https://www.ufopaedia.org/index.php?title=Other_Geoscape_Exploits&feed=atom&action=historyOther Geoscape Exploits - Revision history2024-03-28T19:22:55ZRevision history for this page on the wikiMediaWiki 1.35.4https://www.ufopaedia.org/index.php?title=Other_Geoscape_Exploits&diff=64290&oldid=prevMagic9mushroom at 10:16, 1 May 20152015-05-01T10:16:22Z<p></p>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Armor can be assigned to a soldier one of two ways: On the dropship equipment screen, or the Soldier stats screen from the main base interface. When a soldier is in a dropship going to or coming away from a mission, the former interface is not available, but armor can still be equipped via the Soldier Stat screens. This can be used to swap a set of Flying Suits between the soldiers on two dropships, or to recall heavy armor to the base garrison to help in a [[Base <del class="diffchange diffchange-inline">Defense</del>]] mission while the main cleanup crew is away.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Armor can be assigned to a soldier one of two ways: On the dropship equipment screen, or the Soldier stats screen from the main base interface. When a soldier is in a dropship going to or coming away from a mission, the former interface is not available, but armor can still be equipped via the Soldier Stat screens. This can be used to swap a set of Flying Suits between the soldiers on two dropships, or to recall heavy armor to the base garrison to help in a [[Base <ins class="diffchange diffchange-inline">Defence</ins>]] mission while the main cleanup crew is away.</div></td>
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</table>Magic9mushroomhttps://www.ufopaedia.org/index.php?title=Other_Geoscape_Exploits&diff=46927&oldid=prevHobbes: categorizing2013-07-23T03:02:21Z<p>categorizing</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>IIRC this also works in TFTD. I never had the collectors version so I don't know if it works there.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>IIRC this also works in TFTD. I never had the collectors version so I don't know if it works there.</div></td>
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</table>Hobbeshttps://www.ufopaedia.org/index.php?title=Other_Geoscape_Exploits&diff=36477&oldid=prevLoren Pechtel: Added the section on attacking with transports2012-09-17T22:12:04Z<p>Added the section on attacking with transports</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Armor can be assigned to a soldier one of two ways: On the dropship equipment screen, or the Soldier stats screen from the main base interface. When a soldier is in a dropship going to or coming away from a mission, the former interface is not available, but armor can still be equipped via the Soldier Stat screens. This can be used to swap a set of Flying Suits between the soldiers on two dropships, or to recall heavy armor to the base garrison to help in a [[Base Defense]] mission while the main cleanup crew is away.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Armor can be assigned to a soldier one of two ways: On the dropship equipment screen, or the Soldier stats screen from the main base interface. When a soldier is in a dropship going to or coming away from a mission, the former interface is not available, but armor can still be equipped via the Soldier Stat screens. This can be used to swap a set of Flying Suits between the soldiers on two dropships, or to recall heavy armor to the base garrison to help in a [[Base Defense]] mission while the main cleanup crew is away.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>=="Attacking" with transports==</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Air to air combat is entirely under your control, the aliens will never force an engagement. This means you can safely order your transports to engage enemy UFOs, simply keep the battle range open and they'll never be hit. Of course they have no ability to shoot down the UFOs but most UFOs will land somewhere and when they do your transport will promptly land with them and start a ground mission.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>This is actually superior to shooting them down as you recover an intact UFO instead of one with one or more engines (and their fuel!) blown up. It also saves you money on fighters. It is possible to win the game without ever having any air-to-air craft. (Obviously you start with them--I'm talking about selling them on day 1. The transport for the final mission will of course be capable of carrying weapons but it need not actually carry any.)</div></td>
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</table>Loren Pechtelhttps://www.ufopaedia.org/index.php?title=Other_Geoscape_Exploits&diff=20444&oldid=prevJasonred: /* All Terror Missions During Daylight */2009-03-15T09:57:57Z<p><span dir="auto"><span class="autocomment">All Terror Missions During Daylight</span></span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* if you guesstimate that you wil NOT win the terror site mission, DO NOT ignore it. Land at the site, then immediately abort the mission. Your score will be pathetic for that mission, but you do not get [[Scoring#Alien_Scoring|penalised for ignoring]] the terror mission outright. </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* if you guesstimate that you wil NOT win the terror site mission, DO NOT ignore it. Land at the site, then immediately abort the mission. Your score will be pathetic for that mission, but you do not get [[Scoring#Alien_Scoring|penalised for ignoring]] the terror mission outright. </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Note: If you want to play every single mission in full daylight, use Scott T Jones's game enhancer, [[XcomUtil]]. Just remember that playing in full daylight <del class="diffchange diffchange-inline">does</del> <del class="diffchange diffchange-inline">remove</del> <del class="diffchange diffchange-inline">alot</del> of the <del class="diffchange diffchange-inline">suspense.</del> <del class="diffchange diffchange-inline">It</del> <del class="diffchange diffchange-inline">is</del> <del class="diffchange diffchange-inline">almost</del> <del class="diffchange diffchange-inline">like</del> <del class="diffchange diffchange-inline">cheating</del>.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Note: If you want to play every single mission in full daylight, use Scott T Jones's game enhancer, [[XcomUtil]]. Just remember that playing in full daylight <ins class="diffchange diffchange-inline">is</ins> <ins class="diffchange diffchange-inline">cheating,</ins> <ins class="diffchange diffchange-inline">since you are removing one</ins> of the <ins class="diffchange diffchange-inline">only</ins> <ins class="diffchange diffchange-inline">advantages</ins> <ins class="diffchange diffchange-inline">that</ins> <ins class="diffchange diffchange-inline">the</ins> <ins class="diffchange diffchange-inline">aliens</ins> <ins class="diffchange diffchange-inline">had over your troops</ins>.</div></td>
