Difference between revisions of "PROJECT.DAT"

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(<i>Zaimoni</i>: This records some working notes.  This should be reformatted more conventionally at some point.)
 
 
 
Presumed: common C enumeration of projects with [[RESEARCH.DAT]] (96 projects).
 
Presumed: common C enumeration of projects with [[RESEARCH.DAT]] (96 projects).
 
* Each research project's scientist-days remaining is stored in a little-endian word (low-order byte first).  For realistic cases, the difference between signed word and unsigned word is irrelevant.  96 words i.e. 192 bytes.
 
* Each research project's scientist-days remaining is stored in a little-endian word (low-order byte first).  For realistic cases, the difference between signed word and unsigned word is irrelevant.  96 words i.e. 192 bytes.
Line 6: Line 4:
 
* Each base thus uses 288 bytes to represent the current research project state.
 
* Each base thus uses 288 bytes to represent the current research project state.
  
A zero for scientist-days merely means that the project is not actively being researched.  It may have not been started, or have been completed.
+
UFO has 96 research projects so the first 192 bytes (96 little endian words) are the days remaining and the last 96 bytes are for the number of scientists assigned. Each base uses 288 bytes to represent the research project state for a total file size of 2304 bytes (288&times;8).
 
 
Project names are elsewhere.  Offsets are solely in hexadecimal for this iteration.  The first offset is for scientist-days, the second is for number of scientists allocated.
 
 
 
''Zaimoni: the order of projects is almost certainly going to match [[RESEARCH.DAT]], which I worked out previously.  The Live Alien entires correspond to [http://www.stonepool.com/xcom/hacking/astore.html ASTORE.DAT]: 6 Sectoids (Commander through Soldier), 6 Snakemen, etc., followed by 4 Terrorists (no Cyberdisc or Sectopod).--[[User:Ethereal Cereal|Ethereal Cereal]]''
 
 
 
''That is mostly consistent, except that Sectoid Corpse starts "late" (5Ah rather than 58h).  There's a gap somewhere strictly between Heavy Laser and that. --[[User:Zaimoni|Zaimoni]] (delete these notes)''
 
 
 
Incomplete listing, in order, for the first base:
 
<hr width="80%">
 
00h,C0h: Laser weapons
 
 
 
02h,C1h: Motion Detector
 
 
 
04h,C2h: Medikit
 
 
 
06h,C3h: Psi-Amp (inferred)
 
 
 
08h,C4h: Heavy Plasma
 
 
 
0Ah,C5h: Heavy Plasma Clip
 
 
 
0Ch,C6h: Plasma Rifle
 
 
 
0Eh,C7h: Plasma Rifle Clip
 
 
 
10h,C8h: Plasma Pistol
 
 
 
12h,C9h: Plasma Pistol Clip
 
 
 
14h,CAh: Blaster Launcher (inferred)
 
 
 
16h,CBh: Blaster Bomb (inferred)
 
 
 
18h,CCh: Stun Launcher (inferred)
 
 
 
1Ah,CDh: Stun Bomb (inferred)
 
 
 
1Ch,CEh: Alien Grenade
 
 
 
1Eh,CFh: Elerium-115 (inferred)
 
 
 
20h,D0h: Mind Probe
 
 
 
22h,D1h: UFO Power Source (inferred)
 
 
 
24h,D2h: UFO Navigation
 
 
 
26h,D3h: UFO Construction (inferred)
 
 
 
28h,D4h: Alien Food (inferred)
 
 
 
2Ah,D5h: Alien Reproduction (inferred)
 
 
 
2Ch,D6h: Alien Entertainment (inferred)
 
 
 
2Eh,D7h: Alien Surgery (inferred)
 
 
 
30h,D8h: Examination Room (inferred)
 
 
 
32h,D9h: Alien Alloys
 
 
 
34h,DAh: New Fighter (inferred)
 
 
 
36h,DBh: New Fighter-Transporter (inferred)
 
 
 
38h,DCh: Ultimate Craft (inferred)
 
 
 
3Ah,DDh: Laser Pistol (inferred)
 
 
 
