https://www.ufopaedia.org/index.php?title=Overwatch_(EU2012)&feed=atom&action=historyOverwatch (EU2012) - Revision history2024-03-28T13:28:32ZRevision history for this page on the wikiMediaWiki 1.35.4https://www.ufopaedia.org/index.php?title=Overwatch_(EU2012)&diff=72658&oldid=prevAnt 222: into of the deadliest units -> into *one* of the deadliest units2016-09-01T10:08:18Z<p>into of the deadliest units -> into *one* of the deadliest units</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Moving into an Overwatching unit's line of sight doesn't trigger a shot unless you ''continue'' moving. Stepping up to a corner of a building, for example, will allow you to see what's around it without drawing fire - be wary of laying Overwatch traps for enemies on such spots, as they'll instead use it as an excuse to take a free flanking shot on you.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Moving into an Overwatching unit's line of sight doesn't trigger a shot unless you ''continue'' moving. Stepping up to a corner of a building, for example, will allow you to see what's around it without drawing fire - be wary of laying Overwatch traps for enemies on such spots, as they'll instead use it as an excuse to take a free flanking shot on you.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* When Overwatching be aware of what accuracy percentage you are likely to get. It is better to hunker down and double your defense bonus rather than risk missing with a 20% shot. Especially early on, when fielding rookies with low accuracy and weak weapons, it isn't worth the risk.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* When Overwatching be aware of what accuracy percentage you are likely to get. It is better to hunker down and double your defense bonus rather than risk missing with a 20% shot. Especially early on, when fielding rookies with low accuracy and weak weapons, it isn't worth the risk.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* The Opportunist perk turns a Squad Sight [[Sniper (EU2012)|Sniper]] into of the deadliest units in the game by removing the Aim penalty and allowing for critical hits, and is also a great lookout for stopping enemy thrusts with one shot. </div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* The Opportunist perk turns a Squad Sight [[Sniper (EU2012)|Sniper]] into<ins class="diffchange diffchange-inline"> one</ins> of the deadliest units in the game by removing the Aim penalty and allowing for critical hits, and is also a great lookout for stopping enemy thrusts with one shot. </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Overwatch is probably a good idea if your Squadsight Sniper can't draw line of sight to an enemy, but has been otherwise attacking with Squadsight. Since the enemies can't see the Sniper, and thus won't know that you've activated Overwatch, there's a much better chance of the Overwatch triggering. </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Overwatch is probably a good idea if your Squadsight Sniper can't draw line of sight to an enemy, but has been otherwise attacking with Squadsight. Since the enemies can't see the Sniper, and thus won't know that you've activated Overwatch, there's a much better chance of the Overwatch triggering. </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>***However, in [[XCOM: Enemy Within DLC (EU2012)|Enemy Within]], a sniper triggering Overwatch through Squadsight can no longer score critical hits, making this somewhat less useful.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>***However, in [[XCOM: Enemy Within DLC (EU2012)|Enemy Within]], a sniper triggering Overwatch through Squadsight can no longer score critical hits, making this somewhat less useful.</div></td>
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</table>Ant 222https://www.ufopaedia.org/index.php?title=Overwatch_(EU2012)&diff=67676&oldid=prevDemes: Slight correction on dashing bonus2015-09-17T20:55:39Z<p>Slight correction on dashing bonus</p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A soldier or alien with a remaining action can enter Overwatch (default hotkey Y). This ends the soldier's turn, but allows them to shoot at the first enemy that moves without any [[Cover (EU2012)|cover]] within their vision range during the enemy turn, albeit at a [[Aim (EU2012)|Aim]] penalty and without dealing critical hits. Firing on Overwatch at Dashing units also increases the Aim penalty.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A soldier or alien with a remaining action can enter Overwatch (default hotkey Y). This ends the soldier's turn, but allows them to shoot at the first enemy that moves without any [[Cover (EU2012)|cover]] within their vision range during the enemy turn, albeit at a [[Aim (EU2012)|Aim]] penalty and without dealing critical hits. Firing on Overwatch at Dashing units also increases the Aim penalty.