
==See Also== |
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− | * [[ |
+ | * [[Population_(Apocalypse)|People Of Mega-Primus]] |
− | * [[ |
+ | * [[Relations_(Apocalypse)|Organisation Relations]] |
− | * [[ |
+ | * [[Difficulty_Levels_(Apocalypse)|Difficulty]] |
+ | * [[Vehicle_Traffic_(Apocalypse)|Civilian Vehicles]] |
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+ | * [[Cut_items_and_features_(Apocalypse)|Unused Road Combat Vehicles]] |
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+ | * [[Tech_Levels_(Apocalypse)|Score Levels]] |
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− | ==Back To== |
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− | [[Apocalypse]] |
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− | <br> |
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− | <br> |
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{{Organizations Navbar}} |
{{Organizations Navbar}} |
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+ | |||
[[Category: Apocalypse]] |
[[Category: Apocalypse]] |
Revision as of 16:29, 28 October 2022
Organisations within Mega-Primus Every Cityscape map consists buildings owned by Corporations, Political Groups, Criminal Gangs and the Government. Each business entity may have various advantages when having good relations with X-Com whereas cordial relationships with most, helps to keep the peace.
The Important Organisations
- Government contains the Senate which is the ruling party of Mega-Primus containing political members representing the interests of all, for the common good. Extraterrestial Combat Unit (which is X-Com) is the solution to the new problem of "invaders from another world" and is funded by the Government in agreement that X-Com will remove the problem.
- Megapol is the law within Mega-Primus. Any nefarious activity is dealt with immediately including any threats to the Government by these invaders. Self funded with armament and vehicle sales.
- Marsec is a self-proclaimed off-world law enforcement corporation overseeing security on the planet, Mars. Self funded by an extensive range of weaponry, vehicles, and ammunition available to all well-paying customers.
- Transtellar solar-system-wide transport company providing services to anyone, no matter how big or small.
Note: If X-Com can maintain positive fund totals, the Government issued funding may eventually become irrelevant. They are only classed as "Important" in the early game.
Goods And Services
An overview of the goods and services of each Mega-Primus organisation which X-Com may utilise against any threat to X-Com as a corporation.
- If any organisation is hostile to X-Com, they will completely cease any option available in "Goods And Services" until relations have improved to Unfriendly, or better.
- If any organistion is 100% infiltrated by Aliens, those Goods And Services will be permanently embargoed!
- Mutant Alliance and S.E.L.F. may not allow their members to be hired by X-Com until their relationship is at least neutral.
Organisation | Goods And Services | Other Services: Friendly or Allied * |
---|---|---|
Government | funding | none |
Megapol | vehicles, armaments | larger sell quantity |
Cult of Sirius | none | none |
Marsec | vehicles, armaments | larger sell quantity |
Superdynamics | engines (air), fuel, modules | fast repairs, larger sell quantity |
General Metro | vehicles, engines (road), modules | larger sell quantity |
Cyberweb | modules | better Engineers, larger sell quantity |
Transtellar | base transfers | none |
Solmine | Elerium | larger sell quantity |
Sensovision | none | better Scientists |
Lifetree | none | efficient training |
Nutrivend | none | more Biochemists and Engineers |
Evonet | none | more Biochemists |
Sanctuary Clinic | none | faster wound healing |
Nanotech | medi-kit | faster wound healing |
Energen | none | faster craft refuelling |
Synthemesh | none | faster cityscape repair |
Grav Ball League | none | stronger Agents for hire |
Psyke | none | more Agents |
Diablo | incendiary grenades | more Agents |
Osiron | none | more Agents |
S.E.L.F. | Androids for hire | more Androids |
Mutant Alliance | Hybrids for hire | more Hybrids |
Extropians | none | better relations with large organisations |
Technocrats | none | better relations with small organisations |
* According to "PC Zone X-Com Apocalypse Tips Book".
It has been comfirmed that any advantage mentioned in this column is false and has no effect.
Corporate Security Guards
Each organisation has some capability to defend itself against minor threats to its personel, the structure, and the $mooth operation of the company.
Security Guards are found as:
- Police within Megapol owned buildings.
- Gangsters within gang controlled buildings.
- Cultists within their temples.
- Building Security available to all others.
