Panic (EU2012)
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Base Location
There are many different methods to choosing your initial base location. Here are a few factors to consider:
- Money: Look at the Funding table.
- If you choose to start in the USA, you get §180 each month to start the game, in addition to the Base Funding depending on your chosen difficulty level.
- If you start in Africa, you actually get an extra 30% to Nigeria's funding and an extra 30% of the Base Funding thanks to the "All In" bonus; plus, you'll be getting an extra 30% from every other funding source as you expand satellite coverage.
- Both are worthy options.
- Bonuses: This depends on your play style and gameplan.
- If you really want "Future Combat" and "We Have Ways" early in the game, put your base in Asia because it will only take 2 satellites to get S. America vs. 4 satellites if you start in S. America and expand to Asia.
- Autopsies and interrogations don't take very long, so "We Have Ways" is probably the one clear-cut choice to not start your base, especially considering you only need 2 satellites to get it through the course of the game.
- Panic: Face it, you can't respond to all 3 Abduction missions.
- At some point, you're going to get stuck with covering a country with a satellite just to calm them down, whether it's early in the game to keep everyone happy or late in the game to prevent completing the "Doom Tracker".
- You can try to keep an extra satellite and uplink slot available for such cases, though not utilizing such a vital resource also weighs on the mind.
Examples
- Start in Asia (China) for the "Future Combat" Bonus, then spread to either N. America (Total §330 + "Air & Space") or Africa (Total §325 + "All In"); either way it's only 3 satellites.
- This is a good option if you rely on a short-list of highly perked soldiers for combat.
- The downside is you have to be careful not to waste precious resources on excessive Foundry projects that you may not use in combat very often.
Choosing a Mission
- Often you will be presented with multiple missions at the same time and asked to choose 1 (e.g., Abduction sites).
- While Panic plays a big role in your choice, so does the reward.
- The rewards generally consist of either Scientists, Engineers, Soldiers, or credits.
- Engineers are generally better than Scientists – Building things requires a minimum number of Engineers, and that number keeps going up each time you build a type of facility.
- So the third Generator needs more engineers than the second, and so on.
- Plus, you tend to get enough scientists via monthly bonuses from the Funding Council.