Difference between revisions of "Organizations"

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'''Organisations within [[Mega-Primus]]'''
 
'''Organisations within [[Mega-Primus]]'''
 
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NOTE: Relationships go in "Relations", not here since it becomes duplicate of that page.
 
NOTE: Relationships go in "Relations", not here since it becomes duplicate of that page.
 
 
 
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Every Cityscape map consists buildings owned by Corporations, Political Groups, Criminal Gangs and the Government. Each business entity may have various advantages when having good relations with X-Com whereas cordial relationships with most, helps to keep the peace.
 
Every Cityscape map consists buildings owned by Corporations, Political Groups, Criminal Gangs and the Government. Each business entity may have various advantages when having good relations with X-Com whereas cordial relationships with most, helps to keep the peace.
  
 
=The Important Organisations=
 
=The Important Organisations=
* '''Government''' contains the Senate which is the ruling party of Mega-Primus containing unaffilliated political members representing the interests of all for ''the common good''. '''Ex'''traterrestial '''Com'''bat Unit (which is '''X-Com''') is the solution to the new problem of "invaders from another world" and is funded by the Government in agreement that X-Com will remove the problem.
+
* '''Government''' contains the Senate which is the ruling party of Mega-Primus containing political members representing the interests of all, for ''the common good''. '''Ex'''traterrestial '''Com'''bat Unit (which is '''X-Com''') is the solution to the new problem of "invaders from another world" and is funded by the Government in agreement that X-Com will remove the problem.
 
* '''Megapol''' is the law within Mega-Primus. Any nefarious activity is dealt with immediately including any threats to the Government by these invaders. Self funded with armament and vehicle sales.
 
* '''Megapol''' is the law within Mega-Primus. Any nefarious activity is dealt with immediately including any threats to the Government by these invaders. Self funded with armament and vehicle sales.
* '''Marsec''' a self proclaimed off-world law enforcment corporation overseeing security on the planet, Mars. Self funded by an extensive range of weaponry, vehicles, and ammunition available to all well-paying customers.
+
* '''Marsec''' is a self-proclaimed off-world law enforcement corporation overseeing security on the planet, Mars. Self funded by an extensive range of weaponry, vehicles, and ammunition available to all well-paying customers.
* '''Transtellar''' solar-system wide transport company providing services to anyone no matter how big, or small, a job.<br>
+
* '''Transtellar''' solar-system-wide transport company providing services to anyone, no matter how big or small.<br>
Note: If X-Com can maintain [[Difficulty_Levels_(Apocalypse)#Losing_The_Game|positive fund totals]], the Government issued funding may become irrelevant to the point where they are not needed, hence, may not be classed as "Important" as the game progresses.
+
Note: If X-Com can maintain [[Difficulty_Levels_(Apocalypse)#Losing_The_Game|positive fund totals]], the Government issued funding may eventually become irrelevant. They are only classed as "Important" in the early game.
  
==Goods And Services==
+
==[[Trade_(Apocalypse)|Goods And Services]]==
An overview of the goods and services of each Mega-Primus organisation which X-Com may utilise against any threat to X-Com as a corporation.<br>
+
An overview of the goods and services of each Mega-Primus organisation which X-Com may utilise against any threat to X-Com ''as a corporation''.<br>
 
* If any organisation is hostile to X-Com, they will completely cease any option available in "Goods And Services" until relations have improved to Unfriendly, or better.
 
* If any organisation is hostile to X-Com, they will completely cease any option available in "Goods And Services" until relations have improved to Unfriendly, or better.
 
* If any organistion is 100% infiltrated by Aliens, those Goods And Services will be permanently embargoed!<br>
 
* If any organistion is 100% infiltrated by Aliens, those Goods And Services will be permanently embargoed!<br>
Line 50: Line 46:
 
</table>
 
</table>
 
'''*''' According to "PC Zone X-Com Apocalypse Tips Book".<br>
 
'''*''' According to "PC Zone X-Com Apocalypse Tips Book".<br>
 +
It has been comfirmed that any advantage mentioned in this column is [[Talk:Organizations#Alliance effects|false and has no effect]].
  
