Difference between revisions of "Pathfinder (Long War)"
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|Specialist1=[[File:MEC JET BOOT MODULE.png|32px|center]]'''Jet Boot Module'''<br/>'''' | |Specialist1=[[File:MEC JET BOOT MODULE.png|32px|center]]'''Jet Boot Module'''<br/>'''' | ||
|SpecialistE1='''' | |SpecialistE1='''' | ||
− | |LCorporal1=[[File:.png|32px|center]]''''''<br/>'''' | + | |LCorporal1=[[File:.png|32px|center]]'''Platform Stability'''<br/>'''' |
− | |LCorporal2=[[File:.png|32px|center]]''''''<br/>'''' | + | |LCorporal2=[[File:.png|32px|center]]'''Automated Threat Assessment'''<br/>'''' |
− | |LCorporal3=[[File:.png|32px|center]]''''''<br/>'''' | + | |LCorporal3=[[File:.png|32px|center]]'''Body Shield'''<br/>'''' |
|LCorporalE1='''' | |LCorporalE1='''' | ||
|LCorporalE2='''' | |LCorporalE2='''' | ||
|LCorporalE3='''' | |LCorporalE3='''' | ||
− | |Corporal1=[[File:.png|32px|center]]''''''<br/>'''' | + | |Corporal1=[[File:ASSAULT_FLUSH.png|32px|center]]'''Flush'''<br/>''Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage.'' |
− | |Corporal2=[[File:.png|32px|center]]''''''<br/>'''' | + | |Corporal2=[[File:.png|32px|center]]'''Advanced Fire Control'''<br/>'''' |
− | |Corporal3=[[File:.png|32px|center]]''''''<br/>'''' | + | |Corporal3=[[File:SNIPER_DGG.png|32px|center]]'''Damn Good Ground'''<br/>''+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying).'' |
|CorporalE1='''' | |CorporalE1='''' | ||
|CorporalE2='''' | |CorporalE2='''' | ||
|CorporalE3='''' | |CorporalE3='''' | ||
− | |Sergeant1=[[File:.png|32px|center]]''''''<br/>'''' | + | |Sergeant1=[[File:.png|32px|center]]'''Damage Control'''<br/>'''' |
− | |Sergeant2=[[File:.png|32px|center]]''''''<br/>'''' | + | |Sergeant2=[[File:SNIPER_EXECUTIONER.png|32px|center]]'''Executioner'''<br/>''+10% Aim against targets with less than 50% Health.'' |
− | |Sergeant3=[[File:.png|32px|center]]''''''<br/>'''' | + | |Sergeant3=[[File:Council_Medal_of_Honor_2_(EU2012).png|32px|center]]'''Lone Wolf'''<br/>''+10 Aim and Crit when no allies within 7 tiles.'' |
|SergeantE1='''' | |SergeantE1='''' | ||
|SergeantE2='''' | |SergeantE2='''' | ||
|SergeantE3='''' | |SergeantE3='''' | ||
− | |TechSgt1=[[File:.png|32px|center]]''''''<br/>'''' | + | |TechSgt1=[[File:HEAVY_SHREDDER.png|32px|center]]'''Shredder Ammo'''<br/>'''' |
− | |TechSgt2=[[File:.png|32px|center]]''''''<br/>'''' | + | |TechSgt2=[[File:ALIEN_CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''+1 damage with primary weapon.'' |
− | |TechSgt3=[[File:.png|32px|center]]''''''<br/>'''' | + | |TechSgt3=[[File:.png|32px|center]]'''Rapid Reaction'''<br/>'''' |
|TechSgtE1='''' | |TechSgtE1='''' | ||
|TechSgtE2='''' | |TechSgtE2='''' | ||
|TechSgtE3='''' | |TechSgtE3='''' | ||
− | |GunSgt1=[[File:.png|32px|center]]''''''<br/>'''' | + | |GunSgt1=[[File:MEC_VITAL_POINT_TARGETING.png|32px|center]]'''Vital Point Targeting'''<br/>''Additional 2 damage against any human target and any alien that has been autopsied.'' |
− | |GunSgt2=[[File:.png|32px|center]]''''''<br/>'''' | + | |GunSgt2=[[File:.png|32px|center]]'''Reactive Targeting Sensors'''<br/>'''' |
− | |GunSgt3=[[File:.png|32px|center]]''''''<br/>'''' | + | |GunSgt3=[[File:.png|32px|center]]'''Absorption Fields'''<br/>'''' |
|GunSgtE1='''' | |GunSgtE1='''' | ||
|GunSgtE2='''' | |GunSgtE2='''' | ||
|GunSgtE3='''' | |GunSgtE3='''' | ||
− | |MSgt1=[[File:.png|32px|center]]''''''<br/>'''' | + | |MSgt1=[[File:SNIPER_SQUADSIGHT.png|32px|center]]'''Squadsight'''<br/>''Allows firing at targets in any ally's sight radius, but at -30% critical chance; Does not extend overwatch outside visual range.'' |
− | |MSgt2=[[File:.png|32px|center]]''''''<br/>'''' | + | |MSgt2=[[File:SNIPER_ITZ.png|32px|center]]'''In the Zone'''<br/>''Killing a flanked or uncovered target with a primary weapon does not cost an action.'' |
− | |MSgt3=[[File:.png|32px|center]]''''''<br/>'''' | + | |MSgt3=[[File:ASSAULT_LIGHTNINGREFLEXES.png|32px|center]]'''Lightning Reflexes'''<br/>''Reduces hit chance from overwatch fire by 90% for the first shot, and 75% for subsequent shots.'' |
|MSgtE1='''' | |MSgtE1='''' | ||
|MSgtE2='''' | |MSgtE2='''' |
Revision as of 02:21, 27 June 2014
MEC variant of the Scout class. Mirroring the Scouts they're recruited from, Pathfinders are mobile and very flexible in combat. Their aim progression is surpassed only by Jaegers and Snipers and their HP progression is average. Pathfinders have a range of offensive and defensive perks, allowing them to be customized for a number of combat roles.
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 6 | 6 |
Lance Corporal | 0 | 1 | 3 | 9 |
Corporal | 1 | 2 | 4 | 13 |
Sergeant | 0 | 2 | 3 | 16 |
Tech Sergeant | 1 | 3 | 4 | 20 |
Gunnery Sergeant | 0 | 3 | 3 | 23 |
Master Sergeant | 1 | 4 | 6 | 29 |