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The Penalty is a 0.7 modifier for Aim for any shots. The reduced chance to hit is further reduced again <del class="diffchange diffchange-inline">by</del> 0.<del class="diffchange diffchange-inline">7</del> if the target is dashing. E.g., a soldier with 100 Aim has a 70% Chance to Hit on Overwatch, further reduced to <del class="diffchange diffchange-inline">49</del>% with a dashing target. </div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The Penalty is a 0.7 modifier for Aim for any shots. The reduced chance to hit is further reduced again <ins class="diffchange diffchange-inline">to</ins> 0.<ins class="diffchange diffchange-inline">5</ins> if the target is dashing. E.g., a soldier with 100 Aim has a 70% Chance to Hit on Overwatch, further reduced to <ins class="diffchange diffchange-inline">50</ins>% with a dashing target. </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some [[Classes_(EU2012)|class abilities]] alter or improve various aspects and properties of Overwatch. These include Close Combat Specialist ([[Assault_(EU2012)|Assault]]), Rapid Reaction ([[Heavy (EU2012)|Heavy]]), Squadsight ([[Sniper (EU2012)|Sniper]]), Opportunist ([[Sniper (EU2012)|Sniper]]), Covering Fire ([[Support (EU2012)|Support]]), and Sentinel ([[Support (EU2012)|Support]]). While using Suppression the unit will also be given an Overwatch shot if the target tries to move. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some [[Classes_(EU2012)|class abilities]] alter or improve various aspects and properties of Overwatch. These include Close Combat Specialist ([[Assault_(EU2012)|Assault]]), Rapid Reaction ([[Heavy (EU2012)|Heavy]]), Squadsight ([[Sniper (EU2012)|Sniper]]), Opportunist ([[Sniper (EU2012)|Sniper]]), Covering Fire ([[Support (EU2012)|Support]]), and Sentinel ([[Support (EU2012)|Support]]). While using Suppression the unit will also be given an Overwatch shot if the target tries to move. </div></td>
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</table>Demeshttps://www.ufopaedia.org/index.php?title=Overwatch_(EU2012)&diff=59315&oldid=prevHobbes at 15:45, 29 August 20142014-08-29T15:45:13Z<p></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Penalty is a 0.7 modifier for Aim for any shots. The reduced chance to hit is further reduced again by 0.7 if the target is dashing. E.g., a soldier with 100 Aim has a 70% Chance to Hit on Overwatch, further reduced to 49% with a dashing target. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The Penalty is a 0.7 modifier for Aim for any shots. The reduced chance to hit is further reduced again by 0.7 if the target is dashing. E.g., a soldier with 100 Aim has a 70% Chance to Hit on Overwatch, further reduced to 49% with a dashing target. </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Some [[Classes_(EU2012)|class abilities]] alter or improve various aspects and properties of Overwatch. These include Close Combat Specialist ([[Assault_(EU2012)|Assault]]), Rapid Reaction ([[Heavy (EU2012)|Heavy]]), <del class="diffchange diffchange-inline">Squad Sight</del> ([[Sniper (EU2012)|Sniper]]), Opportunist ([[Sniper (EU2012)|Sniper]]), Covering Fire ([[Support (EU2012)|Support]]), and Sentinel ([[Support (EU2012)|Support]]). While using Suppression the unit will also be given an Overwatch shot if the target tries to move. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Some [[Classes_(EU2012)|class abilities]] alter or improve various aspects and properties of Overwatch. These include Close Combat Specialist ([[Assault_(EU2012)|Assault]]), Rapid Reaction ([[Heavy (EU2012)|Heavy]]), <ins class="diffchange diffchange-inline">Squadsight</ins> ([[Sniper (EU2012)|Sniper]]), Opportunist ([[Sniper (EU2012)|Sniper]]), Covering Fire ([[Support (EU2012)|Support]]), and Sentinel ([[Support (EU2012)|Support]]). While using Suppression the unit will also be given an Overwatch shot if the target tries to move. </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Purposes==</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Purposes==</div></td>
