Difference between revisions of "Panic (Long War)"

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m (Redirected page to Strategy (Long War)#Panic)
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#redirect [[Strategy (Long War)#Panic]]
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=Mission Panic values=
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Air raid: +8 (Can be reduced by damaging the UFO)
 +
 
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Terror mission: +2 per civilian in country, +1 per civilian in home country (stacks, the country where the terror mission takes place is actually gaining +3 panic per dead civilian)
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Terror mission failure\abort: +20 across continent
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Shooting down/raiding a UFO: -2
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Escaped ufo: +2 (reduced by any damage dealt)
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Launching a satellite: -10
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Raiding an alien base: -20 in country, -5 across continent
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Raiding Exalt base: -5 worldwide
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Thwarting an abduction: -2
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Failing an abduction: +25
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=Country Defection=
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Defection threshold: >95 panic
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Chance of defection, no sats nearby: 100%
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Chance of defection, one or more sat on same continent: 90%
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Chance of defection, country has sat: 50%
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=Satellite Panic reduction=
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50% chance of -5 panic if Panic>95
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10% chance of -5 panic if Panic>80
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0% chance of reduction if panic<80
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[[Category: Long War]]

Revision as of 23:59, 30 October 2014

Mission Panic values

Air raid: +8 (Can be reduced by damaging the UFO)

Terror mission: +2 per civilian in country, +1 per civilian in home country (stacks, the country where the terror mission takes place is actually gaining +3 panic per dead civilian)

Terror mission failure\abort: +20 across continent

Shooting down/raiding a UFO: -2

Escaped ufo: +2 (reduced by any damage dealt)

Launching a satellite: -10

Raiding an alien base: -20 in country, -5 across continent

Raiding Exalt base: -5 worldwide

Thwarting an abduction: -2

Failing an abduction: +25


Country Defection

Defection threshold: >95 panic

Chance of defection, no sats nearby: 100%

Chance of defection, one or more sat on same continent: 90%

Chance of defection, country has sat: 50%


Satellite Panic reduction

50% chance of -5 panic if Panic>95

10% chance of -5 panic if Panic>80

0% chance of reduction if panic<80