Difference between revisions of "Panic (Long War)"

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(Replaced content with "See Continent Panic Category: Long War")
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==Mission Panic values==
+
See [[Continent Panic (Long War)|Continent Panic]]
  
Air raid: +8 (Can be reduced by damaging the UFO)
 
  
Terror mission: +2 per civilian in country, +1 per civilian in home country (stacks, the country where the terror mission takes place is actually gaining +3 panic per dead civilian)
 
 
Terror mission failure\abort: +20 across continent
 
 
Shooting down/raiding a UFO: -2
 
 
Escaped ufo: +2 (reduced by any damage dealt)
 
 
Launching a satellite: -10
 
 
Raiding an alien base: -20 in country, -5 across continent
 
 
Raiding Exalt base: -5 worldwide
 
 
Thwarting an abduction: -2
 
 
Failing an abduction: +25
 
 
Council mission reward: ??
 
 
Alien entertainment reward: ??
 
 
==Country Defection==
 
 
Defection threshold: >95 panic
 
 
Chance of defection, no sats nearby: 100%
 
 
Chance of defection, one or more sat on same continent: 90%
 
 
Chance of defection, country has sat: 50%
 
 
 
==Satellite Panic reduction==
 
 
50% chance of -5 panic if Panic>95
 
 
10% chance of -5 panic if Panic>80
 
 
0% chance of reduction if panic<80
 
  
 
[[Category: Long War]]
 
[[Category: Long War]]

Revision as of 22:39, 5 November 2014