Difference between revisions of "Panic (Long War)"
(19 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Toc (Long War)|22}} |
||
− | ==Mission Panic values== |
||
+ | Panic in Long War is a smooth scale from 0-100, not the 5-point scale as seen in EU2012. For more details, on how panic relates to council members, see [[The Council (Long War)]]. |
||
− | Air raid: +8 (Can be reduced by damaging the UFO) |
||
+ | ==Changes in Panic== |
||
− | Terror mission: +2 per civilian in country, +1 per civilian in home country (stacks, the country where the terror mission takes place is actually gaining +3 panic per dead civilian) |
||
+ | '''Geoscape''' |
||
− | Terror mission failure\abort: +20 across continent |
||
+ | * UFO Escapes Untouched: +2 in country (reduced to 0 by dealing damage or raiding it if it lands) |
||
+ | * [[Alien_Missions_(Long_War)#Bomb|Bombing campaign]]: +8 (reduced in direct proportion to damage dealt to the UFO, untouched UFO panic *also* applies) |
||
+ | * Shooting down/raiding a UFO: -2 in country (You get -2 for shooting down a UFO, then another -2 for raiding it) |
||
⚫ | |||
+ | * Losing a Satellite: +25 in country, +5 across continent |
||
+ | * Alien Entertainment Requests: -20 in requesting country |
||
+ | * Sectoid Commander Requests: -20 in requesting country |
||
+ | '''Missions''' |
||
− | Shooting down/raiding a UFO: -2 |
||
+ | * [[Missions (Long War)#Terror Site|Terror mission]]: +3 per killed civilian in country, +1 per killed civilian across continent |
||
+ | * [[Missions (Long War)#Terror Site|Terror mission]] failed/aborted/ignored: Country suffering from terror mission leaves XCOM project, +20 across continent |
||
+ | * Thwarting an [[Missions (Long War)#Abduction|Abduction]]: -2 in country |
||
+ | * Failing an [[Missions (Long War)#Abduction|Abduction]]: +25 in country, +20 across continent for classic and harder. |
||
+ | * [[Missions (Long War)#Alien Base Assault|Raiding an Alien base]]: -20 in country, -5 across continent |
||
+ | * [[Missions (Long War)#EXALT Base Assault|Raiding the EXALT base]]: -5 worldwide |
||
+ | * Complete a [[Council Missions (Long War)#Bomb Disposal|Bomb Disposal]] Council mission: -40 in country |
||
+ | * Fail a [[Council Missions (Long War)#Bomb Disposal|Bomb Disposal]] Council mission: +40 in country |
||
+ | * Other [[Council Missions (Long War)|council mission]] rewards: -0 to -60 to country (varies by mission) |
||
+ | * Fail a [[Council Missions (Long War)|council mission]]: +0 to +40 to country (varies by mission) |
||
+ | * Completing a [[Missions (Long War)#EXALT Missions|covert operation]]: -20 in country |
||
+ | Note that there is also a 50% chance of adding +15 panic to any panic causing event if there is an active and hidden EXALT cell on the same continent as the target country. For example, an ignored and successful air raid in France has a 50% chance of causing +25 panic total if there is an active and hidden EXALT cell somewhere in Europe. |
||
− | Escaped ufo: +2 (reduced by any damage dealt) |
||
− | |||
− | Launching a satellite: -10 |
||
− | |||
⚫ | |||
− | |||
− | Raiding Exalt base: -5 worldwide |
||
− | |||
− | Thwarting an abduction: -2 |
||
− | |||
− | Failing an abduction: +25 |
||
− | |||
− | Council mission reward: ?? |
||
− | |||
− | Alien entertainment reward: ?? |
||
==Country Defection== |
==Country Defection== |
||
+ | At the end of the month, a country may leave the council if their panic is too high (i.e. > 95). Note that aliens can run an [[Alien_Missions_(Long_War)#Infiltration|infiltration mission]] to cause a country to leave immediately. |
||
+ | * Chance of defection, no sats nearby: current panic level (ie, at least 95%) |
||
− | Defection threshold: >95 panic |
||
⚫ | |||
− | |||
− | Chance of defection, |
+ | * Chance of defection, country has sat: 50% |
− | |||
⚫ | |||
− | |||
− | Chance of defection, country has sat: 50% |
||
− | |||
− | |||
⚫ | |||
− | |||
⚫ | |||
⚫ | |||
− | 10% chance of -5 panic if Panic>80 |
||
+ | Once per month, satellites can help control panic: |
||
− | + | * 50% chance of -5 panic if Panic > 95 |
|
⚫ | |||
+ | * no reduction if panic < 80 |
||
[[Category: Long War]] |
[[Category: Long War]] |
||
+ | [[Category: Situation Room (Long War)]] |
Latest revision as of 07:48, 3 December 2021
Panic in Long War is a smooth scale from 0-100, not the 5-point scale as seen in EU2012. For more details, on how panic relates to council members, see The Council (Long War).
Changes in Panic
Geoscape
- UFO Escapes Untouched: +2 in country (reduced to 0 by dealing damage or raiding it if it lands)
- Bombing campaign: +8 (reduced in direct proportion to damage dealt to the UFO, untouched UFO panic *also* applies)
- Shooting down/raiding a UFO: -2 in country (You get -2 for shooting down a UFO, then another -2 for raiding it)
- Launching a Satellite: -10 in country, no change across continent
- Losing a Satellite: +25 in country, +5 across continent
- Alien Entertainment Requests: -20 in requesting country
- Sectoid Commander Requests: -20 in requesting country
Missions
- Terror mission: +3 per killed civilian in country, +1 per killed civilian across continent
- Terror mission failed/aborted/ignored: Country suffering from terror mission leaves XCOM project, +20 across continent
- Thwarting an Abduction: -2 in country
- Failing an Abduction: +25 in country, +20 across continent for classic and harder.
- Raiding an Alien base: -20 in country, -5 across continent
- Raiding the EXALT base: -5 worldwide
- Complete a Bomb Disposal Council mission: -40 in country
- Fail a Bomb Disposal Council mission: +40 in country
- Other council mission rewards: -0 to -60 to country (varies by mission)
- Fail a council mission: +0 to +40 to country (varies by mission)
- Completing a covert operation: -20 in country
Note that there is also a 50% chance of adding +15 panic to any panic causing event if there is an active and hidden EXALT cell on the same continent as the target country. For example, an ignored and successful air raid in France has a 50% chance of causing +25 panic total if there is an active and hidden EXALT cell somewhere in Europe.
Country Defection
At the end of the month, a country may leave the council if their panic is too high (i.e. > 95). Note that aliens can run an infiltration mission to cause a country to leave immediately.
- Chance of defection, no sats nearby: current panic level (ie, at least 95%)
- Chance of defection, one or more sat on same continent: 90%
- Chance of defection, country has sat: 50%
Satellite Panic Reduction
Once per month, satellites can help control panic:
- 50% chance of -5 panic if Panic > 95
- 10% chance of -5 panic if Panic > 80
- no reduction if panic < 80