Difference between revisions of "Panic (Long War)"

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==Mission Panic Values==
 
==Mission Panic Values==
* [[Alien_Missions_(Long_War)#Air_Raid|Air raid]] / Bombing run: +8 (Can be reduced by damaging the UFO, escaped UFO panic *also* applies)
+
* [[Alien_Missions_(Long_War)#Bomb|Bombing campaign]]: +8 (reduced in direct proportion to damage dealt to the UFO, untouched UFO panic *also* applies)
* Terror mission: +2 per civilian in country, +1 per civilian across continent (stacks, the country where the terror mission takes place is actually gaining +3 panic per dead civilian)
+
* Terror mission: +3 per killed civilian in country, +1 per killed civilian across continent
* Terror mission failure/abort: Country suffering from terror mission leaves immediately, +20 across continent
+
* [[Missions (Long War)#Terror Site|Terror mission]] failed/aborted/ignored: Country suffering from terror mission leaves immediately, +20 across continent
* Shooting down/raiding a UFO: -2 (You would get -2 for shooting down a UFO, then another -2 for raiding it)
+
* Shooting down/raiding a UFO: -2 in country (You get -2 for shooting down a UFO, then another -2 for raiding it)
* Escaped ufo: +2 (reduced by any damage dealt)
+
* UFO Escapes Untouched: +2 in country (reduced to 0 by dealing damage or raiding it if it lands)
* Launching a satellite: -10 in country, no change across continent
+
* Launching a Satellite: -10 in country, no change across continent
* Losing a satellite: +25 in country, +5 across continent
+
* Losing a Satellite: +25 in country, +5 across continent
* Raiding an alien base: -20 in country, -5 across continent
+
* [[Missions (Long War)#Alien Base Assault|Raiding an Alien base]]: -20 in country, -5 across continent
* Raiding Exalt base: -5 worldwide
+
* [[Missions (Long War)#EXALT Base Assault|Raiding Exalt base]]: -5 worldwide
* Thwarting an abduction: -2
+
* Thwarting an [[Missions (Long War)#Abduction|Abduction]]: -2
* Failing an abduction: +25 in country, +20 across continent for classic and harder.
+
* Failing an [[Missions (Long War)#Abduction|Abduction]]: +25 in country, +20 across continent for classic and harder.
* Council mission "Bomb Disposal" reward: -40
+
* [[Missions (Long War)#Bomb Disposal|Bomb Disposal]] Council mission reward: -40
* Other council mission reward:  ??
+
* Other council mission rewards:  ??
* Alien entertainment reward: ??
+
* Alien Entertainment Requests: ??
* Completing a covert operation: -20
+
* Sectoid Commander Requests: ??
 +
* Completing a covert operation: -20 in country
  
 
Note that there is also a 50% chance of adding +15 panic to any panic causing event if there is an active and hidden EXALT cell on the same continent as the target country. For example, an ignored and successful air raid in France has a 50% chance of causing +25 panic total if there is an active and hidden EXALT cell somewhere in Europe.
 
Note that there is also a 50% chance of adding +15 panic to any panic causing event if there is an active and hidden EXALT cell on the same continent as the target country. For example, an ignored and successful air raid in France has a 50% chance of causing +25 panic total if there is an active and hidden EXALT cell somewhere in Europe.

Revision as of 04:42, 7 November 2021

Panic in Long War is a smooth scale from 0-100, not the 5-point scale as seen in EU2012. For more details, on how panic relates to council members, see The Council (Long War).

Mission Panic Values

  • Bombing campaign: +8 (reduced in direct proportion to damage dealt to the UFO, untouched UFO panic *also* applies)
  • Terror mission: +3 per killed civilian in country, +1 per killed civilian across continent
  • Terror mission failed/aborted/ignored: Country suffering from terror mission leaves immediately, +20 across continent
  • Shooting down/raiding a UFO: -2 in country (You get -2 for shooting down a UFO, then another -2 for raiding it)
  • UFO Escapes Untouched: +2 in country (reduced to 0 by dealing damage or raiding it if it lands)
  • Launching a Satellite: -10 in country, no change across continent
  • Losing a Satellite: +25 in country, +5 across continent
  • Raiding an Alien base: -20 in country, -5 across continent
  • Raiding Exalt base: -5 worldwide
  • Thwarting an Abduction: -2
  • Failing an Abduction: +25 in country, +20 across continent for classic and harder.
  • Bomb Disposal Council mission reward: -40
  • Other council mission rewards: ??
  • Alien Entertainment Requests: ??
  • Sectoid Commander Requests: ??
  • Completing a covert operation: -20 in country

Note that there is also a 50% chance of adding +15 panic to any panic causing event if there is an active and hidden EXALT cell on the same continent as the target country. For example, an ignored and successful air raid in France has a 50% chance of causing +25 panic total if there is an active and hidden EXALT cell somewhere in Europe.

Country Defection

At the end of the month, a country may leave the council if their panic is too high (i.e. > 95). Note that aliens can run an infiltration mission to cause a country to leave immediately.

  • Chance of defection, no sats nearby: current panic level (ie, at least 95%)
  • Chance of defection, one or more sat on same continent: 90%
  • Chance of defection, country has sat: 50%

Satellite Panic Reduction

Once per month, satellites can help control panic:

  • 50% chance of -5 panic if Panic > 95
  • 10% chance of -5 panic if Panic > 80
  • no reduction if panic < 80