Difference between revisions of "PROJECT.DAT"
m |
|||
Line 6: | Line 6: | ||
* Each base thus uses 288 bytes to represent the current research project state. | * Each base thus uses 288 bytes to represent the current research project state. | ||
− | A zero for scientist-days merely means that the project is not actively being researched. It may have not | + | A zero for scientist-days merely means that the project is not actively being researched. It may have been not started, or have been completed. |
Project names are elsewhere. Offsets are solely in hexadecimal for this iteration. The first offset is for scientist-days, the second is for number of scientists allocated. | Project names are elsewhere. Offsets are solely in hexadecimal for this iteration. The first offset is for scientist-days, the second is for number of scientists allocated. |
Revision as of 14:35, 12 August 2006
(Zaimoni: This records some working notes. This should be reformatted more conventionally at some point.)
Presumed: common C enumeration of projects with RESEARCH.DAT (96 projects).
- Each research project's scientist-days remaining is stored in a little-endian word (low-order byte first). For realistic cases, the difference between signed word and unsigned word is irrelevant. 96 words i.e. 192 bytes.
- Then each research project's scientists allocated is stored as a byte. 96 bytes.
- Each base thus uses 288 bytes to represent the current research project state.
A zero for scientist-days merely means that the project is not actively being researched. It may have been not started, or have been completed.
Project names are elsewhere. Offsets are solely in hexadecimal for this iteration. The first offset is for scientist-days, the second is for number of scientists allocated.
From an "ask the machine" savegame, in order, for the first base:
00h,C0h: Laser weapons
02h,C1h: Motion Detector
04h,C2h: Medikit
06h,C3h: Psi-Amp
08h,C4h: Heavy Plasma
0Ah,C5h: Heavy Plasma Clip
0Ch,C6h: Plasma Rifle
0Eh,C7h: Plasma Rifle Clip
10h,C8h: Plasma Pistol
12h,C9h: Plasma Pistol Clip
14h,CAh: Blaster Launcher
16h,CBh: Blaster Bomb
18h,CCh: Stun Launcher
1Ah,CDh: Stun Bomb
1Ch,CEh: Alien Grenade
1Eh,CFh: Elerium-115
20h,D0h: Mind Probe
22h,D1h: UFO Power Source
24h,D2h: UFO Navigation
26h,D3h: UFO Construction
28h,D4h: Alien Food
2Ah,D5h: Alien Reproduction
2Ch,D6h: Alien Entertainment
2Eh,D7h: Alien Surgery
30h,D8h: Examination Room
32h,D9h: Alien Alloys
34h,DAh: New Fighter
36h,DBh: New Fighter-Transporter
38h,DCh: Ultimate Craft
3Ah,DDh: Laser Pistol
3Ch,DEh: Laser Rifle
3Eh,DFh: Heavy Laser
40h,E0h: Laser Cannon
42h,E1h: Plasma Cannon
44h,E2h: Fusion Missile (Fusion Ball Launcher)
46h,E3h: Laser Defense
48h,E4h: Plasma Defense
4Ah,E5h: Fusion Defense
4Ch,E6h: Grav Shield
4Eh,E7h: Mind Shield
50h,E8h: Psionic Laboratory
52h,E9h: Hyper-Wave Decoder
54h,EAh: NOT USED (Tank/Laser Cannon?)
56h,EBh: NOT USED (Plasma Hovertank?)
58h,ECh: NOT USED (Launcher Hovertank?)
5Ah,EDh: Sectoid Corpse
5Ch,EEh: Snakeman Corpse
5Eh,EFh: Ethereal Corpse
60h,F0h: Muton Corpse
62h,F1h: Floater Corpse
64h,F2h: Celatid Corpse
66h,F3h: Silacoid Corpse
68h,F4h: Chryssalid Corpse
6Ah,F5h: Reaper Corpse
6Ch,F6h: Sectopod Corpse
6Eh,F7h: Cyberdisc Corpse
70h,F8h: Alien Origins
72h,F9h: The Martian Solution
74h,FAh: Cydonia or Bust
76h,FBh: Personal Armor
78h,FCh: Power Suit
7Ah,FDh: Flying Suit
7Ch,FEh: Sectoid Commander
7Eh,FFh: Sectoid Leader
80h,100h: Sectoid Engineer
82h,101h: Sectoid Medic
84h,102h: Sectoid Navigator
86h,103h: Sectoid Soldier
88h,104h: Snakeman Commander
8Ah,105h: Snakeman Leader
8Ch,106h: Snakeman Engineer
8Eh,107h: Snakeman Medic
90h,108h: Snakeman Navigator
92h,109h: Snakeman Soldier
94h,10Ah: Ethereal Commander
96h,10Bh: Ethereal Leader
98h,10Ch: Ethereal Engineer (unreachable, cf. Ethereal)
9Ah,10Dh: Ethereal Medic (unreachable)
9Ch,10Eh: Ethereal Navigator (unreachable)
9Eh,10Fh: Ethereal Soldier
A0h,110h: Muton Commander (unreachable, cf. Muton)
A2h,111h: Muton Leader (unreachable)
A4h,112h: Muton Engineer
A6h,113h: Muton Medic (unreachable)
A8h,114h: Muton Navigator
AAh,115h: Muton Soldier
ACh,116h: Floater Commander
AEh,117h: Floater Leader
B0h,118h: Floater Engineer
B2h,119h: Floater Medic
B4h,11Ah: Floater Navigator
B6h,11Bh: Floater Soldier
B8h,11Ch: Celatid Terrorist
BAh,11Dh: Silicoid Terrorist
BCh,11Eh: Chryssalid Terrorist
BEh,11Fh: Reaper Terrorist