Difference between revisions of "Pathfinder (Long War)"

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|TechSgt1=[[File:HEAVY_SHREDDER.png|32px|center]]'''Shredder Ammo'''<br/>''''
 
|TechSgt1=[[File:HEAVY_SHREDDER.png|32px|center]]'''Shredder Ammo'''<br/>''''
 
|TechSgt2=[[File:ALIEN_CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''+1 damage with primary weapon.''
 
|TechSgt2=[[File:ALIEN_CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''+1 damage with primary weapon.''
|TechSgt3=[[File:.png|32px|center]]'''Rapid Reaction'''<br/>''''
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|TechSgt3=[[File:HEAVY_RAPIDREACTION.png|32px|center]]'''Rapid Reaction'''<br/>''Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.''
 
|TechSgtE1=''''
 
|TechSgtE1=''''
 
|TechSgtE2=''''
 
|TechSgtE2=''''

Revision as of 03:11, 27 June 2014

MEC variant of the Scout class. Mirroring the Scouts they're recruited from, Pathfinders are mobile and very flexible in combat. Their aim progression is surpassed only by Jaegers and Snipers and their HP progression is average. Pathfinders have a range of offensive and defensive perks, allowing them to be customized for a number of combat roles.

Abilities

Rank Ability
RANK SQUADDIE.png
Specialist
MEC JET BOOT MODULE.png
Jet Boot Module
'
'
RANK CORPORAL.png
Lance Corporal
Platform Stability
'
Automated Threat Assessment
'
Body Shield
'
' ' '
RANK SERGEANT.png
Corporal
ASSAULT FLUSH.png
Flush
Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage.
Advanced Fire Control
'
SNIPER DGG.png
Damn Good Ground
+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying).
' ' '
RANK LIEUTENANT.png
Sergeant
Damage Control
'
SNIPER EXECUTIONER.png
Executioner
+10% Aim against targets with less than 50% Health.
Council Medal of Honor 2 (EU2012).png
Lone Wolf
+10 Aim and Crit when no allies within 7 tiles.
' ' '
RANK CAPTAIN.png
Tech Sergeant
HEAVY SHREDDER.png
Shredder Ammo
'
ALIEN CANNONFIRE.png
Ranger
+1 damage with primary weapon.
HEAVY RAPIDREACTION.png
Rapid Reaction
Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.
' ' '
RANK MAJOR.png
Gunnery Sergeant
MEC VITAL POINT TARGETING.png
Vital Point Targeting
Additional 2 damage against any human target and any alien that has been autopsied.
Reactive Targeting Sensors
'
Absorption Fields
'
' ' '
RANK COLONEL.png
Master Sergeant
SNIPER SQUADSIGHT.png
Squadsight
Allows firing at targets in any ally's sight radius, but at -30% critical chance; Does not extend overwatch outside visual range.
SNIPER ITZ.png
In the Zone
Killing a flanked or uncovered target with a primary weapon does not cost an action.
ASSAULT LIGHTNINGREFLEXES.png
Lightning Reflexes
Reduces hit chance from overwatch fire by 90% for the first shot, and 75% for subsequent shots.
' ' '


Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 6 6
Lance Corporal 0 1 3 9
Corporal 1 2 4 13
Sergeant 0 2 3 16
Tech Sergeant 1 3 4 20
Gunnery Sergeant 0 3 3 23
Master Sergeant 1 4 6 29