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</table>Hobbeshttps://www.ufopaedia.org/index.php?title=Overwatch_(EU2012)&diff=56074&oldid=prevXuncu: /* Tips */2014-03-19T09:32:03Z<p><span dir="auto"><span class="autocomment">Tips</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:32, 19 March 2014</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Due to the aim penalty, Overwatch can be more effectively used to "pin down" aliens while your squad manoeuvres, rather than for direct damage. An aliens will never (or very rarely) move if it sees an agent enter Overwatch (this holds true for aliens under suppressing fire as well). This can be exploited to great effect: it allows you to move your agents into flanking positions, while at the same time preventing the aliens from doing the same to you. Please note that aliens that do NOT see the agent go into Overwatch will still freely move, and will more than likely trigger a reaction shot. If all your squad's reaction shots are triggered, then the aliens will once again move freely, so care must be taken when setting them up for this tactic.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Due to the aim penalty, Overwatch can be more effectively used to "pin down" aliens while your squad manoeuvres, rather than for direct damage. An aliens will never (or very rarely) move if it sees an agent enter Overwatch (this holds true for aliens under suppressing fire as well). This can be exploited to great effect: it allows you to move your agents into flanking positions, while at the same time preventing the aliens from doing the same to you. Please note that aliens that do NOT see the agent go into Overwatch will still freely move, and will more than likely trigger a reaction shot. If all your squad's reaction shots are triggered, then the aliens will once again move freely, so care must be taken when setting them up for this tactic.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* On PC versions, there is a manipulatable bug with Overwatch, that can be of particular use to Squadsight (ie; Not-Snapshot) Snipers (or any trooper with an empty primary weapon) that involves going into Overwatch while the soldier is holding their pistol weapon. To trigger the bug, either manually reselect the Overwatching soldier and switch their weapon back to the primary, or use the hotkey to command that soldier into overwatch, and quickly click on the primary weapon icon in the bottom left corner before the camera moves on.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* On PC versions, there is a manipulatable bug with Overwatch, that can be of particular use to Squadsight (ie; Not-Snapshot) Snipers (or any trooper with an empty primary weapon) that involves going into Overwatch while the soldier is holding their pistol weapon. To trigger the bug, either manually reselect the Overwatching soldier and switch their weapon back to the primary, or use the hotkey to command that soldier into overwatch, and quickly click on the primary weapon icon in the bottom left corner before the camera moves on.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* In vanilla Enemy Unknown, there is an AI glitch for aliens: if they see two or more in-cover soldiers, at least one is flanking them, and they see either one go into overwatch, their AI locks up and they'll skip their next action. This is an excellent method to close in for a [[Arc_Thrower_(EU2012)|stun]], or to bring a lower-level soldier around to score a kill for XP.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** This is 'fixed' in Enemy Within: aliens and EXALT agents will most often move and risk non-Crit Overwatch damage rather than take flanking Crit shots.</div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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</table>Xuncuhttps://www.ufopaedia.org/index.php?title=Overwatch_(EU2012)&diff=56071&oldid=prevHobbes at 18:59, 18 March 20142014-03-18T18:59:01Z<p></p>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A soldier or alien with a remaining action can enter Overwatch (default hotkey Y). This ends the soldier's turn, but allows them to shoot at the first enemy that moves without any [[Cover (EU2012)|cover]] within their vision range during the enemy turn, albeit at a<del class="diffchange diffchange-inline"> -20</del> [[Aim (EU2012)|Aim]] penalty and without dealing critical hits. Firing on Overwatch at Dashing units also <del class="diffchange diffchange-inline">adds another</del> <del class="diffchange diffchange-inline">-20</del> Aim penalty.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A soldier or alien with a remaining action can enter Overwatch (default hotkey Y). This ends the soldier's turn, but allows them to shoot at the first enemy that moves without any [[Cover (EU2012)|cover]] within their vision range during the enemy turn, albeit at a [[Aim (EU2012)|Aim]] penalty and without dealing critical hits. Firing on Overwatch at Dashing units also <ins class="diffchange diffchange-inline">increases</ins> <ins class="diffchange diffchange-inline">the</ins> Aim penalty.