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</table>Jasonredhttps://www.ufopaedia.org/index.php?title=Other_Geoscape_Exploits&diff=17901&oldid=prevSpike: /* Exploits - Geoscape */ changed section heading to reflect Moved title2008-11-19T21:25:17Z<p><span dir="auto"><span class="autocomment">Exploits - Geoscape: </span> changed section heading to reflect Moved title</span></p>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>= <ins class="diffchange diffchange-inline">Other</ins> Geoscape<ins class="diffchange diffchange-inline"> Exploits</ins> =</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==All Terror Missions During Daylight==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==All Terror Missions During Daylight==</div></td>
</tr>
</table>Spikehttps://www.ufopaedia.org/index.php?title=Other_Geoscape_Exploits&diff=17898&oldid=prevSpike: ExploitsD moved to Other Geoscape Exploits: Making self-descriptive name for page, consist with text on the overall Exploits page. 'Other' as many of the "Free Stuff" Exploits are also Geoscape Exploits2008-11-19T21:23:00Z<p><a href="/index.php/ExploitsD" class="mw-redirect" title="ExploitsD">ExploitsD</a> moved to <a href="/index.php/Other_Geoscape_Exploits" title="Other Geoscape Exploits">Other Geoscape Exploits</a>: Making self-descriptive name for page, consist with text on the overall Exploits page. 'Other' as many of the "Free Stuff" Exploits are also Geoscape Exploits</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<tr class="diff-title" lang="en">
<td colspan="1" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="1" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:23, 19 November 2008</td>
</tr><tr><td colspan="2" class="diff-notice" lang="en"><div class="mw-diff-empty">(No difference)</div>
</td></tr></table>Spikehttps://www.ufopaedia.org/index.php?title=Other_Geoscape_Exploits&diff=17479&oldid=prevArrow Quivershaft: Teleporting armor.2008-11-02T03:16:35Z<p>Teleporting armor.</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 03:16, 2 November 2008</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Note: If you want to play every single mission in full daylight, use Scott T Jones's game enhancer, [[XcomUtil]]. Just remember that playing in full daylight does remove alot of the suspense. It is almost like cheating.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Note: If you want to play every single mission in full daylight, use Scott T Jones's game enhancer, [[XcomUtil]]. Just remember that playing in full daylight does remove alot of the suspense. It is almost like cheating.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==Teleporting Armor==</div></td>
</tr>
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<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Armor can be assigned to a soldier one of two ways: On the dropship equipment screen, or the Soldier stats screen from the main base interface. When a soldier is in a dropship going to or coming away from a mission, the former interface is not available, but armor can still be equipped via the Soldier Stat screens. This can be used to swap a set of Flying Suits between the soldiers on two dropships, or to recall heavy armor to the base garrison to help in a [[Base Defense]] mission while the main cleanup crew is away.</div></td>
</tr>
</table>Arrow Quivershafthttps://www.ufopaedia.org/index.php?title=Other_Geoscape_Exploits&diff=13544&oldid=prevArrow Quivershaft at 07:33, 17 October 20072007-10-17T07:33:13Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 07:33, 17 October 2007</td>
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<td colspan="2" class="diff-lineno">Line 12:</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Note: If you want to play every single mission in full daylight, use Scott T Jones's game enhancer, [[XcomUtil]]. Just remember that playing in full daylight does remove alot of the suspense. It is almost like cheating.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Note: If you want to play every single mission in full daylight, use Scott T Jones's game enhancer, [[XcomUtil]]. Just remember that playing in full daylight does remove alot of the suspense. It is almost like cheating.</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>=Other=</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Needed a link to the first exploit; will delete momentarily.</div></td>
<td colspan="2" class="diff-empty"> </td>
</tr>
</table>Arrow Quivershafthttps://www.ufopaedia.org/index.php?title=Other_Geoscape_Exploits&diff=13543&oldid=prevArrow Quivershaft at 07:32, 17 October 20072007-10-17T07:32:57Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 07:32, 17 October 2007</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 3:</td>
<td colspan="2" class="diff-lineno">Line 3:</td>
</tr>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>= Exploits - Geoscape =</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>= Exploits - Geoscape =</div></td>
