Difference between revisions of "Panic (Long War)"

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<div style="float:right">{{Header (Long War)}}__TOC__</div>
 
  
 
Panic in Long War is a smooth scale from 0-100, not the 5-point scale as seen in EU2012. For more details, on how panic relates to council members, see [[The Council (Long War)]].
 
Panic in Long War is a smooth scale from 0-100, not the 5-point scale as seen in EU2012. For more details, on how panic relates to council members, see [[The Council (Long War)]].
  
==Mission Panic values==
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==Changes in Panic==
  
* [[Alien_Missions_(Long_War)#Air_Raid|Air raid]] / Bombing run: +8 (Can be reduced by damaging the UFO, escaped UFO panic *also* applies)
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'''Geoscape'''
* Terror mission: +2 per civilian in country, +1 per civilian across continent (stacks, the country where the terror mission takes place is actually gaining +3 panic per dead civilian)
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* UFO Escapes Untouched: +2 in country (reduced to 0 by dealing damage or raiding it if it lands)
* Terror mission failure/abort: Country suffering from terror mission leaves immediately, +20 across continent
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* [[Alien_Missions_(Long_War)#Bomb|Bombing campaign]]: +8 (reduced in direct proportion to damage dealt to the UFO, untouched UFO panic *also* applies)
* Shooting down/raiding a UFO: -2
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* Shooting down/raiding a UFO: -2 in country (You get -2 for shooting down a UFO, then another -2 for raiding it)
* Escaped ufo: +2 (reduced by any damage dealt)
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* Launching a Satellite: -10 in country, no change across continent
* Launching a satellite: -10 in country, no change across continent
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* Losing a Satellite: +25 in country, +5 across continent
* Losing a satellite: +25 in country, +5 across continent
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* Alien Entertainment Requests: -20 in requesting country
* Raiding an alien base: -20 in country, -5 across continent
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* Sectoid Commander Requests: -20 in requesting country
* Raiding Exalt base: -5 worldwide
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* Thwarting an abduction: -2
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'''Missions'''
* Failing an abduction: +25 in country, +20 across continent for classic and harder.
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* [[Missions (Long War)#Terror Site|Terror mission]]: +3 per killed civilian in country, +1 per killed civilian across continent
* Council mission reward: ??
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* [[Missions (Long War)#Terror Site|Terror mission]] failed/aborted/ignored: Country suffering from terror mission leaves XCOM project, +20 across continent
* Alien entertainment reward: ??
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* Thwarting an [[Missions (Long War)#Abduction|Abduction]]: -2 in country
* Completing a covert operation: -20
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* Failing an [[Missions (Long War)#Abduction|Abduction]]: +25 in country, +20 across continent for classic and harder.
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* [[Missions (Long War)#Alien Base Assault|Raiding an Alien base]]: -20 in country, -5 across continent
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* [[Missions (Long War)#EXALT Base Assault|Raiding the EXALT base]]: -5 worldwide
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* Complete a [[Council Missions (Long War)#Bomb Disposal|Bomb Disposal]] Council mission: -40 in country
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* Fail a [[Council Missions (Long War)#Bomb Disposal|Bomb Disposal]] Council mission: +40 in country
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* Other [[Council Missions (Long War)|council mission]] rewards: -0 to -60 to country (varies by mission)
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* Fail a [[Council Missions (Long War)|council mission]]: +0 to +40 to country (varies by mission)
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* Completing a [[Missions (Long War)#EXALT Missions|covert operation]]: -20 in country
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Note that there is also a 50% chance of adding +15 panic to any panic causing event if there is an active and hidden EXALT cell on the same continent as the target country. For example, an ignored and successful air raid in France has a 50% chance of causing +25 panic total if there is an active and hidden EXALT cell somewhere in Europe.
  
 
==Country Defection==
 
==Country Defection==
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At the end of the month, a country may leave the council if their panic is too high (i.e. > 95). Note that aliens can run an [[Alien_Missions_(Long_War)#Infiltration|infiltration mission]] to cause a country to leave immediately.
  
At the end of the month, a country may leave the council if their panic is too high. Note that aliens can run an [[Alien_Missions_(Long_War)#Infiltration|infiltration mission]] to cause a country to leave immediately.
 
 
* Defection threshold: >95 panic
 
 
* Chance of defection, no sats nearby: current panic level (ie, at least 95%)
 
* Chance of defection, no sats nearby: current panic level (ie, at least 95%)
 
* Chance of defection, one or more sat on same continent: 90%
 
* Chance of defection, one or more sat on same continent: 90%
 
* Chance of defection, country has sat: 50%
 
* Chance of defection, country has sat: 50%
  
==Satellite Panic reduction==
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==Satellite Panic Reduction==
 
 
 
Once per month, satellites can help control panic:
 
Once per month, satellites can help control panic:
  
* 50% chance of -5 panic if Panic>95
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* 50% chance of -5 panic if Panic > 95
* 10% chance of -5 panic if Panic>80
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* 10% chance of -5 panic if Panic > 80
* 0% chance of reduction if panic<80
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* no reduction if panic < 80
  
 
[[Category: Long War]]
 
[[Category: Long War]]
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[[Category: Situation Room (Long War)]]

Latest revision as of 06:48, 3 December 2021

Panic in Long War is a smooth scale from 0-100, not the 5-point scale as seen in EU2012. For more details, on how panic relates to council members, see The Council (Long War).

Changes in Panic

Geoscape

  • UFO Escapes Untouched: +2 in country (reduced to 0 by dealing damage or raiding it if it lands)
  • Bombing campaign: +8 (reduced in direct proportion to damage dealt to the UFO, untouched UFO panic *also* applies)
  • Shooting down/raiding a UFO: -2 in country (You get -2 for shooting down a UFO, then another -2 for raiding it)
  • Launching a Satellite: -10 in country, no change across continent
  • Losing a Satellite: +25 in country, +5 across continent
  • Alien Entertainment Requests: -20 in requesting country
  • Sectoid Commander Requests: -20 in requesting country

Missions

Note that there is also a 50% chance of adding +15 panic to any panic causing event if there is an active and hidden EXALT cell on the same continent as the target country. For example, an ignored and successful air raid in France has a 50% chance of causing +25 panic total if there is an active and hidden EXALT cell somewhere in Europe.

Country Defection

At the end of the month, a country may leave the council if their panic is too high (i.e. > 95). Note that aliens can run an infiltration mission to cause a country to leave immediately.

  • Chance of defection, no sats nearby: current panic level (ie, at least 95%)
  • Chance of defection, one or more sat on same continent: 90%
  • Chance of defection, country has sat: 50%

Satellite Panic Reduction

Once per month, satellites can help control panic:

  • 50% chance of -5 panic if Panic > 95
  • 10% chance of -5 panic if Panic > 80
  • no reduction if panic < 80