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">On</del> <del class="diffchange diffchange-inline">the</del> <del class="diffchange diffchange-inline">[[XCOM:</del> <del class="diffchange diffchange-inline">Enemy Within DLC (EU2012)|Enemy Within DLC]] this penalty has been changed and replaced with at</del> 0.7 modifier for Aim for <del class="diffchange diffchange-inline">Overwatch</del> shots. The reduced chance to hit is further reduced again by 0.7 if the target is dashing. E.g., a soldier with 100 Aim has a 70% Chance to Hit on Overwatch, further reduced to 49% with a dashing target. </div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">The</ins> <ins class="diffchange diffchange-inline">Penalty</ins> <ins class="diffchange diffchange-inline">is</ins> <ins class="diffchange diffchange-inline">a</ins> 0.7 modifier for Aim for <ins class="diffchange diffchange-inline">any</ins> shots. The reduced chance to hit is further reduced again by 0.7 if the target is dashing. E.g., a soldier with 100 Aim has a 70% Chance to Hit on Overwatch, further reduced to 49% with a dashing target. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some [[Classes_(EU2012)|class abilities]] alter or improve various aspects and properties of Overwatch. These include Close Combat Specialist ([[Assault_(EU2012)|Assault]]), Rapid Reaction ([[Heavy (EU2012)|Heavy]]), Squad Sight ([[Sniper (EU2012)|Sniper]]), Opportunist ([[Sniper (EU2012)|Sniper]]), Covering Fire ([[Support (EU2012)|Support]]), and Sentinel ([[Support (EU2012)|Support]]). While using Suppression the unit will also be given an Overwatch shot if the target tries to move. </div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some [[Classes_(EU2012)|class abilities]] alter or improve various aspects and properties of Overwatch. These include Close Combat Specialist ([[Assault_(EU2012)|Assault]]), Rapid Reaction ([[Heavy (EU2012)|Heavy]]), Squad Sight ([[Sniper (EU2012)|Sniper]]), Opportunist ([[Sniper (EU2012)|Sniper]]), Covering Fire ([[Support (EU2012)|Support]]), and Sentinel ([[Support (EU2012)|Support]]). While using Suppression the unit will also be given an Overwatch shot if the target tries to move. </div></td>
</tr>
</table>Hobbeshttps://www.ufopaedia.org/index.php?title=Overwatch_(EU2012)&diff=55174&oldid=prevDitto51: /* Tips */2014-01-10T22:28:14Z<p><span dir="auto"><span class="autocomment">Tips</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:28, 10 January 2014</td>
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<td colspan="2" class="diff-lineno">Line 24:</td>
<td colspan="2" class="diff-lineno">Line 24:</td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Tips==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Tips==</div></td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* NOTE that the only way to take an alien out of Overwatch is to kill it. Blowing them up or shooting them does not remove Overwatch.</div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* NOTE that the only way to take an alien out of Overwatch is to kill<ins class="diffchange diffchange-inline"> it or suppress</ins> it. Blowing them up or shooting them does not remove Overwatch.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Moving into an Overwatching unit's line of sight doesn't trigger a shot unless you ''continue'' moving. Stepping up to a corner of a building, for example, will allow you to see what's around it without drawing fire - be wary of laying Overwatch traps for enemies on such spots, as they'll instead use it as an excuse to take a free flanking shot on you.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Moving into an Overwatching unit's line of sight doesn't trigger a shot unless you ''continue'' moving. Stepping up to a corner of a building, for example, will allow you to see what's around it without drawing fire - be wary of laying Overwatch traps for enemies on such spots, as they'll instead use it as an excuse to take a free flanking shot on you.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* When Overwatching be aware of what accuracy percentage you are likely to get. It is better to hunker down and double your defense bonus rather than risk missing with a 20% shot. Especially early on, when fielding rookies with low accuracy and weak weapons, it isn't worth the risk.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* When Overwatching be aware of what accuracy percentage you are likely to get. It is better to hunker down and double your defense bonus rather than risk missing with a 20% shot. Especially early on, when fielding rookies with low accuracy and weak weapons, it isn't worth the risk.</div></td>