</tr>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==<del class="diffchange diffchange-inline">= </del>All Terror Missions During Daylight<del class="diffchange diffchange-inline"> =</del>==</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==All Terror Missions During Daylight==</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At night, aliens have a visibility advantage over your soldiers. An Xcom agent can only see so far as the player. Aliens are not limited in any way from the darkness. The Aliens visible distance during a day mission is the same for a [[Night_Missions|night mission]]. Xcom players obviously would want to do all their tactical missions during the day, however, during the limited time that a terror site is active, daylight may not be an option... '''not anymore! '''</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At night, aliens have a visibility advantage over your soldiers. An Xcom agent can only see so far as the player. Aliens are not limited in any way from the darkness. The Aliens visible distance during a day mission is the same for a [[Night_Missions|night mission]]. Xcom players obviously would want to do all their tactical missions during the day, however, during the limited time that a terror site is active, daylight may not be an option... '''not anymore! '''</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>When a [[Terror_Mission|Terror Site]] mission appears, save your game, then immediately launch your transport craft as per usual. Once your craft is in close proximty to the city under attack, you'll be able to see if the terror mission is going to be at night or in the day. If it is going to be dark then immediately make your transport craft patrol its current location. However, if you patrol for too long, then the terror site will just disappear and your score will suffer. Do not let the terror site disppear. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>When a [[Terror_Mission|Terror Site]] mission appears, save your game, then immediately launch your transport craft as per usual. Once your craft is in close proximty to the city under attack, you'll be able to see if the terror mission is going to be at night or in the day. If it is going to be dark then immediately make your transport craft patrol its current location. However, if you patrol for too long, then the terror site will just disappear and your score will suffer. Do not let the terror site disppear. </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
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<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Note: If you want to play every single mission in full daylight, use Scott T Jones's game enhancer, [[XcomUtil]]. Just remember that playing in full daylight does remove alot of the suspense. It is almost like cheating.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Note: If you want to play every single mission in full daylight, use Scott T Jones's game enhancer, [[XcomUtil]]. Just remember that playing in full daylight does remove alot of the suspense. It is almost like cheating.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>=Other=</div></td>
</tr>
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<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Needed a link to the first exploit; will delete momentarily.</div></td>
</tr>
</table>Arrow Quivershafthttps://www.ufopaedia.org/index.php?title=Other_Geoscape_Exploits&diff=13322&oldid=prevEsTeR: made a title just so it makes sense2007-10-11T12:02:32Z<p>made a title just so it makes sense</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 12:02, 11 October 2007</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''THIS PAGE IS UNDER CONSTRUCTION'''</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''THIS PAGE IS UNDER CONSTRUCTION'''</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
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<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Exploits - Geoscape </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">= </ins>Exploits - Geoscape <ins class="diffchange diffchange-inline">=</ins></div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>== All Terror Missions During Daylight ==</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">=</ins>== All Terror Missions During Daylight <ins class="diffchange diffchange-inline">=</ins>==</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At night, aliens have a visibility advantage over your soldiers. An Xcom agent can only see so far as the player. Aliens are not limited in any way from the darkness. The Aliens visible distance during a day mission is the same for a [[Night_Missions|night mission]]. Xcom players obviously would want to do all their tactical missions during the day, however, during the limited time that a terror site is active, daylight may not be an option... '''not anymore! '''</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>At night, aliens have a visibility advantage over your soldiers. An Xcom agent can only see so far as the player. Aliens are not limited in any way from the darkness. The Aliens visible distance during a day mission is the same for a [[Night_Missions|night mission]]. Xcom players obviously would want to do all their tactical missions during the day, however, during the limited time that a terror site is active, daylight may not be an option... '''not anymore! '''</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>When a [[Terror_Mission|Terror Site]] mission appears, save your game, then immediately launch your transport craft as per usual. Once your craft is in close proximty to the city under attack, you'll be able to see if the terror mission is going to be at night or in the day. If it is going to be dark then immediately make your transport craft patrol its current location. However, if you patrol for too long, then the terror site will just disappear and your score will suffer. Do not let the terror site disppear. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><br>When a [[Terror_Mission|Terror Site]] mission appears, save your game, then immediately launch your transport craft as per usual. Once your craft is in close proximty to the city under attack, you'll be able to see if the terror mission is going to be at night or in the day. If it is going to be dark then immediately make your transport craft patrol its current location. However, if you patrol for too long, then the terror site will just disappear and your score will suffer. Do not let the terror site disppear. </div></td>
</tr>
</table>EsTeR