Difference between revisions of "Panic (Long War)"

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(Referened the council (which hase more panic info), and covert operation panic reduction.)
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{{Toc (Long War)|22}}
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Panic in Long War is a smooth scale from 0-100, not the 5-point scale as seen in EU2012. For more details, on how panic relates to council members, see [[The Council (Long War)]].
 
Panic in Long War is a smooth scale from 0-100, not the 5-point scale as seen in EU2012. For more details, on how panic relates to council members, see [[The Council (Long War)]].
  
==Mission Panic values==
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==Mission Panic Values==
 
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* [[Alien_Missions_(Long_War)#Air_Raid|Air raid]] / Bombing run: +8 (Can be reduced by damaging the UFO, escaped UFO panic *also* applies)
Air raid: +8 (Can be reduced by damaging the UFO)
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* Terror mission: +2 per civilian in country, +1 per civilian across continent (stacks, the country where the terror mission takes place is actually gaining +3 panic per dead civilian)
 
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* Terror mission failure/abort: Country suffering from terror mission leaves immediately, +20 across continent
Terror mission: +2 per civilian in country, +1 per civilian across continent (stacks, the country where the terror mission takes place is actually gaining +3 panic per dead civilian)
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* Shooting down/raiding a UFO: -2 (You would get -2 for shooting down a UFO, then another -2 for raiding it)
 
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* Escaped ufo: +2 (reduced by any damage dealt)
Terror mission failure/abort: Country suffering from terror mission leaves immediately, +20 across continent
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* Launching a satellite: -10 in country, no change across continent
 
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* Losing a satellite: +25 in country, +5 across continent
Shooting down/raiding a UFO: -2
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* Raiding an alien base: -20 in country, -5 across continent
 
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* Raiding Exalt base: -5 worldwide
Escaped ufo: +2 (reduced by any damage dealt)
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* Thwarting an abduction: -2
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* Failing an abduction: +25 in country, +20 across continent for classic and harder.
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* Council mission reward: -40
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* Alien entertainment reward: ??
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* Completing a covert operation: -20
  
Launching a satellite: -10
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Note that there is also a 50% chance of adding +15 panic to any panic causing event if there is an active and hidden EXALT cell on the same continent as the target country. For example, an ignored and successful air raid in France has a 50% chance of causing +25 panic total if there is an active and hidden EXALT cell somewhere in Europe.
 
 
Raiding an alien base: -20 in country, -5 across continent
 
 
 
Completing a covert operation: -20 in country, (-?? across continent)
 
 
 
Raiding Exalt base: -5 worldwide
 
 
 
Thwarting an abduction: -2
 
 
 
Failing an abduction: +25
 
 
 
Council mission reward: ??
 
 
 
Alien entertainment reward: ??
 
  
 
==Country Defection==
 
==Country Defection==
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At the end of the month, a country may leave the council if their panic is too high (i.e. > 95). Note that aliens can run an [[Alien_Missions_(Long_War)#Infiltration|infiltration mission]] to cause a country to leave immediately.
  
Defection threshold: >95 panic
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* Chance of defection, no sats nearby: current panic level (ie, at least 95%)
 
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* Chance of defection, one or more sat on same continent: 90%
Chance of defection, no sats nearby: 100%
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* Chance of defection, country has sat: 50%
 
 
Chance of defection, one or more sat on same continent: 90%
 
 
 
Chance of defection, country has sat: 50%
 
 
 
 
 
==Satellite Panic reduction==
 
 
 
50% chance of -5 panic if Panic>95
 
  
10% chance of -5 panic if Panic>80
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==Satellite Panic Reduction==
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Once per month, satellites can help control panic:
  
0% chance of reduction if panic<80
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* 50% chance of -5 panic if Panic > 95
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* 10% chance of -5 panic if Panic > 80
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* no reduction if panic < 80
  
 
[[Category: Long War]]
 
[[Category: Long War]]
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[[Category: Situation Room (Long War)]]

Revision as of 13:17, 26 February 2021

Panic in Long War is a smooth scale from 0-100, not the 5-point scale as seen in EU2012. For more details, on how panic relates to council members, see The Council (Long War).

Mission Panic Values

  • Air raid / Bombing run: +8 (Can be reduced by damaging the UFO, escaped UFO panic *also* applies)
  • Terror mission: +2 per civilian in country, +1 per civilian across continent (stacks, the country where the terror mission takes place is actually gaining +3 panic per dead civilian)
  • Terror mission failure/abort: Country suffering from terror mission leaves immediately, +20 across continent
  • Shooting down/raiding a UFO: -2 (You would get -2 for shooting down a UFO, then another -2 for raiding it)
  • Escaped ufo: +2 (reduced by any damage dealt)
  • Launching a satellite: -10 in country, no change across continent
  • Losing a satellite: +25 in country, +5 across continent
  • Raiding an alien base: -20 in country, -5 across continent
  • Raiding Exalt base: -5 worldwide
  • Thwarting an abduction: -2
  • Failing an abduction: +25 in country, +20 across continent for classic and harder.
  • Council mission reward: -40
  • Alien entertainment reward: ??
  • Completing a covert operation: -20

Note that there is also a 50% chance of adding +15 panic to any panic causing event if there is an active and hidden EXALT cell on the same continent as the target country. For example, an ignored and successful air raid in France has a 50% chance of causing +25 panic total if there is an active and hidden EXALT cell somewhere in Europe.

Country Defection

At the end of the month, a country may leave the council if their panic is too high (i.e. > 95). Note that aliens can run an infiltration mission to cause a country to leave immediately.

  • Chance of defection, no sats nearby: current panic level (ie, at least 95%)
  • Chance of defection, one or more sat on same continent: 90%
  • Chance of defection, country has sat: 50%

Satellite Panic Reduction

Once per month, satellites can help control panic:

  • 50% chance of -5 panic if Panic > 95
  • 10% chance of -5 panic if Panic > 80
  • no reduction if panic < 80