</tr>
</table>Ditto51https://www.ufopaedia.org/index.php?title=Overwatch_(EU2012)&diff=55173&oldid=prevOathbreaker: /* Tips */2014-01-10T20:53:17Z<p><span dir="auto"><span class="autocomment">Tips</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:53, 10 January 2014</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 24:</td>
<td colspan="2" class="diff-lineno">Line 24:</td>
</tr>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Tips==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Tips==</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* NOTE that the only way to take an alien out of Overwatch is to kill it. Blowing them up or shooting them does not remove Overwatch.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Moving into an Overwatching unit's line of sight doesn't trigger a shot unless you ''continue'' moving. Stepping up to a corner of a building, for example, will allow you to see what's around it without drawing fire - be wary of laying Overwatch traps for enemies on such spots, as they'll instead use it as an excuse to take a free flanking shot on you.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Moving into an Overwatching unit's line of sight doesn't trigger a shot unless you ''continue'' moving. Stepping up to a corner of a building, for example, will allow you to see what's around it without drawing fire - be wary of laying Overwatch traps for enemies on such spots, as they'll instead use it as an excuse to take a free flanking shot on you.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* When Overwatching be aware of what accuracy percentage you are likely to get. It is better to hunker down and double your defense bonus rather than risk missing with a 20% shot. Especially early on, when fielding rookies with low accuracy and weak weapons, it isn't worth the risk.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* When Overwatching be aware of what accuracy percentage you are likely to get. It is better to hunker down and double your defense bonus rather than risk missing with a 20% shot. Especially early on, when fielding rookies with low accuracy and weak weapons, it isn't worth the risk.</div></td>
</tr>
</table>Oathbreakerhttps://www.ufopaedia.org/index.php?title=Overwatch_(EU2012)&diff=54988&oldid=prevOathbreaker: /* Overwatch and Reaction Fire */2014-01-04T03:48:22Z<p><span dir="auto"><span class="autocomment">Overwatch and Reaction Fire</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 03:48, 4 January 2014</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 20:</td>
<td colspan="2" class="diff-lineno">Line 20:</td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Overwatch, when active, will always fire the very moment an enemy moves into a valid position to fire at. Reaction Fire, on the other hand, may not occur if the moving unit has higher [[Time_Units|TU]] and/or [[Reactions]] figures (keeping in mind Time Units were reduced with every tile travelled). It also allowed most forms of movement to be made safely behind a guarding unit so long as he wasn't facing in the required direction to see it.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Overwatch, when active, will always fire the very moment an enemy moves into a valid position to fire at. Reaction Fire, on the other hand, may not occur if the moving unit has higher [[Time_Units|TU]] and/or [[Reactions]] figures (keeping in mind Time Units were reduced with every tile travelled). It also allowed most forms of movement to be made safely behind a guarding unit so long as he wasn't facing in the required direction to see it.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* All available units on Overwatch will fire on an enemy the moment they see it - at once. This is only time in the game multiple units may perform simultaneous attacks. Reaction Fire may only be performed by one unit at a time, meaning multiple shots are never "wasted" on units who only need one to go down.</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* All available units on Overwatch will fire on an enemy the moment they see it - at once. This is only time in the game multiple units may perform simultaneous attacks. Reaction Fire may only be performed by one unit at a time, meaning multiple shots are never "wasted" on units who only need one to go down.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* NOTE that a unit moving to a square that an enemy unit on Overwatch can see, will NOT trigger a shot if it's the last square of movement. This means you can, and aliens frequently will, sneak up to a corner, not trigger Overwatch fire, and proceed to murder with extreme prejudice. Less frequently, you can jump up, climb up, or drop down, and then stop and shoot, as long as the square being moved to is the last square of movement, and the only square in line of sight of the Overwatching unit.</div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Tips==</div></td>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Tips==</div></td>
