Difference between revisions of "PROJECT.DAT"

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Project names are elsewhere.  Offsets are solely in hexadecimal for this iteration.  The first offset is for scientist-days, the second is for number of scientists allocated.
 
Project names are elsewhere.  Offsets are solely in hexadecimal for this iteration.  The first offset is for scientist-days, the second is for number of scientists allocated.
  
''Zaimoni: the order of projects is almost certainly going to match [[RESEARCH.DAT]], which I worked out previously.  The Live Alien entires correspond to [http://www.stonepool.com/xcom/hacking/astore.html ASTORE.DAT]: 6 Sectoids (Commander through Soldier), 6 Snakemen, etc., followed by 4 Terrorists (no Cyberdisc or Sectopod).--[[User:Ethereal Cereal|Ethereal Cereal]]''
+
From an "ask the machine" savegame, in order, for the first base:
 
 
''That is mostly consistent, except that Sectoid Corpse starts "late" (5Ah rather than 58h).  There's a gap somewhere strictly between Heavy Laser and that. --[[User:Zaimoni|Zaimoni]] (delete these notes)''
 
 
 
Incomplete listing, in order, for the first base:
 
 
<hr width="80%">
 
<hr width="80%">
 
00h,C0h: Laser weapons
 
00h,C0h: Laser weapons
Line 22: Line 18:
 
04h,C2h: Medikit
 
04h,C2h: Medikit
  
06h,C3h: Psi-Amp (inferred)
+
06h,C3h: Psi-Amp
  
 
08h,C4h: Heavy Plasma
 
08h,C4h: Heavy Plasma
Line 36: Line 32:
 
12h,C9h: Plasma Pistol Clip
 
12h,C9h: Plasma Pistol Clip
  
14h,CAh: Blaster Launcher (inferred)
+
14h,CAh: Blaster Launcher
  
16h,CBh: Blaster Bomb (inferred)
+
16h,CBh: Blaster Bomb
  
18h,CCh: Stun Launcher (inferred)
+
18h,CCh: Stun Launcher
  
1Ah,CDh: Stun Bomb (inferred)
+
1Ah,CDh: Stun Bomb
  
 
1Ch,CEh: Alien Grenade
 
1Ch,CEh: Alien Grenade
  
1Eh,CFh: Elerium-115 (inferred)
+
1Eh,CFh: Elerium-115
  
 
20h,D0h: Mind Probe
 
20h,D0h: Mind Probe
  
22h,D1h: UFO Power Source (inferred)
+
22h,D1h: UFO Power Source
  
 
24h,D2h: UFO Navigation
 
24h,D2h: UFO Navigation
  
26h,D3h: UFO Construction (inferred)
+
26h,D3h: UFO Construction
  
28h,D4h: Alien Food (inferred)
+
28h,D4h: Alien Food
  
2Ah,D5h: Alien Reproduction (inferred)
+
2Ah,D5h: Alien Reproduction
  
2Ch,D6h: Alien Entertainment (inferred)
+
2Ch,D6h: Alien Entertainment
  
2Eh,D7h: Alien Surgery (inferred)
+
2Eh,D7h: Alien Surgery
  
30h,D8h: Examination Room (inferred)
+
30h,D8h: Examination Room
  
 
32h,D9h: Alien Alloys
 
32h,D9h: Alien Alloys
  
34h,DAh: New Fighter (inferred)
+
34h,DAh: New Fighter
  
36h,DBh: New Fighter-Transporter (inferred)
+
36h,DBh: New Fighter-Transporter
  
38h,DCh: Ultimate Craft (inferred)
+
38h,DCh: Ultimate Craft
  
3Ah,DDh: Laser Pistol (inferred)
+
3Ah,DDh: Laser Pistol
  
3Ch,DEh: Laser Rifle (inferred)
+
3Ch,DEh: Laser Rifle
  
 
3Eh,DFh: Heavy Laser
 
3Eh,DFh: Heavy Laser
  
40h,E0h: Laser Cannon (inferred)
+
40h,E0h: Laser Cannon
  
42h,E1h: Plasma Cannon (inferred)
+
42h,E1h: Plasma Cannon
  
44h,E2h: Fusion Missile (Fusion Ball Launcher) (inferred)
+
44h,E2h: Fusion Missile (Fusion Ball Launcher)
  
