Over-use of primes explosives and time-released devices as Soldier in X-COM UFO Defense

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Point of View here is that there are not options to keep the opening soldier alive in the need to open the Plasma Door of the Small Scout UFO. This opens the idea in terms of effective tactics in terms of over-use of primes explosives and time-released devices as Soldier in X-COM UFO Defense (1994)

Door open dilemma.PNG


You have many available soldiers and the inevitable loss of the opening door soldier is very certain, but be sure to see if this is the case, if you have a better idea,  as to how to do this with the initial options available Jan 1st : please let me ProspectOfIgnorance know via, the location on bottom by the other messages(?), I will try to find.

Ice Bridge as a protected throughway 1 of 2.PNG


By opening the door you have a very large advantage that will if you are ordered correctly guarantee you will lose in exact (1) X-COM Soldier-- regardless of Difficulty level(usually 1 - Max 5 Sectoids)

Ice Bridge as a protected throughway 3 of 3.PNG



Once you open the door it is an open advantage that you can easily handle with the remaining soldiers and equipment if you have a good arc of fire located around the door, and you scout to the corners before entry.

Series of fire vs Small Scout 1 of 2.PNG


Clearly a profitable encounter, on the back of the Tank/ Rocket Launcher as an initial and unhandled effective threat to Sectoids in 'Plasma Pistol fleet' set-up.

Series of fire vs Small Scout 2 of 2.PNG



The score of the landed UFO-1

UFO-1 Captured MixedConventional 1Tank Rocket Launcher and 10 Soldiers build in X-COM UFO Defense.PNG