Difference between revisions of "Pathfinder (Long War)"
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|TechSgtE3='''' |
|TechSgtE3='''' |
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|GunSgt1=[[File:MEC_VITAL_POINT_TARGETING.png|32px|center]]'''Vital Point Targeting'''<br/>''Additional 2 damage against any human target and any alien that has been autopsied.'' |
|GunSgt1=[[File:MEC_VITAL_POINT_TARGETING.png|32px|center]]'''Vital Point Targeting'''<br/>''Additional 2 damage against any human target and any alien that has been autopsied.'' |
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− | |GunSgt2=[[File:MEC_REACTIVE_TARGETING_SENSORS.png|32px|center]]'''Reactive Targeting Sensors'''<br/>'''' |
+ | |GunSgt2=[[File:MEC_REACTIVE_TARGETING_SENSORS.png|32px|center]]'''Reactive Targeting Sensors'''<br/>''Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there's enough ammo to do so.'' |
|GunSgt3=[[File:MEC_ABSORTION_FIELDS.png|32px|center]]'''Absorption Fields'''<br/>'''' |
|GunSgt3=[[File:MEC_ABSORTION_FIELDS.png|32px|center]]'''Absorption Fields'''<br/>'''' |
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|GunSgtE1='''' |
|GunSgtE1='''' |
Revision as of 21:21, 15 July 2014
MEC variant of the Scout class. Mirroring the Scouts they're recruited from, Pathfinders are mobile and very flexible in combat. Their aim progression is surpassed only by Jaegers and Snipers and their HP progression is average. Pathfinders have a range of offensive and defensive perks, allowing them to be customized for a number of combat roles.
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 6 | 6 |
Lance Corporal | 0 | 1 | 3 | 9 |
Corporal | 1 | 2 | 4 | 13 |
Sergeant | 0 | 2 | 3 | 16 |
Tech Sergeant | 1 | 3 | 4 | 20 |
Gunnery Sergeant | 0 | 3 | 3 | 23 |
Master Sergeant | 1 | 4 | 6 | 29 |