3Ch,DEh: Laser Rifle (inferred)
 
 
 
3Eh,DFh: Heavy Laser
 
 
 
40h,E0h: Laser Cannon (inferred)
 
 
 
42h,E1h: Plasma Cannon (inferred)
 
 
 
44h,E2h: Fusion Missile (Fusion Ball Launcher) (inferred)
 
 
 
46h,E3h: Laser Defense (inferred)
 
 
 
48h,E4h: Plasma Defense (inferred)
 
 
 
4Ah,E5h: Grav Shield (inferred)
 
 
 
4Ch,E6h: Mind Shield (inferred)
 
 
 
4Eh,E7h: Psionic Laboratory (inferred)
 
 
 
50h,E8h: Hyper-Wave Decoder (inferred)
 
 
 
52h,E9h: Tank/Laser Cannon (inferred, not used)
 
 
 
54h,EAh: Plasma Hovertank (inferred, not used)
 
 
 
56h,EBh: Launcher Hovertank (inferred, not used)
 
 
 
58h,ECh: ....
 
 
 
5Ah,EDh: Sectoid Corpse
 
 
 
5Ch,EEh: Snakeman Corpse (inferred)
 
 
 
5Eh,EFh: Ethereal Corpse (inferred)
 
 
 
60h,F0h: Muton Corpse (inferred)
 
 
 
62h,F1h: Floater Corpse
 
 
 
64h,F2h: Celatid Corpse (inferred)
 
 
 
66h,F3h: Silacoid Corpse (inferred)
 
 
 
68h,F4h: Chryssalid Corpse (inferred)
 
 
 
6Ah,F5h: Reaper Corpse (inferred)
 
 
 
6Ch,F6h: Sectopod Corpse (inferred)
 
 
 
6Eh,F7h: Cyberdisc Corpse (inferred)
 
 
 
70h,F8h: Alien Origins (inferred)
 
 
 
72h,F9h: The Martian Solution (inferred)
 
 
 
74h,FAh: Cydonia or Bust (inferred)
 
 
 
76h,FBh: Personal Armor
 
 
 
78h,FCh: Power Suit (inferred)
 
 
 
7Ah,FDh: Flying Suit (inferred)
 
 
 
7Ch,FEh: Sectoid Commander (inferred)
 
 
 
7Eh,FFh: Sectoid Leader (inferred)
 
 
 
80h,100h: Sectoid Engineer (inferred)
 
 
 
82h,101h: Sectoid Medic (inferred)
 
 
 
84h,102h: Sectoid Navigator (inferred)
 
 
 
86h,103h: Sectoid Soldier (inferred)
 
 
 
88h,104h: Snakeman Commander (inferred)
 
 
 
8Ah,105h: Snakeman Leader (inferred)
 
 
 
8Ch,106h: Snakeman Engineer (inferred)
 
 
 
8Eh,107h: Snakeman Medic (inferred)
 
 
 
90h,108h: Snakeman Navigator (inferred)
 
 
 
92h,109h: Snakeman Soldier (inferred)
 
 
 
94h,10Ah: Ethereal Commander (inferred)
 
 
 
96h,10Bh: Ethereal Leader (inferred)
 
 
 
98h,10Ch: Ethereal Engineer (inferred, not used)
 
 
 
9Ah,10Dh: Ethereal Medic (inferred, not used)
 
 
 
9Ch,10Eh: Ethereal Navigator (inferred, not used)
 
 
 
9Eh,10Fh: Ethereal Soldier (inferred)
 
 
 
A0h,110h: Muton Commander (inferred, not used)
 
 
 
A2h,111h: Muton Leader (inferred, not used)
 
 
 
A4h,112h: Muton Engineer (inferred)
 
 
 
A6h,113h: Muton Medic (inferred, not used)
 
 
 
A8h,114h: Muton Navigator (inferred)
 
 
 
AAh,115h: Muton Soldier (inferred)
 
 
 
ACh,116h: Floater Commander (inferred)
 
 
 
AEh,117h: Floater Leader (inferred)
 
 
 
B0h,118h: Floater Engineer (inferred)
 
 
 
B2h,119h: Floater Medic (inferred)
 
 
 
B4h,11Ah: Floater Navigator
 
 
 
B6h,11Bh: Floater Soldier (inferred)
 
 
 
B8h,11Ch: Celatid (inferred)
 
  
BAh,11Dh: Silicoid (inferred)
+
A zero for scientist-days merely means that the project is not actively being researched.  It may have been not started, or have been completed.
  