46h,E3h: Laser Defense (inferred)
+
46h,E3h: Laser Defense
  
48h,E4h: Plasma Defense (inferred)
+
48h,E4h: Plasma Defense
  
4Ah,E5h: Grav Shield (inferred)
+
4Ah,E5h: Fusion Defense
  
4Ch,E6h: Mind Shield (inferred)
+
4Ch,E6h: Grav Shield
  
4Eh,E7h: Psionic Laboratory (inferred)
+
4Eh,E7h: Mind Shield
  
50h,E8h: Hyper-Wave Decoder (inferred)
+
50h,E8h: Psionic Laboratory
  
52h,E9h: Tank/Laser Cannon (inferred, not used)
+
52h,E9h: Hyper-Wave Decoder
  
54h,EAh: Plasma Hovertank (inferred, not used)
+
54h,EAh: NOT USED (Tank/Laser Cannon?)
  
56h,EBh: Launcher Hovertank (inferred, not used)
+
56h,EBh: NOT USED (Plasma Hovertank?)
  
58h,ECh: ....
+
58h,ECh: NOT USED (Launcher Hovertank?)
  
 
5Ah,EDh: Sectoid Corpse
 
5Ah,EDh: Sectoid Corpse
  
5Ch,EEh: Snakeman Corpse (inferred)
+
5Ch,EEh: Snakeman Corpse
  
5Eh,EFh: Ethereal Corpse (inferred)
+
5Eh,EFh: Ethereal Corpse
  
60h,F0h: Muton Corpse (inferred)
+
60h,F0h: Muton Corpse
  
 
62h,F1h: Floater Corpse
 
62h,F1h: Floater Corpse
  
64h,F2h: Celatid Corpse (inferred)
+
64h,F2h: Celatid Corpse
  
66h,F3h: Silacoid Corpse (inferred)
+
66h,F3h: Silacoid Corpse
  
68h,F4h: Chryssalid Corpse (inferred)
+
68h,F4h: Chryssalid Corpse
  
6Ah,F5h: Reaper Corpse (inferred)
+
6Ah,F5h: Reaper Corpse
  
6Ch,F6h: Sectopod Corpse (inferred)
+
6Ch,F6h: Sectopod Corpse
  
6Eh,F7h: Cyberdisc Corpse (inferred)
+
6Eh,F7h: Cyberdisc Corpse
  
70h,F8h: Alien Origins (inferred)
+
70h,F8h: Alien Origins
  
72h,F9h: The Martian Solution (inferred)
+
72h,F9h: The Martian Solution
  
74h,FAh: Cydonia or Bust (inferred)
+
74h,FAh: Cydonia or Bust
  
 
76h,FBh: Personal Armor
 
76h,FBh: Personal Armor
  
78h,FCh: Power Suit (inferred)
+
78h,FCh: Power Suit
  
7Ah,FDh: Flying Suit (inferred)
+
7Ah,FDh: Flying Suit
  
7Ch,FEh: Sectoid Commander (inferred)
+
7Ch,FEh: Sectoid Commander
  
7Eh,FFh: Sectoid Leader (inferred)
+
7Eh,FFh: Sectoid Leader
  
80h,100h: Sectoid Engineer (inferred)
+
80h,100h: Sectoid Engineer
  
82h,101h: Sectoid Medic (inferred)
+
82h,101h: Sectoid Medic
  
84h,102h: Sectoid Navigator (inferred)
+
84h,102h: Sectoid Navigator
  
86h,103h: Sectoid Soldier (inferred)
+
86h,103h: Sectoid Soldier
  
88h,104h: Snakeman Commander (inferred)
+
88h,104h: Snakeman Commander
  
8Ah,105h: Snakeman Leader (inferred)
+
8Ah,105h: Snakeman Leader
  
8Ch,106h: Snakeman Engineer (inferred)
+
8Ch,106h: Snakeman Engineer
  
8Eh,107h: Snakeman Medic (inferred)
+
8Eh,107h: Snakeman Medic
  
90h,108h: Snakeman Navigator (inferred)
+
90h,108h: Snakeman Navigator
  
92h,109h: Snakeman Soldier (inferred)
+
92h,109h: Snakeman Soldier
  
