Difference between revisions of "Pathfinder (Long War)"
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|TechSgt1=[[File:HEAVY_SHREDDER.png|32px|center]]'''Shredder Ammo'''<br/>''Any unit hit takes additional damage from all sources for the next 4 turns. Rocketeers get a special purpose rocket while a Gunner's LMG gets loaded with shredder ammo. Shredder rockets are weaker than a standard rockets and cannot penetrate cover.'' | |TechSgt1=[[File:HEAVY_SHREDDER.png|32px|center]]'''Shredder Ammo'''<br/>''Any unit hit takes additional damage from all sources for the next 4 turns. Rocketeers get a special purpose rocket while a Gunner's LMG gets loaded with shredder ammo. Shredder rockets are weaker than a standard rockets and cannot penetrate cover.'' | ||
|TechSgt2=[[File:ALIEN_CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''+1 damage with primary weapon.'' | |TechSgt2=[[File:ALIEN_CANNONFIRE.png|32px|center]]'''Ranger'''<br/>''+1 damage with primary weapon.'' | ||
− | |TechSgt3=[[File: | + | |TechSgt3=[[File:MEC_REACTIVE_TARGETING_SENSORS.png|32px|center]]'''Reactive Targeting Sensors'''<br/>''Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there's enough ammo to do so.'' |
|TechSgtE1=''Aim: 0 Will: 0 Mob: 0'' | |TechSgtE1=''Aim: 0 Will: 0 Mob: 0'' | ||
|TechSgtE2=''Aim: 0 Will: 0 Mob: 0'' | |TechSgtE2=''Aim: 0 Will: 0 Mob: 0'' | ||
− | |TechSgtE3=''Aim: | + | |TechSgtE3=''Aim: 0 Will: 0 Mob: 0'' |
|GunSgt1=[[File:MEC_VITAL_POINT_TARGETING.png|32px|center]]'''Vital Point Targeting'''<br/>''Additional 2 damage against any human target and any alien that has been autopsied.'' | |GunSgt1=[[File:MEC_VITAL_POINT_TARGETING.png|32px|center]]'''Vital Point Targeting'''<br/>''Additional 2 damage against any human target and any alien that has been autopsied.'' | ||
− | |GunSgt2= | + | |GunSgt2='''Squad sight'''<br/>''5 extra tiles range'' |
|GunSgt3=[[File:MEC_ABSORTION_FIELDS.png|32px|center]]'''Absorption Fields'''<br/>''Reduces most incoming damage to this unit, scaling up as the damage increases.'' | |GunSgt3=[[File:MEC_ABSORTION_FIELDS.png|32px|center]]'''Absorption Fields'''<br/>''Reduces most incoming damage to this unit, scaling up as the damage increases.'' | ||
|GunSgtE1=''Aim: 0 Will: 0 Mob: 0'' | |GunSgtE1=''Aim: 0 Will: 0 Mob: 0'' |
Revision as of 14:58, 14 November 2014
This page may be outdated. It is up-to-date for version b13. The latest version is 1.0. |
MEC variant of the Scout class. Mirroring the Scouts they're recruited from, Pathfinders are mobile and very flexible in combat. Their aim progression is surpassed only by Jaegers and Snipers and their HP progression is average. Pathfinders have a range of offensive and defensive perks, allowing them to be customized for a number of combat roles.
Abilities
Stat Progression
Rank | HP at level | Total HP | Aim at level | Total Aim |
---|---|---|---|---|
Specialist | 1 | 1 | 6 | 6 |
Lance Corporal | 0 | 1 | 3 | 9 |
Corporal | 1 | 2 | 4 | 13 |
Sergeant | 0 | 2 | 3 | 16 |
Tech Sergeant | 1 | 3 | 4 | 20 |
Gunnery Sergeant | 0 | 3 | 3 | 23 |
Master Sergeant | 1 | 4 | 6 | 29 |