BCh,11Eh: Chryssalid (inferred)
+
Project names are elsewhere in [[ENGLISH.DAT]].  Offsets are solely in hexadecimal for this iteration.  The first offset is for scientist-days (2 Bytes), the second is for number of scientists allocated.
  
BEh,11Fh: Reaper (inferred)
+
From an "ask the machine" savegame, in order, for the first base:
 +
==Structure==
 +
{| {{StdDescTable}} width="95%" align="center"
 +
|+ Offsets for Project Items
 +
| {{StdDescTable Heading}} | Topic Name
 +
| {{StdDescTable Heading}} | Scientist Days
 +
| {{StdDescTable Heading}} | Scientists
 +
| {{StdDescTable Heading}} | Topic Name
 +
| {{StdDescTable Heading}} | Scientist Days
 +
| {{StdDescTable Heading}} | Scientists
 +
|-
 +
|  Laser weapons || 0 ''(0x00)'' || 192 ''(0xC0)''
 +
|  Muton Corpse || 96 ''(0x60)'' || 240 ''(0xF0)''
 +
|-
 +
|  Motion Detector || 2 ''(0x02)'' || 193 ''(0xC1)''
 +
|  Floater Corpse || 98 ''(0x62)'' || 241 ''(0xF1)''
 +
|-
 +
|  Medikit || 4 ''(0x04)'' || 194 ''(0xC2)''
 +
|  Celatid Corpse || 100 ''(0x64)'' || 242 ''(0xF2)''
 +
|-
 +
|  Psi-Amp || 6 ''(0x06)'' || 195 ''(0xC3)''
 +
|  Silacoid Corpse || 102 ''(0x66)'' || 243 ''(0xF3)''
 +
|-
 +
|  Heavy Plasma || 8 ''(0x08)'' || 196 ''(0xC4)''
 +
|  Chryssalid Corpse || 104 ''(0x68)'' || 244 ''(0xF4)''
 +
|-
 +
|  Heavy Plasma Clip || 10 ''(0x0A)'' || 197 ''(0xC5)''
 +
Reaper Corpse || 106 ''(0x6A)'' || 245 ''(0xF5)''
 +
|-
 +
|  Plasma Rifle || 12 ''(0x0C)'' || 198 ''(0xC6)''
 +
|  Sectopod Corpse || 108 ''(0x6C)'' || 246 ''(0xF6)''
 +
|-
 +
|  Plasma Rifle Clip || 14 ''(0x0E)'' || 199 ''(0xC7)''
 +
|  Cyberdisc Corpse || 110 ''(0x6E)'' || 247 ''(0xF7)''
 +
|-
 +
|  Plasma Pistol || 16 ''(0x10)'' || 200 ''(0xC8)''
 +
|  Alien Origins || 112 ''(0x70)'' || 248 ''(0xF8)''
 +
|-
 +
|  Plasma Pistol Clip || 18 ''(0x12)'' || 201 ''(0xC9)''
 +
|  The Martian Solution || 114 ''(0x72)'' || 249 ''(0xF9)''
 +
|-
 +
|  Blaster Launcher || 20 ''(0x14)'' || 202 ''(0xCA)''
 +
|  Cydonia or Bust || 116 ''(0x74)'' || 250 ''(0xFA)''
 +
|-
 +
|  Blaster Bomb || 22 ''(0x16)'' || 203 ''(0xCB)''
 +
|  Personal Armor || 118 ''(0x76)'' || 251 ''(0xFB)''
 +
|-
 +
|  Stun Launcher || 24 ''(0x18)'' || 204 ''(0xCC)''
 +
|  Power Suit || 120 ''(0x78)'' || 252 ''(0xFC)''
 +
|-
 +
|  Stun Bomb || 26 ''(0x1A)'' || 205 ''(0xCD)''
 +
|  Flying Suit || 122 ''(0x7A)'' || 253 ''(0xFD)''
 +
|-
 +
|  Alien Grenade || 28 ''(0x1C)'' || 206 ''(0xCE)''
 +
|  Sectoid Commander || 124 ''(0x7C)'' || 254 ''(0xFE)''