==Corporate Security Forces==
+
==Corporate Security Guards==
 
Each organisation has some capability to defend itself against minor threats to its personel, the structure, and the $mooth operation of the company.<br>
 
Each organisation has some capability to defend itself against minor threats to its personel, the structure, and the $mooth operation of the company.<br>
 
'''Security Guards''' are found as:
 
'''Security Guards''' are found as:
Line 60: Line 57:
 
''"Building Security" may be also known as "Guards"''<br>
 
''"Building Security" may be also known as "Guards"''<br>
 
The maximum quantity of [[Population_(Apocalypse)|security guards]] within each particular corporation is typically sixteen units. It may be randomly higher or lower but only to a limit of &plusmn;25% of the total. The limit is twenty of any type.<br>
 
The maximum quantity of [[Population_(Apocalypse)|security guards]] within each particular corporation is typically sixteen units. It may be randomly higher or lower but only to a limit of &plusmn;25% of the total. The limit is twenty of any type.<br>
Security guards are encountered when X-Com [[Tactical_Combat_Missions_(Apocalypse)#Raid|raids]] another organisation. If X-Com is hostile to the organisation when [[Tactical_Combat_Missions_(Apocalypse)#Search_And_Investigation|searching]] their buildings for Alien infestation, security will appear also along with any alien lifeforms that have been found.
+
Security Guards are encountered when X-Com [[Tactical_Combat_Missions_(Apocalypse)#Raid|raids]] another organisation. If X-Com is hostile to the organisation when [[Tactical_Combat_Missions_(Apocalypse)#Search_And_Investigation|searching]] their buildings for alien infestation, Security Guards will also appear alongside any alien lifeforms that have been found.
 +
Note: X-Com base invaders, [[Base_Defense_(Apocalypse)|Corporate Thugs]], are not building security, or guards, or security and will only appear inside a base defence mission.
 
* Tech Levels [[Tech_Levels_(Apocalypse)|granted to each]] are always the same for a new game irrelevant of which [[Difficulty_Levels_(Apocalypse)|difficulty]] was chosen.<br>
 
* Tech Levels [[Tech_Levels_(Apocalypse)|granted to each]] are always the same for a new game irrelevant of which [[Difficulty_Levels_(Apocalypse)|difficulty]] was chosen.<br>
* Security forces are always human. Android or Hybrids are not used (even if their inventory picture displays them as such when probed or mind controlled).
+
* Security Guards are always human. Android or Hybrids are not used (even if their inventory picture displays them as such when probed or mind controlled).
 
<table {{StdCenterTable}}>
 
<table {{StdCenterTable}}>
 
<th {{StdDescTable_Heading}} valign ="center">Organization</th><th {{StdDescTable_Heading}}>Security Guard Totals<th {{StdDescTable_Heading}}>Tech Level</th>
 
<th {{StdDescTable_Heading}} valign ="center">Organization</th><th {{StdDescTable_Heading}}>Security Guard Totals<th {{StdDescTable_Heading}}>Tech Level</th>
Line 93: Line 91:
  
 
==Corporate Funds==
 
==Corporate Funds==
As Mega-Primus grows in wealth within the confines of the citywalls with its un-expanding landscape, each organisation's balance sheet of initial funds and weekly profit-or-loss totals is freely available to anyone to view. Big or small, useful or not, rich or not, or even legitimate or not, money is what everyone understands!<br>
+
As Mega-Primus grows in wealth within the confines of the citywalls with its un-expanding landscape, each organisation's balance sheet of initial funds and weekly profit-or-loss totals is freely available to view by anyone.<br>
Each organisation has initial funding and then weekly funding for the (typical) week previous, from profitable ventures, lobbying, shady back-room deals, cooking the books and even so far as trading in illegal psiclone, or worse!<br>
+
Each organisation has initial funding and then weekly funding based on the week previous.<br>
* Liquidity of any company will be decreased immediately by raiding, by causing massive battlescape destruction.
+
* Liquidity of any company (including X-Com) will be decreased immediately if targeted by any hostile performing a raid in a destructive fashion.
* Weekly Profits are decreased by damage and destruction of the cityscape building.<br>
+
* Weekly Profits are decreased by damage and destruction of the cityscape building &Psi;.<br>
Note: Funding or Weekly Profits does not matter since it does not influence [[Tactical_Combat_Missions_(Apocalypse)#The_Mechanics|anything]].
+
* Funding or Weekly Profits of any organisation, except the Government and X-COM, usually does not matter since it does not influence [[Tactical_Combat_Missions_(Apocalypse)#The_Mechanics|anything important]].<br>
 +
&Psi; The government owns the top-side structure whereas X-Com owns the basement. Damage to the top-side and the repair costs are borne by the government, not X-Com.
 +
 
