Particle Disturbance Sensor

From UFOpaedia
Revision as of 04:59, 15 November 2014 by Zombie (talk | contribs) (Added damage threshold.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


Particle Disturbance Sensor
(h x w)
1 x 1 PartDistSens.png
Weight 3
D. Threshold 20
Sale Price $45,600
Action TU
Scan 25%
Cost $34,000
Technician Hours 220
Workspace 4

This new device uses a variety of sensors and advanced computer systems to detect moving enemy units in water.

This item appears in Terror from the Deep. For the UFO: Enemy Unknown equivalent, refer to the Motion Scanner.

How To Use

Click on the Disturbance Sensor icon on the tactical display. Select 'Use Sensor' from the menu. The Sensor shows an arrow in the centre which is the direction the aquanaut is facing [North is at the top]. The blips show units which have moved recently. Large units, or fast moving units, will produce larger blips. Static units will not show up.

To return to the Battlescape, click the right mouse button.


  • Size: 1 high x 1 wide
  • Weight: 3
  • TUs:
    • 25% per use.
  • Cost: $34,000 plus
    • Technician Hours: 220
    • Workshop Space: 4
    • Zrbite: 0
    • Aqua Plastics: 0
  • Sell Price: $45,600

Comparison to UFO: EUs Motion Scanner

This is essentially identical to the Motion Scanner. Despite the description, it functions on land as well as in water. It can be assumed to incorporate the components of the EU-era Motion Scanner, which by this time period are reduced in size for easy inclusion in the PDS.

What is more difficult to explain is why X-Com forces in TFTD do not have EU-era Motion Scanners available at the beginning of the game. There is no reason why EU-era Motion Scanners could not be used for land missions (Port, Shipping Lane, Island) as well as for Base Defence.

Additional Notes

This is the most profitable item that can be manufactured very early in the game, with minimal research. The first item researched that is more profitable to manufacture than the Sensor is usually the Gauss Cannon - the most profitable item of all. However, it takes no less than 4 months of full-time manufacture of Disturbance Sensors to repay the initial outlay on Technicians, their Workshops and the Living Quarters to house them.

See Also

TFTD Badge Terror From The Deep: Equipment (TFTD)
Armor Diving SuitPlastic Aqua ArmorIon ArmorMagnetic Ion Armor
Weapons Dart GunJet HarpoonGas CannonHydro-Jet CannonTorpedo LauncherThermal Tazer

Magna-Blast GrenadeParticle Disturbance GrenadeMagna-Pack Explosive
Gauss PistolGauss RifleHeavy Gauss
Sonic PistolSonic-Blasta RifleSonic CannonSonic PulserThermal Shok LauncherDisruptor Pulse Launcher
Vibro BladeThermic LanceHeavy Thermic Lance

Portable Equipment Dye GrenadeParticle Disturbance SensorMedi-KitChemical-flareM.C. DisruptorM.C. ReaderZrbite
SWS Coelacanth/G. CannonCoelacanth/Aqua JetCoelacanth/GaussDisplacer/SonicDisplacer/PWT
Data Weapon Summaries TFTD Item destruction table • SWS/Terror Unit Innate Weapons