 +
|-
 +
|  Elerium-115 || 30 ''(0x1E)'' || 207 ''(0xCF)''
 +
|  Sectoid Leader || 126 ''(0x7E)'' || 255 ''(0xFF)''
 +
|-
 +
|  Mind Probe || 32 ''(0x20)'' || 208 ''(0xD0)''
 +
|  Sectoid Engineer || 128 ''(0x80)'' || 256 ''(0x100)''
 +
|-
 +
|  UFO Power Source || 34 ''(0x22)'' || 209 ''(0xD1)''
 +
|  Sectoid Medic || 130 ''(0x82)'' || 257 ''(0x101)''
 +
|-
 +
|  UFO Navigation || 36 ''(0x24)'' || 210 ''(0xD2)''
 +
|  Sectoid Navigator || 132 ''(0x84)'' || 258 ''(0x102)''
 +
|-
 +
|  UFO Construction || 38 ''(0x26)'' || 211 ''(0xD3)''
 +
|  Sectoid Soldier || 134 ''(0x86)'' || 259 ''(0x103)''
 +
|-
 +
|  Alien Food || 40 ''(0x28)'' || 212 ''(0xD4)''
 +
|  Snakeman Commander || 136 ''(0x88)'' || 260 ''(0x104)''
 +
|-
 +
|  Alien Reproduction || 42 ''(0x2A)'' || 213 ''(0xD5)''
 +
|  Snakeman Leader || 138 ''(0x8A)'' || 261 ''(0x105)''
 +
|-
 +
|  Alien Entertainment || 44 ''(0x2C)'' || 214 ''(0xD6)''
 +
|  Snakeman Engineer || 140 ''(0x8C)'' || 262 ''(0x106)''
 +
|-
 +
|  Alien Surgery || 46 ''(0x2E)'' || 215 ''(0xD7)''
 +
|  Snakeman Medic (unreachable [[Snakeman]]) || 142 ''(0x8E)'' || 263 ''(0x107)''
 +
|-
 +
|  Examination Room || 48 ''(0x30)'' || 216 ''(0xD8)''
 +
|  Snakeman Navigator || 144 ''(0x90)'' || 264 ''(0x108)''
 +
|-
 +
|  Alien Alloys || 50 ''(0x32)'' || 217 ''(0xD9)''
 +
|  Snakeman Soldier || 146 ''(0x92)'' || 265 ''(0x109)''
 +
|-
 +
|  New Fighter || 52 ''(0x34)'' || 218 ''(0xDA)''
 +
|  Ethereal Commander || 148 ''(0x94)'' || 266 ''(0x10A)''
 +
|-
 +
|  New Fighter-Transporter || 54 ''(0x36)'' || 219 ''(0xDB)''
 +
|  Ethereal Leader || 150 ''(0x96)'' || 267 ''(0x10B)''
 +
|-
 +
|  Ultimate Craft || 56 ''(0x38)'' || 220 ''(0xDC)''
 +
|  Ethereal Engineer (unreachable [[Ethereal]]) || 152 ''(0x98)'' || 268 ''(0x10C)''
 +
|-
 +
|  Laser Pistol || 58 ''(0x3A)'' || 221 ''(0xDD)''
 +
|  Ethereal Medic (unreachable) || 154 ''(0x9A)'' || 269 ''(0x10D)''
 +
|-
 +
|  Laser Rifle || 60 ''(0x3C)'' || 222 ''(0xDE)''
 +
|  Ethereal Navigator (unreachable) || 156 ''(0x9C)'' || 270 ''(0x10E)''
 +
|-
 +
|  Heavy Laser || 62 ''(0x3E)'' || 223 ''(0xDF)''
 +
|  Ethereal Soldier || 158 ''(0x9E)'' || 271 ''(0x10F)''
 +
|-
 +
|  Laser Cannon || 64 ''(0x40)'' || 224 ''(0xE0)''
 +
|  Muton Commander (unreachable [[Muton]]) || 160 ''(0xA0)'' || 272 ''(0x110)''
 +
|-
 +
|  Plasma Cannon || 66 ''(0x42)'' || 225 ''(0xE1)''
 +
|  Muton Leader (unreachable) || 162 ''(0xA2)'' || 273 ''(0x111)''