 +
==Vehicle Ownership==
 +
A broad range of civilian and military [[Ground_Vehicles_(Apocalypse)|road]] or [[Air_Vehicles_(Apocalypse)|air]] vehicles are available to every organisation.<br>
 +
X-Com is given five vehicles at game start:<br>
 +
1x [[Valkyrie Interceptor (Apocalypse)|Valkyrie Interceptor]]<br>
 +
2x [[Phoenix Hovercar (Apocalypse)|Phoenix Hovercar]]<br>
 +
1x [[Stormdog (Apocalypse)|Stormdog]]<br>
 +
1x [[Wolfhound APC (Apocalypse)|Wolfhound APC]].<br>
 +
 
 +
Vehicle ownership quantity, and type, for all other Mega-Primus organisations are mainly combat or militarily focused using Marsec air vehicles only. Road based military vehicles are not used by anyone except X-Com.
 +
* Everyone will have military air vehicles for building defence, including Megapol.
 +
* Illegal Flyer actions between extremely hostile organisations can be performed by any organisation if they have available vehicles.
 +
* Vehicle quantity and type will be more numerous for wealthier organisations as designed.
 +
* Gangs have the most military vehicle registrations.
 +
* Megapol has exclusive use of Police road and air vehicles.
 +
* [[Vehicle_Traffic_(Apocalypse)|Non-combat styled vehicles]] are used in small quantities by everyone except X-Com and Aliens and are not part of any organisation's normal allocation except Transtellar's Space Liner.
 +
* All organisations will purchase a variety of Marsec air crafts and in various quantities to replace lost ones. Road style military vehicles are not purchased. Some combat styled road vehicles may be present at game start within an organisation's collection but this is an error since they are never used.
 +
* Funds of an organisation does not matter. Vehicles lost in building defence cityscape battles will be randonly replaced at the start of the new hour.
 +
* The total quantity of all vehicles with Mega-Primus is limited to '''80'''.<br>
 +
Note: The [[Blazer_Turbo_Bike_(Apocalypse)|Blazer Turbo Bike]] is not a military vehicle.
 +
 
 +
 
 +
==See Also==
 +
* [[Population_(Apocalypse)|People Of Mega-Primus]]
 +
* [[Relations_(Apocalypse)|Organisation Relations]]
 +
* [[Difficulty_Levels_(Apocalypse)|Difficulty]]
 +
* [[Vehicle_Traffic_(Apocalypse)|Civilian Vehicles]]
 +
* [[Cut_items_and_features_(Apocalypse)|Unused Road Combat Vehicles]]
 +
* [[Tech_Levels_(Apocalypse)|Score Levels]]
 +
 
  
 
{{Organizations Navbar}}
 
{{Organizations Navbar}}
 +
  
 
[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
 
[[Category:Organizations]]
 
[[Category:Organizations]]

Revision as of 15:29, 28 October 2022

Organisations within Mega-Primus Every Cityscape map consists buildings owned by Corporations, Political Groups, Criminal Gangs and the Government. Each business entity may have various advantages when having good relations with X-Com whereas cordial relationships with most, helps to keep the peace.

The Important Organisations

  • Government contains the Senate which is the ruling party of Mega-Primus containing political members representing the interests of all, for the common good. Extraterrestial Combat Unit (which is X-Com) is the solution to the new problem of "invaders from another world" and is funded by the Government in agreement that X-Com will remove the problem.
  • Megapol is the law within Mega-Primus. Any nefarious activity is dealt with immediately including any threats to the Government by these invaders. Self funded with armament and vehicle sales.
  • Marsec is a self-proclaimed off-world law enforcement corporation overseeing security on the planet, Mars. Self funded by an extensive range of weaponry, vehicles, and ammunition available to all well-paying customers.
  • Transtellar solar-system-wide transport company providing services to anyone, no matter how big or small.

