Difference between revisions of "Pathfinder (Long War)"
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|Specialist1=[[File:MEC JET BOOT MODULE.png|32px|center]]'''Jet Boot Module'''<br/>'''' | |Specialist1=[[File:MEC JET BOOT MODULE.png|32px|center]]'''Jet Boot Module'''<br/>'''' | ||
|SpecialistE1='''' | |SpecialistE1='''' | ||
− | |LCorporal1=[[File:MEC_PLATFORM_STABILITY.png|32px|center]]'''Platform Stability'''<br/>'''' | + | |LCorporal1=[[File:MEC_PLATFORM_STABILITY.png|32px|center]]'''Platform Stability'''<br/>''Any shots taken without moving have +10 Aim and +10% critical chance.'' |
|LCorporal2=[[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px|center]]'''Automated Threat Assessment'''<br/>'''' | |LCorporal2=[[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px|center]]'''Automated Threat Assessment'''<br/>'''' | ||
|LCorporal3=[[File:MEC_BODY_SHIELD.png|32px|center]]'''Body Shield'''<br/>'''' | |LCorporal3=[[File:MEC_BODY_SHIELD.png|32px|center]]'''Body Shield'''<br/>'''' |
Revision as of 15:42, 12 July 2014
MEC variant of the Scout class. Mirroring the Scouts they're recruited from, Pathfinders are mobile and very flexible in combat. Their aim progression is surpassed only by Jaegers and Snipers and their HP progression is average. Pathfinders have a range of offensive and defensive perks, allowing them to be customized for a number of combat roles.
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 6 | 6 |
Lance Corporal | 0 | 1 | 3 | 9 |
Corporal | 1 | 2 | 4 | 13 |
Sergeant | 0 | 2 | 3 | 16 |
Tech Sergeant | 1 | 3 | 4 | 20 |
Gunnery Sergeant | 0 | 3 | 3 | 23 |
Master Sergeant | 1 | 4 | 6 | 29 |