 +
|-
 +
|  Fusion Missile (Fusion Ball Launcher) || 68 ''(0x44)'' || 226 ''(0xE2)''
 +
|  Muton Engineer || 164 ''(0xA4)'' || 274 ''(0x112)''
 +
|-
 +
|  Laser Defense || 70 ''(0x46)'' || 227 ''(0xE3)''
 +
|  Muton Medic (unreachable) || 166 ''(0xA6)'' || 275 ''(0x113)''
 +
|-
 +
|  Plasma Defense || 72 ''(0x48)'' || 228 ''(0xE4)''
 +
|  Muton Navigator || 168 ''(0xA8)'' || 276 ''(0x114)''
 +
|-
 +
|  Fusion Defense || 74 ''(0x4A)'' || 229 ''(0xE5)''
 +
|  Muton Soldier || 170 ''(0xAA)'' || 277 ''(0x115)''
 +
|-
 +
|  Grav Shield || 76 ''(0x4C)'' || 230 ''(0xE6)''
 +
|  Floater Commander || 172 ''(0xAC)'' || 278 ''(0x116)''
 +
|-
 +
|  Mind Shield || 78 ''(0x4E)'' || 231 ''(0xE7)''
 +
|  Floater Leader || 174 ''(0xAE)'' || 279 ''(0x117)''
 +
|-
 +
|  Psionic Laboratory || 80 ''(0x50)'' || 232 ''(0xE8)''
 +
|  Floater Engineer || 176 ''(0xB0)'' || 280 ''(0x118)''
 +
|-
 +
|  Hyper-Wave Decoder || 82 ''(0x52)'' || 233 ''(0xE9)''
 +
|  Floater Medic || 178 ''(0xB2)'' || 281 ''(0x119)''
 +
|-
 +
|  NOT USED (Tank/Laser Cannon?) || 84 ''(0x54)'' || 234 ''(0xEA)''
 +
|  Floater Navigator || 180 ''(0xB4)'' || 282 ''(0x11A)''
 +
|-
 +
|  NOT USED (Plasma Hovertank?) || 86 ''(0x56)'' || 235 ''(0xEB)''
 +
|  Floater Soldier || 182 ''(0xB6)'' || 283 ''(0x11B)''
 +
|-
 +
|  NOT USED (Launcher Hovertank?) || 88 ''(0x58)'' || 236 ''(0xEC)''
 +
|  Celatid Terrorist || 184 ''(0xB8)'' || 284 ''(0x11C)''
 +
|-
 +
|  Sectoid Corpse || 90 ''(0x5A)'' || 237 ''(0xED)''
 +
|  Silicoid Terrorist || 186 ''(0xBA)'' || 285 ''(0x11D)''
 +
|-
 +
|  Snakeman Corpse || 92 ''(0x5C)'' || 238 ''(0xEE)''
 +
|  Chryssalid Terrorist || 188 ''(0xBC)'' || 286 ''(0x11E)''
 +
|-
 +
|  Ethereal Corpse || 94 ''(0x5E)'' || 239 ''(0xEF)''
 +
|  Reaper Terrorist || 190 ''(0xBE)'' || 287 ''(0x11F)''
 +
|}
 +
==See Also==
 +
* [[ASTORE.DAT]] - Aliens in [[Alien Containment|Containment]]
 +
* [[BASE.DAT]] - Base Information, including scientists
 +
* [[MISDATA.DAT]] - Items that can be used in missions (updated on completion of research)
 +
* [[OBDATA.DAT]] - [[Equipment]] Stats
 +
* [[PRODUCT.DAT]] - What can be [[Manufacturing|produced]] (updated on completion of research)
 +
* [[RESEARCH.DAT]] - Scores for completing [[Research]]
 +
* [[UP.DAT]] - [[UFOpaedia]] entries (updated on completion of research)
 +
* [[PROJECT.DAT (TFTD)]] - TFTD's PROJECT.DAT.
 +
* [[Saved Game Files]]
 +
[[Category:Game Files]]
 +
[[Category:Enemy Unknown/UFO Defense]]