94h,10Ah: Ethereal Commander (inferred)
+
94h,10Ah: Ethereal Commander
  
96h,10Bh: Ethereal Leader (inferred)
+
96h,10Bh: Ethereal Leader
  
98h,10Ch: Ethereal Engineer (inferred, not used)
+
98h,10Ch: Ethereal Engineer (unreachable, cf. [[Ethereal]])
  
9Ah,10Dh: Ethereal Medic (inferred, not used)
+
9Ah,10Dh: Ethereal Medic (unreachable)
  
9Ch,10Eh: Ethereal Navigator (inferred, not used)
+
9Ch,10Eh: Ethereal Navigator (unreachable)
  
9Eh,10Fh: Ethereal Soldier (inferred)
+
9Eh,10Fh: Ethereal Soldier
  
A0h,110h: Muton Commander (inferred, not used)
+
A0h,110h: Muton Commander (unreachable, cf. [[Muton]])
  
A2h,111h: Muton Leader (inferred, not used)
+
A2h,111h: Muton Leader (unreachable)
  
A4h,112h: Muton Engineer (inferred)
+
A4h,112h: Muton Engineer
  
A6h,113h: Muton Medic (inferred, not used)
+
A6h,113h: Muton Medic (unreachable)
  
A8h,114h: Muton Navigator (inferred)
+
A8h,114h: Muton Navigator
  
AAh,115h: Muton Soldier (inferred)
+
AAh,115h: Muton Soldier
  
ACh,116h: Floater Commander (inferred)
+
ACh,116h: Floater Commander
  
AEh,117h: Floater Leader (inferred)
+
AEh,117h: Floater Leader
  
B0h,118h: Floater Engineer (inferred)
+
B0h,118h: Floater Engineer
  
B2h,119h: Floater Medic (inferred)
+
B2h,119h: Floater Medic
  
 
B4h,11Ah: Floater Navigator
 
B4h,11Ah: Floater Navigator
  
B6h,11Bh: Floater Soldier (inferred)
+
B6h,11Bh: Floater Soldier
  
B8h,11Ch: Celatid (inferred)
+
B8h,11Ch: Celatid Terrorist
  
BAh,11Dh: Silicoid (inferred)
+
BAh,11Dh: Silicoid Terrorist
  
BCh,11Eh: Chryssalid (inferred)
+
BCh,11Eh: Chryssalid Terrorist
  
BEh,11Fh: Reaper (inferred)
+
BEh,11Fh: Reaper Terrorist

Revision as of 14:33, 12 August 2006

(Zaimoni: This records some working notes. This should be reformatted more conventionally at some point.)

Presumed: common C enumeration of projects with RESEARCH.DAT (96 projects).

  • Each research project's scientist-days remaining is stored in a little-endian word (low-order byte first). For realistic cases, the difference between signed word and unsigned word is irrelevant. 96 words i.e. 192 bytes.
  • Then each research project's scientists allocated is stored as a byte. 96 bytes.
  • Each base thus uses 288 bytes to represent the current research project state.

A zero for scientist-days merely means that the project is not actively being researched. It may have not been started, or have been completed.

Project names are elsewhere. Offsets are solely in hexadecimal for this iteration. The first offset is for scientist-days, the second is for number of scientists allocated.