Note: If X-Com can maintain positive fund totals, the Government issued funding may eventually become irrelevant. They are only classed as "Important" in the early game.

Goods And Services

An overview of the goods and services of each Mega-Primus organisation which X-Com may utilise against any threat to X-Com as a corporation.

  • If any organisation is hostile to X-Com, they will completely cease any option available in "Goods And Services" until relations have improved to Unfriendly, or better.
  • If any organistion is 100% infiltrated by Aliens, those Goods And Services will be permanently embargoed!
  • Mutant Alliance and S.E.L.F. may not allow their members to be hired by X-Com until their relationship is at least neutral.
OrganisationGoods And ServicesOther Services: Friendly or Allied *
Apoc govt icon.png Governmentfundingnone
Apoc megapol icon.png Megapolvehicles, armamentslarger sell quantity
Apoc sirius icon.png Cult of Siriusnonenone
Apoc marsec icon.png Marsecvehicles, armamentslarger sell quantity
Apoc sd icon.png Superdynamicsengines (air), fuel, modulesfast repairs, larger sell quantity
Apoc gm icon.png General Metrovehicles, engines (road), moduleslarger sell quantity
Apoc cyberweb icon.png Cyberwebmodulesbetter Engineers, larger sell quantity
Apoc ts icon.png Transtellarbase transfersnone
Apoc solmine icon.png SolmineEleriumlarger sell quantity
Apoc sensovision icon.png Sensovisionnonebetter Scientists
Apoc lifetree icon.png Lifetreenoneefficient training
Apoc nutrivend icon.png Nutrivendnonemore Biochemists and Engineers
Apoc evonet icon.png Evonetnonemore Biochemists
Apoc sanctuary icon.png Sanctuary Clinicnonefaster wound healing
Apoc nanotech icon.png Nanotechmedi-kitfaster wound healing
Apoc energen icon.png Energennonefaster craft refuelling
Apoc synthemesh icon.png Synthemeshnonefaster cityscape repair
Apoc gravball icon.png Grav Ball Leaguenonestronger Agents for hire
Apoc psyke icon.png Psykenonemore Agents
Apoc diablo icon.png Diabloincendiary grenadesmore Agents
Apoc osiron icon.png Osironnonemore Agents
Apoc self icon.png S.E.L.F.Androids for hiremore Androids
Apoc mutant icon.png Mutant AllianceHybrids for hiremore Hybrids
Apoc extropians icon.png Extropiansnonebetter relations with large organisations
Apoc technocr icon.png Technocratsnonebetter relations with small organisations

* According to "PC Zone X-Com Apocalypse Tips Book".
It has been comfirmed that any advantage mentioned in this column is false and has no effect.

Corporate Security Guards

Each organisation has some capability to defend itself against minor threats to its personel, the structure, and the $mooth operation of the company.
Security Guards are found as:

  • Police within Megapol owned buildings.
  • Gangsters within gang controlled buildings.
  • Cultists within their temples.
  • Building Security available to all others.

"Building Security" may be also known as "Guards"
The maximum quantity of security guards within each particular corporation is typically sixteen units. It may be randomly higher or lower but only to a limit of ±25% of the total. The limit is twenty of any type.
Security Guards are encountered when X-Com raids another organisation. If X-Com is hostile to the organisation when searching their buildings for alien infestation, Security Guards will also appear alongside any alien lifeforms that have been found. Note: X-Com base invaders, Corporate Thugs, are not building security, or guards, or security and will only appear inside a base defence mission.

