P.W.T. Cannon

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Revision as of 08:22, 9 December 2007 by Tavisman (talk | contribs) (typo)
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The P.W.T. Launcher is available after research is completed on the Disrupter Pulse Launcher and Disrupter Pulse Torpedo.

The Pulse Wave Torpedo utilises a superheated fuel system and an extremely dense warhead which can punch through most alloys. Due to the size of the warhead, only two torpedoes can be loaded onto a hardpoint.

Much like the Fusion Ball Launcher before it, the P.W.T. Launcher has many drawbacks and few advantages. The small magazine will make it difficult to take down large USOs. While it is true that the torpedoes do not miss, it is still difficult to take down large USOs with only 4 shots of this weapon.

The other major drawback is the outstanding range of the weapon, believe it or not. Even though it has the greatest range of all craft weapons, it is equal to the range of the main weapon on an alien Dreadnought. Given that the next best craft weapon (the Sonic Oscillator) can outrange all other USOs except Dreadnoughts, has a greater number of shots per use and a much faster reload time, there is no practical advantage to using Pulse Wave Torpedoes as a craft weapon.

Quite apart from all of that, the manufacture of Pulse Wave Torpedoes for use with the launcher requires Zrbite, a very rare and valuable resource. Each Pulse Wave Torpedo manufactured requires 4 Zrbite units.


Manufacturing Requirements

P.W.T. Launcher

Engineer Hours:400
Cost per Unit:242,000
Workshop Space required:6

Pulse Wave Torpedoes

Engineer Hours:600
Cost per Unit:28,000
Workshop Space required:6
Raw Materials:4x Zrbite

Vital Statistics

PWTCannon.gif
Damage:200
Range:60 km
Accuracy:100%
Reload Time:28 seconds
Shots:2
Ammunition Used:Pulse Wave Torpedos