From an "ask the machine" savegame, in order, for the first base:


00h,C0h: Laser weapons

02h,C1h: Motion Detector

04h,C2h: Medikit

06h,C3h: Psi-Amp

08h,C4h: Heavy Plasma

0Ah,C5h: Heavy Plasma Clip

0Ch,C6h: Plasma Rifle

0Eh,C7h: Plasma Rifle Clip

10h,C8h: Plasma Pistol

12h,C9h: Plasma Pistol Clip

14h,CAh: Blaster Launcher

16h,CBh: Blaster Bomb

18h,CCh: Stun Launcher

1Ah,CDh: Stun Bomb

1Ch,CEh: Alien Grenade

1Eh,CFh: Elerium-115

20h,D0h: Mind Probe

22h,D1h: UFO Power Source

24h,D2h: UFO Navigation

26h,D3h: UFO Construction

28h,D4h: Alien Food

2Ah,D5h: Alien Reproduction

2Ch,D6h: Alien Entertainment

2Eh,D7h: Alien Surgery

30h,D8h: Examination Room

32h,D9h: Alien Alloys

34h,DAh: New Fighter

36h,DBh: New Fighter-Transporter

38h,DCh: Ultimate Craft

3Ah,DDh: Laser Pistol

3Ch,DEh: Laser Rifle

3Eh,DFh: Heavy Laser

40h,E0h: Laser Cannon

42h,E1h: Plasma Cannon

44h,E2h: Fusion Missile (Fusion Ball Launcher)

46h,E3h: Laser Defense

48h,E4h: Plasma Defense

4Ah,E5h: Fusion Defense

4Ch,E6h: Grav Shield

4Eh,E7h: Mind Shield

50h,E8h: Psionic Laboratory

52h,E9h: Hyper-Wave Decoder

54h,EAh: NOT USED (Tank/Laser Cannon?)

56h,EBh: NOT USED (Plasma Hovertank?)

58h,ECh: NOT USED (Launcher Hovertank?)

5Ah,EDh: Sectoid Corpse

5Ch,EEh: Snakeman Corpse

5Eh,EFh: Ethereal Corpse

60h,F0h: Muton Corpse

62h,F1h: Floater Corpse

64h,F2h: Celatid Corpse

66h,F3h: Silacoid Corpse

68h,F4h: Chryssalid Corpse

6Ah,F5h: Reaper Corpse

6Ch,F6h: Sectopod Corpse

6Eh,F7h: Cyberdisc Corpse

70h,F8h: Alien Origins

72h,F9h: The Martian Solution

74h,FAh: Cydonia or Bust

76h,FBh: Personal Armor

78h,FCh: Power Suit

7Ah,FDh: Flying Suit

7Ch,FEh: Sectoid Commander

7Eh,FFh: Sectoid Leader

80h,100h: Sectoid Engineer

82h,101h: Sectoid Medic

84h,102h: Sectoid Navigator

86h,103h: Sectoid Soldier

88h,104h: Snakeman Commander

8Ah,105h: Snakeman Leader

8Ch,106h: Snakeman Engineer

8Eh,107h: Snakeman Medic

90h,108h: Snakeman Navigator

92h,109h: Snakeman Soldier

94h,10Ah: Ethereal Commander

96h,10Bh: Ethereal Leader

98h,10Ch: Ethereal Engineer (unreachable, cf. Ethereal)

9Ah,10Dh: Ethereal Medic (unreachable)

9Ch,10Eh: Ethereal Navigator (unreachable)

9Eh,10Fh: Ethereal Soldier

A0h,110h: Muton Commander (unreachable, cf. Muton)

A2h,111h: Muton Leader (unreachable)

A4h,112h: Muton Engineer

A6h,113h: Muton Medic (unreachable)

A8h,114h: Muton Navigator

AAh,115h: Muton Soldier

ACh,116h: Floater Commander

AEh,117h: Floater Leader

B0h,118h: Floater Engineer

B2h,119h: Floater Medic

B4h,11Ah: Floater Navigator

B6h,11Bh: Floater Soldier

B8h,11Ch: Celatid Terrorist

BAh,11Dh: Silicoid Terrorist

BCh,11Eh: Chryssalid Terrorist

BEh,11Fh: Reaper Terrorist