Difference between revisions of "Panic (Long War)"

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The two main sources of panic in the Long War are Terror Missions, where an excellent mission only ''minimizes'' the Panic raise that ''will'' occur, and public UFO sightings in uncovered countries.
 
The two main sources of panic in the Long War are Terror Missions, where an excellent mission only ''minimizes'' the Panic raise that ''will'' occur, and public UFO sightings in uncovered countries.
  
For satellite coverage, since Uplink and Nexus capacity has been halved, you'll need more to fully cover all Council nations. The ideal satellite facility configuration is now a 2x3 block, with 4 Uplinks and 2 Nexi; this will allow you to cover 15 countries, which is all you really need since one country will defect in the first month (though you can liberate it). Still, coverage as soon as possible is ideal, so at least you can manage any smaller craft that come into covered airspace and temper down panic. Even if you can't shoot down the larger UFOs, even intercepting them will reduce the panic increase{{Verify}}. But try to keep some extra satellites in reserve, for when the inevitable Battleship comes for your satellites.
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For satellite coverage, since Uplink and Nexus capacity has been halved, you'll need more to fully cover all Council nations. The ideal satellite facility configuration is now a 2x3 block, with 4 Uplinks and 2 Nexi; this will allow you to cover 15 countries, which is all you really need since one country will defect in the first month (though you can liberate it). Still, coverage as soon as possible is ideal, so at least you can manage any smaller craft that come into covered airspace and temper down panic. Even if you can't shoot down the larger UFOs, even intercepting them will reduce the panic increase. But try to keep some extra satellites in reserve, for when the inevitable Battleship comes for your satellites.
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Eventually, a UFO will come for your satellites, indicated by the same flashing purple signature a satellite hunting UFO has in vanilla. If the UFO is a bit big for your air force, it can still be worth intercepting it. A UFO has a percentage chance of destroying your satellite that decreases as it is damaged, down to 0% if the UFO is reduced to 50% HP. It might not be worth putting your entire air force in the repair bay for a month to save one satellite, but any damage you can put on a satellite hunting UFO might make the difference.

Revision as of 12:17, 20 June 2014

The two main sources of panic in the Long War are Terror Missions, where an excellent mission only minimizes the Panic raise that will occur, and public UFO sightings in uncovered countries.

For satellite coverage, since Uplink and Nexus capacity has been halved, you'll need more to fully cover all Council nations. The ideal satellite facility configuration is now a 2x3 block, with 4 Uplinks and 2 Nexi; this will allow you to cover 15 countries, which is all you really need since one country will defect in the first month (though you can liberate it). Still, coverage as soon as possible is ideal, so at least you can manage any smaller craft that come into covered airspace and temper down panic. Even if you can't shoot down the larger UFOs, even intercepting them will reduce the panic increase. But try to keep some extra satellites in reserve, for when the inevitable Battleship comes for your satellites.

Eventually, a UFO will come for your satellites, indicated by the same flashing purple signature a satellite hunting UFO has in vanilla. If the UFO is a bit big for your air force, it can still be worth intercepting it. A UFO has a percentage chance of destroying your satellite that decreases as it is damaged, down to 0% if the UFO is reduced to 50% HP. It might not be worth putting your entire air force in the repair bay for a month to save one satellite, but any damage you can put on a satellite hunting UFO might make the difference.