Difference between revisions of "Pathfinder (Long War)"
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|Specialist1=[[File:MEC JET BOOT MODULE.png|32px|center]]'''Jet Boot Module'''<br/>'''' | |Specialist1=[[File:MEC JET BOOT MODULE.png|32px|center]]'''Jet Boot Module'''<br/>'''' | ||
|SpecialistE1='''' | |SpecialistE1='''' | ||
− | |LCorporal1=[[File:.png|32px|center]]'''Platform Stability'''<br/>'''' | + | |LCorporal1=[[File:MEC_PLATFORM_STABILITY.png|32px|center]]'''Platform Stability'''<br/>'''' |
− | |LCorporal2=[[File:.png|32px|center]]'''Automated Threat Assessment'''<br/>'''' | + | |LCorporal2=[[File:MEC_AUTOMATED_THREAT_ASSESSMENT.png|32px|center]]'''Automated Threat Assessment'''<br/>'''' |
− | |LCorporal3=[[File:.png|32px|center]]'''Body Shield'''<br/>'''' | + | |LCorporal3=[[File:MEC_BODY_SHIELD.png|32px|center]]'''Body Shield'''<br/>'''' |
|LCorporalE1='''' | |LCorporalE1='''' | ||
|LCorporalE2='''' | |LCorporalE2='''' | ||
|LCorporalE3='''' | |LCorporalE3='''' | ||
|Corporal1=[[File:ASSAULT_FLUSH.png|32px|center]]'''Flush'''<br/>''Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage.'' | |Corporal1=[[File:ASSAULT_FLUSH.png|32px|center]]'''Flush'''<br/>''Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage.'' | ||
− | |Corporal2=[[File:.png|32px|center]]'''Advanced Fire Control'''<br/>'''' | + | |Corporal2=[[File:MEC_ADVANCED_FIRE_CONTROL.png|32px|center]]'''Advanced Fire Control'''<br/>'''' |
|Corporal3=[[File:SNIPER_DGG.png|32px|center]]'''Damn Good Ground'''<br/>''+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying).'' | |Corporal3=[[File:SNIPER_DGG.png|32px|center]]'''Damn Good Ground'''<br/>''+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying).'' | ||
|CorporalE1='''' | |CorporalE1='''' | ||
|CorporalE2='''' | |CorporalE2='''' | ||
|CorporalE3='''' | |CorporalE3='''' | ||
− | |Sergeant1=[[File:.png|32px|center]]'''Damage Control'''<br/>'''' | + | |Sergeant1=[[File:MEC_DAMAGE_CONTROL.png|32px|center]]'''Damage Control'''<br/>'''' |
|Sergeant2=[[File:SNIPER_EXECUTIONER.png|32px|center]]'''Executioner'''<br/>''+10% Aim against targets with less than 50% Health.'' | |Sergeant2=[[File:SNIPER_EXECUTIONER.png|32px|center]]'''Executioner'''<br/>''+10% Aim against targets with less than 50% Health.'' | ||
|Sergeant3=[[File:Council_Medal_of_Honor_2_(EU2012).png|32px|center]]'''Lone Wolf'''<br/>''+10 Aim and Crit when no allies within 7 tiles.'' | |Sergeant3=[[File:Council_Medal_of_Honor_2_(EU2012).png|32px|center]]'''Lone Wolf'''<br/>''+10 Aim and Crit when no allies within 7 tiles.'' | ||
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|TechSgtE3='''' | |TechSgtE3='''' | ||
|GunSgt1=[[File:MEC_VITAL_POINT_TARGETING.png|32px|center]]'''Vital Point Targeting'''<br/>''Additional 2 damage against any human target and any alien that has been autopsied.'' | |GunSgt1=[[File:MEC_VITAL_POINT_TARGETING.png|32px|center]]'''Vital Point Targeting'''<br/>''Additional 2 damage against any human target and any alien that has been autopsied.'' | ||
− | |GunSgt2=[[File:.png|32px|center]]'''Reactive Targeting Sensors'''<br/>'''' | + | |GunSgt2=[[File:MEC_REACTIVE_TARGETING_SENSORS.png|32px|center]]'''Reactive Targeting Sensors'''<br/>'''' |
− | |GunSgt3=[[File:.png|32px|center]]'''Absorption Fields'''<br/>'''' | + | |GunSgt3=[[File:MEC_ABSORTION_FIELDS.png|32px|center]]'''Absorption Fields'''<br/>'''' |
|GunSgtE1='''' | |GunSgtE1='''' | ||
|GunSgtE2='''' | |GunSgtE2='''' |
Revision as of 03:17, 27 June 2014
MEC variant of the Scout class. Mirroring the Scouts they're recruited from, Pathfinders are mobile and very flexible in combat. Their aim progression is surpassed only by Jaegers and Snipers and their HP progression is average. Pathfinders have a range of offensive and defensive perks, allowing them to be customized for a number of combat roles.
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 6 | 6 |
Lance Corporal | 0 | 1 | 3 | 9 |
Corporal | 1 | 2 | 4 | 13 |
Sergeant | 0 | 2 | 3 | 16 |
Tech Sergeant | 1 | 3 | 4 | 20 |
Gunnery Sergeant | 0 | 3 | 3 | 23 |
Master Sergeant | 1 | 4 | 6 | 29 |