</tr>
</table>Oathbreakerhttps://www.ufopaedia.org/index.php?title=Overwatch_(EU2012)&diff=54358&oldid=prevHobbes: added EW Overwatch penalty2013-12-16T19:58:09Z<p>added EW Overwatch penalty</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:58, 16 December 2013</td>
</tr><tr>
<td colspan="2" class="diff-lineno">Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td>
</tr>
<tr>
<td class="diff-marker">−</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A soldier or alien with a remaining action can enter Overwatch (default hotkey Y). This ends the soldier's turn, but allows them to shoot at the first enemy that moves without any [[Cover (EU2012)|cover]] within their vision range during the enemy turn, albeit at a -20 Aim penalty and without dealing critical hits. Firing on Overwatch at Dashing units also adds another -20 Aim penalty.<del class="diffchange diffchange-inline"> </del></div></td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A soldier or alien with a remaining action can enter Overwatch (default hotkey Y). This ends the soldier's turn, but allows them to shoot at the first enemy that moves without any [[Cover (EU2012)|cover]] within their vision range during the enemy turn, albeit at a -20 <ins class="diffchange diffchange-inline">[[</ins>Aim<ins class="diffchange diffchange-inline"> (EU2012)|Aim]]</ins> penalty and without dealing critical hits. Firing on Overwatch at Dashing units also adds another -20 Aim penalty.</div></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"></td>
</tr>
<tr>
<td colspan="2" class="diff-empty"> </td>
<td class="diff-marker">+</td>
<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>On the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]] this penalty has been changed and replaced with at 0.7 modifier for Aim for Overwatch shots. The reduced chance to hit is further reduced again by 0.7 if the target is dashing. E.g., a soldier with 100 Aim has a 70% Chance to Hit on Overwatch, further reduced to 49% with a dashing target. </div></td>
</tr>
<tr>
<td class="diff-marker"> </td>
<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some [[Classes_(EU2012)|class abilities]] alter or improve various aspects and properties of Overwatch. These include Close Combat Specialist ([[Assault_(EU2012)|Assault]]), Rapid Reaction ([[Heavy (EU2012)|Heavy]]), Squad Sight ([[Sniper (EU2012)|Sniper]]), Opportunist ([[Sniper (EU2012)|Sniper]]), Covering Fire ([[Support (EU2012)|Support]]), and Sentinel ([[Support (EU2012)|Support]]). While using Suppression the unit will also be given an Overwatch shot if the target tries to move. </div></td>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Some [[Classes_(EU2012)|class abilities]] alter or improve various aspects and properties of Overwatch. These include Close Combat Specialist ([[Assault_(EU2012)|Assault]]), Rapid Reaction ([[Heavy (EU2012)|Heavy]]), Squad Sight ([[Sniper (EU2012)|Sniper]]), Opportunist ([[Sniper (EU2012)|Sniper]]), Covering Fire ([[Support (EU2012)|Support]]), and Sentinel ([[Support (EU2012)|Support]]). While using Suppression the unit will also be given an Overwatch shot if the target tries to move. </div></td>
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</table>Hobbeshttps://www.ufopaedia.org/index.php?title=Overwatch_(EU2012)&diff=54285&oldid=prevHobbes: /* See Also */2013-12-13T18:48:22Z<p><span dir="auto"><span class="autocomment">See Also</span></span></p>
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<td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* On PC versions, there is a manipulatable bug with Overwatch, that can be of particular use to Squadsight (ie; Not-Snapshot) Snipers (or any trooper with an empty primary weapon) that involves going into Overwatch while the soldier is holding their pistol weapon. To trigger the bug, either manually reselect the Overwatching soldier and switch their weapon back to the primary, or use the hotkey to command that soldier into overwatch, and quickly click on the primary weapon icon in the bottom left corner before the camera moves on.</div></td>
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<td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">*[[</del>Gameplay_Mechanics_(EU2012)<del class="diffchange diffchange-inline">| Back to Gameplay Mechanics]]</del></div></td>
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