  • Tech Levels granted to each are always the same for a new game irrelevant of which difficulty was chosen.
  • Security Guards are always human. Android or Hybrids are not used (even if their inventory picture displays them as such when probed or mind controlled).
OrganizationSecurity Guard TotalsTech Level
Apoc govt icon.png Government14 Guards3
Apoc megapol icon.png Megapol16 Police3
Apoc sirius icon.png Cult of Sirius10 Cultists2
Apoc marsec icon.png Marsec14 Guards4
Apoc sd icon.png Superdynamics9 Guards2
Apoc gm icon.png General Metro8 Guards2
Apoc cyberweb icon.png Cyberweb11 Guards3
Apoc ts icon.png Transtellar8 Guards2
Apoc solmine icon.png Solmine12 Guards4
Apoc sensovision icon.png Sensovision7 Guards2
Apoc lifetree icon.png Lifetree9 Guards1
Apoc nutrivend icon.png Nutrivend7 Guards1
Apoc evonet icon.png Evonet7 Guards1
Apoc sanctuary icon.png Sanctuary Clinic7 Guards1
Apoc nanotech icon.png Nanotech10 Guards2
Apoc energen icon.png Energen7 Guards1
Apoc synthemesh icon.png Synthemesh7 Guards1
Apoc gravball icon.png Grav Ball League7 Guards1
Apoc psyke icon.png Psyke10 Gangsters4
Apoc diablo icon.png Diablo13 Gangsters4
Apoc osiron icon.png Osiron16 Gangsters4
Apoc self icon.png S.E.L.F.10 Guards3
Apoc mutant icon.png Mutant Alliance10 Guards3
Apoc extropians icon.png Extropians7 Guards1
Apoc technocr icon.png Technocrats7 Guards1


Corporate Funds

As Mega-Primus grows in wealth within the confines of the citywalls with its un-expanding landscape, each organisation's balance sheet of initial funds and weekly profit-or-loss totals is freely available to view by anyone.
Each organisation has initial funding and then weekly funding based on the week previous.

  • Liquidity of any company (including X-Com) will be decreased immediately if targeted by any hostile performing a raid in a destructive fashion.
  • Weekly Profits are decreased by damage and destruction of the cityscape building Ψ.
  • Funding or Weekly Profits of any organisation, except the Government and X-COM, usually does not matter since it does not influence anything important.

Ψ The government owns the top-side structure whereas X-Com owns the basement. Damage to the top-side and the repair costs are borne by the government, not X-Com.

Vehicle Ownership

A broad range of civilian and military road or air vehicles are available to every organisation.
X-Com is given five vehicles at game start:
1x Valkyrie Interceptor
2x Phoenix Hovercar
1x Stormdog
1x Wolfhound APC.

Vehicle ownership quantity, and type, for all other Mega-Primus organisations are mainly combat or militarily focused using Marsec air vehicles only. Road based military vehicles are not used by anyone except X-Com.

  • Everyone will have military air vehicles for building defence, including Megapol.
  • Illegal Flyer actions between extremely hostile organisations can be performed by any organisation if they have available vehicles.
  • Vehicle quantity and type will be more numerous for wealthier organisations as designed.
  • Gangs have the most military vehicle registrations.
  • Megapol has exclusive use of Police road and air vehicles.
  • Non-combat styled vehicles are used in small quantities by everyone except X-Com and Aliens and are not part of any organisation's normal allocation except Transtellar's Space Liner.
  • All organisations will purchase a variety of Marsec air crafts and in various quantities to replace lost ones. Road style military vehicles are not purchased. Some combat styled road vehicles may be present at game start within an organisation's collection but this is an error since they are never used.
  • Funds of an organisation does not matter. Vehicles lost in building defence cityscape battles will be randonly replaced at the start of the new hour.
  • The total quantity of all vehicles with Mega-Primus is limited to 80.

Note: The Blazer Turbo Bike is not a military vehicle.


See Also


Apocalypse Insignia X-COM Apocalypse: Organizations
The Good:Apoc xcom.png X-COM Apoc govt.png Government Apoc megapol.png Megapol
The Bad:Apoc aliens.png Alien Apoc sirius.png Cult of Sirius
The Ugly:Apoc cyberweb.png Cyberweb Apoc diablo.png Diablo Apoc energen.png Energen Apoc evonet.png Evonet Apoc extropians.png Extropians
Apoc gm.png General Metro Apoc gravball.png Gravball League Apoc lifetree.png Lifetree Apoc marsec.png Marsec
Apoc mutant.png Mutant Alliance Apoc nanotech.png Nanotech Apoc nutrivend.png Nutrivend Apoc osiron.png Osiron Apoc psyke.png Psyke
Apoc self.png S.E.L.F. Apoc sanctuary.png Sanctuary Clinic Apoc sensovision.png Sensovision Apoc solmine.png Solmine
Apoc sd.png Superdynamics Apoc synthemesh.png Synthemesh Apoc technocr.png Technocrats Apoc ts.png Transtellar