Latest revision as of 04:35, 23 July 2013

Presumed: common C enumeration of projects with RESEARCH.DAT (96 projects).

  • Each research project's scientist-days remaining is stored in a little-endian word (low-order byte first). For realistic cases, the difference between signed word and unsigned word is irrelevant. 96 words i.e. 192 bytes.
  • Then each research project's scientists allocated is stored as a byte. 96 bytes.
  • Each base thus uses 288 bytes to represent the current research project state.

UFO has 96 research projects so the first 192 bytes (96 little endian words) are the days remaining and the last 96 bytes are for the number of scientists assigned. Each base uses 288 bytes to represent the research project state for a total file size of 2304 bytes (288×8).

A zero for scientist-days merely means that the project is not actively being researched. It may have been not started, or have been completed.

Project names are elsewhere in ENGLISH.DAT. Offsets are solely in hexadecimal for this iteration. The first offset is for scientist-days (2 Bytes), the second is for number of scientists allocated.

From an "ask the machine" savegame, in order, for the first base:

Structure

Offsets for Project Items
Topic Name Scientist Days Scientists Topic Name Scientist Days Scientists
Laser weapons 0 (0x00) 192 (0xC0) Muton Corpse 96 (0x60) 240 (0xF0)
Motion Detector 2 (0x02) 193 (0xC1) Floater Corpse 98 (0x62) 241 (0xF1)
Medikit 4 (0x04) 194 (0xC2) Celatid Corpse 100 (0x64) 242 (0xF2)
Psi-Amp 6 (0x06) 195 (0xC3) Silacoid Corpse 102 (0x66) 243 (0xF3)
Heavy Plasma 8 (0x08) 196 (0xC4) Chryssalid Corpse 104 (0x68) 244 (0xF4)
Heavy Plasma Clip 10 (0x0A) 197 (0xC5) Reaper Corpse 106 (0x6A) 245 (0xF5)
Plasma Rifle 12 (0x0C) 198 (0xC6) Sectopod Corpse 108 (0x6C) 246 (0xF6)
Plasma Rifle Clip 14 (0x0E) 199 (0xC7) Cyberdisc Corpse 110 (0x6E) 247 (0xF7)
Plasma Pistol 16 (0x10) 200 (0xC8) Alien Origins 112 (0x70) 248 (0xF8)
Plasma Pistol Clip 18 (0x12) 201 (0xC9) The Martian Solution 114 (0x72) 249 (0xF9)
Blaster Launcher 20 (0x14) 202 (0xCA) Cydonia or Bust 116 (0x74) 250 (0xFA)
Blaster Bomb 22 (0x16) 203 (0xCB) Personal Armor 118 (0x76) 251 (0xFB)
Stun Launcher 24 (0x18) 204 (0xCC) Power Suit 120 (0x78) 252 (0xFC)
Stun Bomb 26 (0x1A) 205 (0xCD) Flying Suit 122 (0x7A) 253 (0xFD)
Alien Grenade 28 (0x1C) 206 (0xCE) Sectoid Commander 124 (0x7C) 254 (0xFE)
Elerium-115 30 (0x1E) 207 (0xCF) Sectoid Leader 126 (0x7E) 255 (0xFF)
Mind Probe 32 (0x20) 208 (0xD0) Sectoid Engineer 128 (0x80) 256 (0x100)
