Difference between revisions of "Panic (Long War)"
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(Referened the council (which hase more panic info), and covert operation panic reduction.) |
(Added links to Alien missions, added LW checkoutdated template and header, tidied up lists and included missing values.) |
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+ | <div style="float:right">{{Header (Long War)}}__TOC__</div> |
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Panic in Long War is a smooth scale from 0-100, not the 5-point scale as seen in EU2012. For more details, on how panic relates to council members, see [[The Council (Long War)]]. |
Panic in Long War is a smooth scale from 0-100, not the 5-point scale as seen in EU2012. For more details, on how panic relates to council members, see [[The Council (Long War)]]. |
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==Mission Panic values== |
==Mission Panic values== |
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− | Air raid: +8 (Can be reduced by damaging the UFO) |
+ | * [[Alien_Missions_(Long_War)#Air_Raid|Air raid]] / Bombing run: +8 (Can be reduced by damaging the UFO, escaped UFO panic *also* applies) |
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+ | * Raiding an alien base: -20 in country, -5 across continent |
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+ | * Failing an abduction: +25 in country, +20 across continent for classic and harder. |
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− | Launching a satellite: -10 |
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+ | * Completing a covert operation: ?? |
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− | Failing an abduction: +25 |
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==Country Defection== |
==Country Defection== |
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+ | At the end of the month, a country may leave the council if their panic is too high. Note that aliens can run an [[Alien_Missions_(Long_War)#Infiltration|infiltration mission]] to cause a country to leave immediately. |
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− | Chance of defection, country has sat: 50% |
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+ | * Chance of defection, no sats nearby: current panic level (ie, at least 95%) |
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==Satellite Panic reduction== |
==Satellite Panic reduction== |
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+ | Once per month, satellites can help control panic: |
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− | + | * 50% chance of -5 panic if Panic>95 |
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[[Category: Long War]] |
[[Category: Long War]] |
Revision as of 00:33, 8 January 2015
This page may be outdated. It is up-to-date for version b14. The latest version is 1.0. |
Panic in Long War is a smooth scale from 0-100, not the 5-point scale as seen in EU2012. For more details, on how panic relates to council members, see The Council (Long War).
Mission Panic values
- Air raid / Bombing run: +8 (Can be reduced by damaging the UFO, escaped UFO panic *also* applies)
- Terror mission: +2 per civilian in country, +1 per civilian across continent (stacks, the country where the terror mission takes place is actually gaining +3 panic per dead civilian)
- Terror mission failure/abort: Country suffering from terror mission leaves immediately, +20 across continent
- Shooting down/raiding a UFO: -2
- Escaped ufo: +2 (reduced by any damage dealt)
- Launching a satellite: -10 in country, no change across continent
- Losing a satellite: +25 in country, +5 across contient
- Raiding an alien base: -20 in country, -5 across continent
- Raiding Exalt base: -5 worldwide
- Thwarting an abduction: -2
- Failing an abduction: +25 in country, +20 across continent for classic and harder.
- Council mission reward: ??
- Alien entertainment reward: ??
- Completing a covert operation: ??
Country Defection
At the end of the month, a country may leave the council if their panic is too high. Note that aliens can run an infiltration mission to cause a country to leave immediately.
- Defection threshold: >95 panic
- Chance of defection, no sats nearby: current panic level (ie, at least 95%)
- Chance of defection, one or more sat on same continent: 90%
- Chance of defection, country has sat: 50%
Satellite Panic reduction
Once per month, satellites can help control panic:
- 50% chance of -5 panic if Panic>95
- 10% chance of -5 panic if Panic>80
- 0% chance of reduction if panic<80