Difference between revisions of "Panic (Long War)"
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+ | =Mission Panic values= |
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− | #redirect [[Strategy (Long War)#Panic]] |
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+ | Air raid: +8 (Can be reduced by damaging the UFO) |
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+ | Terror mission: +2 per civilian in country, +1 per civilian in home country (stacks, the country where the terror mission takes place is actually gaining +3 panic per dead civilian) |
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+ | Terror mission failure\abort: +20 across continent |
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+ | Shooting down/raiding a UFO: -2 |
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+ | Escaped ufo: +2 (reduced by any damage dealt) |
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+ | Launching a satellite: -10 |
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+ | Raiding an alien base: -20 in country, -5 across continent |
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+ | Raiding Exalt base: -5 worldwide |
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+ | Thwarting an abduction: -2 |
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+ | Failing an abduction: +25 |
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+ | =Country Defection= |
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+ | Defection threshold: >95 panic |
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+ | Chance of defection, no sats nearby: 100% |
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+ | Chance of defection, one or more sat on same continent: 90% |
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+ | Chance of defection, country has sat: 50% |
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+ | =Satellite Panic reduction= |
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+ | 50% chance of -5 panic if Panic>95 |
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+ | 10% chance of -5 panic if Panic>80 |
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+ | 0% chance of reduction if panic<80 |
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+ | [[Category: Long War]] |
Revision as of 00:59, 31 October 2014
Mission Panic values
Air raid: +8 (Can be reduced by damaging the UFO)
Terror mission: +2 per civilian in country, +1 per civilian in home country (stacks, the country where the terror mission takes place is actually gaining +3 panic per dead civilian)
Terror mission failure\abort: +20 across continent
Shooting down/raiding a UFO: -2
Escaped ufo: +2 (reduced by any damage dealt)
Launching a satellite: -10
Raiding an alien base: -20 in country, -5 across continent
Raiding Exalt base: -5 worldwide
Thwarting an abduction: -2
Failing an abduction: +25
Country Defection
Defection threshold: >95 panic
Chance of defection, no sats nearby: 100%
Chance of defection, one or more sat on same continent: 90%
Chance of defection, country has sat: 50%
Satellite Panic reduction
50% chance of -5 panic if Panic>95
10% chance of -5 panic if Panic>80
0% chance of reduction if panic<80