Difference between revisions of "Panic (Long War)"

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=Mission Panic values=
+
==Mission Panic values==
  
 
Air raid: +8 (Can be reduced by damaging the UFO)
 
Air raid: +8 (Can be reduced by damaging the UFO)
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=Country Defection=
+
==Country Defection==
  
 
Defection threshold: >95 panic
 
Defection threshold: >95 panic
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=Satellite Panic reduction=
+
==Satellite Panic reduction==
  
 
50% chance of -5 panic if Panic>95
 
50% chance of -5 panic if Panic>95

Revision as of 00:00, 31 October 2014

Mission Panic values

Air raid: +8 (Can be reduced by damaging the UFO)

Terror mission: +2 per civilian in country, +1 per civilian in home country (stacks, the country where the terror mission takes place is actually gaining +3 panic per dead civilian)

Terror mission failure\abort: +20 across continent

Shooting down/raiding a UFO: -2

Escaped ufo: +2 (reduced by any damage dealt)

Launching a satellite: -10

Raiding an alien base: -20 in country, -5 across continent

Raiding Exalt base: -5 worldwide

Thwarting an abduction: -2

Failing an abduction: +25


Country Defection

Defection threshold: >95 panic

Chance of defection, no sats nearby: 100%

Chance of defection, one or more sat on same continent: 90%

Chance of defection, country has sat: 50%


Satellite Panic reduction

50% chance of -5 panic if Panic>95

10% chance of -5 panic if Panic>80

0% chance of reduction if panic<80