Particle Disturbance Sensor

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Revision as of 02:21, 3 October 2008 by Spike (talk | contribs) (→‎Additional Notes: correct slight slip, and clarification)
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Description

This new device uses a variety of sensors and advanced computer systems to detect moving enemy units in water.

How To Use

Click on the Disturbance Sensor icon on the tactical display. Select 'Use Sensor' from the menu. The Sensor shows an arrow in the centre which is the direction the aquanaut is facing [North is at the top]. The blips show units which have moved recently. Large units, or fast moving units, will produce larger blips. Static units will not show up.

To return to the Battlescape, click the right mouse button.

Stats

BIGOBS23.GIF
  • Size: 1 high x 1 wide
  • Weight: 3
  • TUs:
    • 25% per use.
  • Cost: $34,000 plus
    • Technician Hours: 220
    • Workshop Space: 4
    • Zrbite: 0
    • Aqua Plastics: 0
  • Sell Price: $45,600

(image shown is XCom1 Motion Scanner)

Comparison to UFO Mirror: Motion Scanner

This is essentially identical to the Motion Scanner. Despite the description, it functions on land as well as in water.

Additional Notes

This is the most profitable item that can be manufactured very early in the game, with minimal research. The first item researched that is more profitable to manufacture than the Sensor is usually the Gauss Cannon - the most profitable item of all. However, it takes no less than 4 months of full-time manufacture of Disturbance Sensors to repay the initial outlay on Technicians, their Workshops and the Living Quarters to house them.

See Also