Paradox Movement in Partial Advantages of the Conventional arc (Rifle/AC-HE/Small Rocket), vs Laser arc(Alien Grenade/Laser Rifle/Laser Pistol and Tank/Laser Cannon)

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To further describe this relationship, I present the following terms about Laser Weapons Class vs Conventional arc (Rifle/AC-HE/Small Rocket) and describe the opposite in such as disadvantages vs Laser Weapons Class continuously.

Laser Cost Advantage: There is a single cost of use for any Laser Weapon as long as the weapon is not destroyed.
Conventional Cost Disadvantages: The Single cost of the Conventional arc described is very high per unit-distance pair in shot per shot usage/cost.



The equipment (Auto-Cannon and AC-AP at cost, and AC-HE at cost as a single soldier -- or abstracted on entire arc as a single forward Soldier at distance to succeed) vs (Laser Rifle 80% - Laser Pistol 80% - Heavy Laser 20% abstracted 1 of 14 unit usage). 


Conventional arc is in my approximation nearby but steadily standardly disadvantaged in terms of height vs Laser Weapons in this attitude(Range vs Point-shooting at hazard to X-COM person soldier). 

The advantages are thus that the single Conventional forward point-shooting soldier requires ongoing cost-in to succeed and is inaccurate but standardly similar in terms of energy usage vs destructible architecture and embankments via Range deconstruction vs Laser Range as a continuum-distance statement vs. and as X-COM opposed.


In the following scene there is depiction of the forward group of 4 soldiers differently equipped encountering 3 alien units in a group, 2 Floaters in cover-in-distance pattern and obscured : and 1 'Reaper'(this is an unusual abstraction unit)Tank/Soldier threatening the group nearby broken house as a cover mechanic.

Cover in houses Terror Mission 1 Feb 4th.PNG

As you see the covering soldier at the hallway edge is in the blast radius of a previous engagement of the 'Reaper' and it was a single use of Small Rocket that killed the alien unit, and cleared a hallway into the house and surrounding area ( in one reaction vs Laser Weapons Class advantages in splitting-"Laser Fire" in Ranges vs Obstacles and alien units).


Another mistake in design vs the type advantages of Laser Weapons, here you see that the unit in Movement Pointer(MP) has a Heavy Cannon. I introduce the idea that if you see an indistinct design you should abstract against all types it could be run with. In this situation that means:
HC-HE - High Explosive available in context range (4 max 3-by-3 stars in effect) which has a unit-distance 0 reaction-relationship in arming from aside and in-effect friendly shell misfires.
 
HC-AP - point of attack high power slug. Use as a Tank/Cannon with extra potential mobility for soldier as a movable arm. It is like a super-rifle in arm standard and damage to environment (as a relationship with speed over time units).
Because of this you need to assume that all loaded HC ammo is HC-HE as a minor disadvantage from cross firing and intermittent obstacles as a mission cover concept with no tactical depth in 'scoring' (in X-COM UFO Defense (1994)). 
Assume the difference of Conventional(Visible 2 Rifles and 1 Heavy Cannon) vs a competent distance of Laser Weapons low-standard for 3 Soldier in term-of weight (2 Laser Rifles, 2 Laser Pistols).

Imagine this alternate composition in place in 3 soldiers in screen vs 'Reaper' unit. The Cups or cans in reticle is not a problem as an obstacle for Laser Pistol or Laser Rifle, Nand the walls are Rifle(type) and Heavy Cannon evident. HE-HC Auto-cannon would cause 1-3 casualties in misfire but careful use of 3 soldiers in Laser Range at low standard would make moving vs 'Reaper' not useless but disadvantaged in most cover engagements.

Reset Reaper Defense vs 2 Floaters rear argument 4 vs 3 part 1-of-2.PNG

The Soldier further away from the 'Reaper' unit has a free shot out of structure without movement. Other 2 force-invalid Soldiers are forced overwatch on fallen back X-COM-negative arcs or cover-over-context.



Top-Down 4X(X-COM Soldiers : Conventional) vs 3O(Floaters and Reaper)
2 Menacing Floaters in obstruction and not safe range, one Reaper 2 by 2 near right-bottom.

Overhead Reset Reaper.PNG


The lead in attack is a rifle soldier that is powerful and effective vs (Floater Soldier).

Reset Reaper Defense vs 2 Floaters rear argument 4 vs 3 part 2-of-2.PNG


Unit gets countered by depth of fire and lack of tactics in the advance position, vs inadequate armor in a type vs 'Plasma War'.

Second side Reset Reaper Part 1 of 2.PNG


As X-COM Soldiers move outward of the 1-square infantry-movable open hallway, they can be initially prepared in terms of retreat after 3-4 loaded-(Rifle) shots, be them Snap Shot or Auto Shot vector grouping.

Use of 1 square X-COM walkable doorways pre Laser Rifles part 1-of-2.PNG


As the confront is a fallback-possible position to pull the moving defender into a crossing range of failing fire as a standard of retreat vs. angles in the open windows via position this (in X-COM UFO Defense (1994)).

Use of 1 square X-COM walkable doorways pre Laser Rifles part 2-of-2.PNG 


Initially destructive as as a piecemeal advantaged-benefit to covered defended positions or groups of Conventional Soldiers(X-COM), you can see it is more direct and has less overall use than you will see in Laser Ranges as an outlay of Obstacle Destruction in a per-series count of destruction as a number or abstraction of base-value integers.

Last Save of Terror Mission 1.PNG


``With lack of reasoning, point-shooting is a very negative behavior for your group and can discourage a simple-take quasi-crystal with non-regard as prepared failure vs magic.``
But you can see the Civilans will survive and mass in numbers because you have so much ground area between them and (Civilian) assumed 'waypoints' based on calculation and correctness of game logic in values. (Civilian Faction in Red)
Cover in Terror Mission 1 Feb 4th.PNG


Win and Score:

Terror Mission 1.PNG


Bought 19 Scientists: Feb 5th

Transfer Feb 5th.PNG