"Building Security" may be also known as "Guards"
The maximum quantity of security guards within each particular corporation is typically sixteen units. It may be randomly higher or lower but only to a limit of ±25% of the total. The limit is twenty of any type.
Security Guards are encountered when X-Com raids another organisation. If X-Com is hostile to the organisation when searching their buildings for alien infestation, Security Guards will also appear alongside any alien lifeforms that have been found.
Note: X-Com base invaders, Corporate Thugs, are not building security, or guards, or security and will only appear inside a base defence mission.
- Tech Levels granted to each are always the same for a new game irrelevant of which difficulty was chosen.
- Security Guards are always human. Android or Hybrids are not used (even if their inventory picture displays them as such when probed or mind controlled).
Organization | Security Guard Totals | Tech Level |
---|---|---|
Government | 14 Guards | 3 |
Megapol | 16 Police | 3 |
Cult of Sirius | 10 Cultists | 2 |
Marsec | 14 Guards | 4 |
Superdynamics | 9 Guards | 2 |
General Metro | 8 Guards | 2 |
Cyberweb | 11 Guards | 3 |
Transtellar | 8 Guards | 2 |
Solmine | 12 Guards | 4 |
Sensovision | 7 Guards | 2 |
Lifetree | 9 Guards | 1 |
Nutrivend | 7 Guards | 1 |
Evonet | 7 Guards | 1 |
Sanctuary Clinic | 7 Guards | 1 |
Nanotech | 10 Guards | 2 |
Energen | 7 Guards | 1 |
Synthemesh | 7 Guards | 1 |
Grav Ball League | 7 Guards | 1 |
Psyke | 10 Gangsters | 4 |
Diablo | 13 Gangsters | 4 |
Osiron | 16 Gangsters | 4 |
S.E.L.F. | 10 Guards | 3 |
Mutant Alliance | 10 Guards | 3 |
Extropians | 7 Guards | 1 |
Technocrats | 7 Guards | 1 |
Corporate Funds
As Mega-Primus grows in wealth within the confines of the citywalls with its un-expanding landscape, each organisation's balance sheet of initial funds and weekly profit-or-loss totals is freely available to view by anyone.
Each organisation has initial funding and then weekly funding based on the week previous.
- Liquidity of any company (including X-Com) will be decreased immediately if targeted by any hostile performing a raid in a destructive fashion.
- Weekly Profits are decreased by damage and destruction of the cityscape building Ψ.
- Funding or Weekly Profits of any organisation, except the Government and X-COM, usually does not matter since it does not influence anything important.
Ψ The government owns the top-side structure whereas X-Com owns the basement. Damage to the top-side and the repair costs are borne by the government, not X-Com.
Vehicle Ownership
A broad range of civilian and military road or air vehicles are available to every organisation.
X-Com is given five vehicles at game start:
1x Valkyrie Interceptor
2x Phoenix Hovercar
1x Stormdog
1x Wolfhound APC.
Vehicle ownership quantity, and type, for all other Mega-Primus organisations are mainly combat or militarily focused using Marsec air vehicles only. Road based military vehicles are not used by anyone except X-Com.
- Everyone will have military air vehicles for building defence, including Megapol.
- Illegal Flyer actions between extremely hostile organisations can be performed by any organisation if they have available vehicles.
- Vehicle quantity and type will be more numerous for wealthier organisations as designed.
- Gangs have the most military vehicle registrations.
- Megapol has exclusive use of Police road and air vehicles.
- Non-combat styled vehicles are used in small quantities by everyone except X-Com and Aliens and are not part of any organisation's normal allocation except Transtellar's Space Liner.
- All organisations will purchase a variety of Marsec air crafts and in various quantities to replace lost ones. Road style military vehicles are not purchased. Some combat styled road vehicles may be present at game start within an organisation's collection but this is an error since they are never used.
- Funds of an organisation does not matter. Vehicles lost in building defence cityscape battles will be randonly replaced at the start of the new hour.
- The total quantity of all vehicles with Mega-Primus is limited to 80.
Note: The Blazer Turbo Bike is not a military vehicle.
See Also
- People Of Mega-Primus
- Organisation Relations
- Difficulty
- Civilian Vehicles
- Unused Road Combat Vehicles
- Score Levels