UFO Power Source 34 (0x22) 209 (0xD1) Sectoid Medic 130 (0x82) 257 (0x101)
UFO Navigation 36 (0x24) 210 (0xD2) Sectoid Navigator 132 (0x84) 258 (0x102)
UFO Construction 38 (0x26) 211 (0xD3) Sectoid Soldier 134 (0x86) 259 (0x103)
Alien Food 40 (0x28) 212 (0xD4) Snakeman Commander 136 (0x88) 260 (0x104)
Alien Reproduction 42 (0x2A) 213 (0xD5) Snakeman Leader 138 (0x8A) 261 (0x105)
Alien Entertainment 44 (0x2C) 214 (0xD6) Snakeman Engineer 140 (0x8C) 262 (0x106)
Alien Surgery 46 (0x2E) 215 (0xD7) Snakeman Medic (unreachable Snakeman) 142 (0x8E) 263 (0x107)
Examination Room 48 (0x30) 216 (0xD8) Snakeman Navigator 144 (0x90) 264 (0x108)
Alien Alloys 50 (0x32) 217 (0xD9) Snakeman Soldier 146 (0x92) 265 (0x109)
New Fighter 52 (0x34) 218 (0xDA) Ethereal Commander 148 (0x94) 266 (0x10A)
New Fighter-Transporter 54 (0x36) 219 (0xDB) Ethereal Leader 150 (0x96) 267 (0x10B)
Ultimate Craft 56 (0x38) 220 (0xDC) Ethereal Engineer (unreachable Ethereal) 152 (0x98) 268 (0x10C)
Laser Pistol 58 (0x3A) 221 (0xDD) Ethereal Medic (unreachable) 154 (0x9A) 269 (0x10D)
Laser Rifle 60 (0x3C) 222 (0xDE) Ethereal Navigator (unreachable) 156 (0x9C) 270 (0x10E)
Heavy Laser 62 (0x3E) 223 (0xDF) Ethereal Soldier 158 (0x9E) 271 (0x10F)
Laser Cannon 64 (0x40) 224 (0xE0) Muton Commander (unreachable Muton) 160 (0xA0) 272 (0x110)
Plasma Cannon 66 (0x42) 225 (0xE1) Muton Leader (unreachable) 162 (0xA2) 273 (0x111)
Fusion Missile (Fusion Ball Launcher) 68 (0x44) 226 (0xE2) Muton Engineer 164 (0xA4) 274 (0x112)
Laser Defense 70 (0x46) 227 (0xE3) Muton Medic (unreachable) 166 (0xA6) 275 (0x113)
Plasma Defense 72 (0x48) 228 (0xE4) Muton Navigator 168 (0xA8) 276 (0x114)
Fusion Defense 74 (0x4A) 229 (0xE5) Muton Soldier 170 (0xAA) 277 (0x115)
Grav Shield 76 (0x4C) 230 (0xE6) Floater Commander 172 (0xAC) 278 (0x116)
Mind Shield 78 (0x4E) 231 (0xE7) Floater Leader 174 (0xAE) 279 (0x117)
Psionic Laboratory 80 (0x50) 232 (0xE8) Floater Engineer 176 (0xB0) 280 (0x118)
Hyper-Wave Decoder 82 (0x52) 233 (0xE9) Floater Medic 178 (0xB2) 281 (0x119)
NOT USED (Tank/Laser Cannon?) 84 (0x54) 234 (0xEA) Floater Navigator 180 (0xB4) 282 (0x11A)
NOT USED (Plasma Hovertank?) 86 (0x56) 235 (0xEB) Floater Soldier 182 (0xB6) 283 (0x11B)
NOT USED (Launcher Hovertank?) 88 (0x58) 236 (0xEC) Celatid Terrorist 184 (0xB8) 284 (0x11C)
Sectoid Corpse 90 (0x5A) 237 (0xED) Silicoid Terrorist 186 (0xBA) 285 (0x11D)
Snakeman Corpse 92 (0x5C) 238 (0xEE) Chryssalid Terrorist 188 (0xBC) 286 (0x11E)
Ethereal Corpse 94 (0x5E) 239 (0xEF) Reaper Terrorist 190 (0xBE) 287 (0x11F)

See Also