Panic (Long War)
Panic in Long War is a smooth scale from 0-100, not the 5-point scale as seen in EU2012. For more details, on how panic relates to council members, see The Council (Long War).
Mission Panic values
Air raid: +8 (Can be reduced by damaging the UFO)
Terror mission: +2 per civilian in country, +1 per civilian across continent (stacks, the country where the terror mission takes place is actually gaining +3 panic per dead civilian)
Terror mission failure/abort: Country suffering from terror mission leaves immediately, +20 across continent
Shooting down/raiding a UFO: -2
Escaped ufo: +2 (reduced by any damage dealt)
Launching a satellite: -10
Raiding an alien base: -20 in country, -5 across continent
Completing a covert operation: -20 in country, (-?? across continent)
Raiding Exalt base: -5 worldwide
Thwarting an abduction: -2
Failing an abduction: +25
Council mission reward: ??
Alien entertainment reward: ??
Defection threshold: >95 panic
Chance of defection, no sats nearby: 100%
Chance of defection, one or more sat on same continent: 90%
Chance of defection, country has sat: 50%
Satellite Panic reduction
50% chance of -5 panic if Panic>95
10% chance of -5 panic if Panic>80
0% chance of reduction if panic<80