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MEC variant of the Scout class. Mirroring the Scouts they're recruited from, Pathfinders are mobile and very flexible in combat. Their aim progression is surpassed only by Jaegers and Snipers and their HP progression is average. Pathfinders have a range of offensive and defensive perks, allowing them to be customized for a number of combat roles.
Abilities
Rank
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Ability
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Specialist
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Jet Boot Module When activated confers the ability to jump to normally inaccessible heights for the rest of the turn
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'
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Lance Corporal
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Platform Stability Any shots taken without moving have +10 Aim and +10% critical chance.
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Automated Threat Assessment Confers +15 Defense during first attack in owerwatch, and a half point of damage reduction(meaning one point of damage in a successful attack has a 50% chance of being avoided)
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Body Shield The nearest visible enemy suffers -20 aim and cannot critically hit this unit
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Aim: 0 Will: Mob: 0
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Aim: 0 Will: 0 Mob: 0
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Aim: 0 Will: +2 Mob: 0
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Corporal
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Flush Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage.
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Advanced Fire Control Shots from Overwatch no longer suffer any Aim penalty.
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Damn Good Ground +10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying).
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Aim: 0 Will: 0 Mob: +1
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Aim: 0 Will: 0 Mob: +1
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Aim: +2 Will: 0 Mob: +1
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Sergeant
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Damage Control When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.
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Executioner +10% Aim against targets with less than 50% Health.
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Lone Wolf Flat +10 Crit, and + 10 Aim when no allies are within 7 tiles.
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Aim: 0 Will: 0 Mob: 0
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Aim: +3 Will: 0 Mob: 0
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Aim: +2 Will: +2 Mob: 0
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Tech Sergeant
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Shredder Ammo Any unit hit takes additional damage from all sources for the next 4 turns. Rocketeers get a special purpose rocket while a Gunner's LMG gets loaded with shredder ammo. Shredder rockets are weaker than a standard rockets and cannot penetrate cover.
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Ranger +1 damage with primary weapon.
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Rapid Reaction Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.
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Aim: 0 Will: 0 Mob: 0
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Aim: 0 Will: 0 Mob: 0
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Aim: +2 Will: 0 Mob: +1
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Gunnery Sergeant
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Vital Point Targeting Additional 2 damage against any human target and any alien that has been autopsied.
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Reactive Targeting Sensors Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there's enough ammo to do so.
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Absorption Fields Reduces most incoming damage to this unit, scaling up as the damage increases.
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Aim: 0 Will: 0 Mob: 0
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Aim: 0 Will: 0 Mob: 0
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Aim: 0 Will: 0 Mob: 0
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Master Sergeant
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Squadsight Allows firing at targets in any ally's sight radius, but at -30% critical chance; Does not extend overwatch outside visual range.
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In the Zone Killing a flanked or uncovered target with a primary weapon does not cost an action.
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Lightning Reflexes Reduces hit chance from overwatch fire by 90% for the first shot, and 75% for subsequent shots.
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'
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'
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'
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Stat Progression
Rank |
HP at level |
Total HP |
Aim at level |
Total Aim
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Specialist |
1 |
1 |
6 |
6
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Lance Corporal |
0 |
1 |
3 |
9
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Corporal |
1 |
2 |
4 |
13
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Sergeant |
0 |
2 |
3 |
16
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Tech Sergeant |
1 |
3 |
4 |
20
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Gunnery Sergeant |
0 |
3 |
3 |
23
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Master Sergeant |
1 |
4 |
6 |
29
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See also