Pathfinder (Long War)

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MEC variant of the Scout class. Mirroring the Scouts they're recruited from, Pathfinders are mobile and very flexible in combat. Their aim progression is surpassed only by Jaegers and Snipers and their HP progression is average. Pathfinders have a range of offensive and defensive perks, allowing them to be customized for a number of combat roles.

Abilities

Rank Ability
RANK SQUADDIE.png
Specialist
MEC JET BOOT MODULE.png
Jet Boot Module
When activated confers the ability to jump to normally inaccessible heights for the rest of the turn
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RANK CORPORAL.png
Lance Corporal
MEC PLATFORM STABILITY.png
Platform Stability
Any shots taken without moving have +10 Aim and +10% critical chance.
MEC AUTOMATED THREAT ASSESSMENT.png
Automated Threat Assessment
Confers +15 Defense during first attack in owerwatch, and a half point of damage reduction(meaning one point of damage in a successful attack has a 50% chance of being avoided)
MEC BODY SHIELD.png
Body Shield
The nearest visible enemy suffers -20 aim and cannot critically hit this unit
Aim: 0 Will: Mob: 0 Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: +2 Mob: 0
RANK SERGEANT.png
Corporal
ASSAULT FLUSH.png
Flush
Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage.
MEC ADVANCED FIRE CONTROL.png
Advanced Fire Control
Shots from Overwatch no longer suffer any Aim penalty.
SNIPER DGG.png
Damn Good Ground
+10 Aim and +10 Defense against enemies at lower elevation in addition to the usual elevation bonuses (including while flying).
Aim: 0 Will: 0 Mob: +1 Aim: 0 Will: 0 Mob: +1 Aim: +2 Will: 0 Mob: +1
RANK LIEUTENANT.png
Sergeant
MEC DAMAGE CONTROL.png
Damage Control
When this unit takes damage, all further damage will be reduced by 1 or 2 points for the next 2 turns.
SNIPER EXECUTIONER.png
Executioner
+10% Aim against targets with less than 50% Health.
Council Medal of Honor 2 (EU2012).png
Lone Wolf
Flat +10 Crit, and + 10 Aim when no allies are within 7 tiles.
Aim: 0 Will: 0 Mob: 0 Aim: +3 Will: 0 Mob: 0 Aim: +2 Will: +2 Mob: 0
RANK CAPTAIN.png
Tech Sergeant
HEAVY SHREDDER.png
Shredder Ammo
Any unit hit takes additional damage from all sources for the next 4 turns. Rocketeers get a special purpose rocket while a Gunner's LMG gets loaded with shredder ammo. Shredder rockets are weaker than a standard rockets and cannot penetrate cover.
ALIEN CANNONFIRE.png
Ranger
+1 damage with primary weapon.
MEC REACTIVE TARGETING SENSORS.png
Reactive Targeting Sensors
Unit gets a free shot back at the first enemy who attacks the MEC each turn, provided there's enough ammo to do so.
Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0
RANK MAJOR.png
Gunnery Sergeant
MEC VITAL POINT TARGETING.png
Vital Point Targeting
Additional 2 damage against any human target and any alien that has been autopsied.
Squad sight
5 extra tiles range
MEC ABSORTION FIELDS.png
Absorption Fields
Reduces most incoming damage to this unit, scaling up as the damage increases.
Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0 Aim: 0 Will: 0 Mob: 0
RANK COLONEL.png
Master Sergeant
SNIPER SQUADSIGHT.png
Squadsight
Allows firing at targets in any ally's sight radius, but at -30% critical chance; Does not extend overwatch outside visual range.
SNIPER ITZ.png
In the Zone
Killing a flanked or uncovered target with a primary weapon does not cost an action.
ASSAULT LIGHTNINGREFLEXES.png
Lightning Reflexes
Reduces hit chance from overwatch fire by 90% for the first shot, and 75% for subsequent shots.
' ' '


Stat Progression

Rank HP at level Total HP Aim at level Total Aim
Specialist 1 1 6 6
Lance Corporal 0 1 3 9
Corporal 1 2 4 13
Sergeant 0 2 3 16
Tech Sergeant 1 3 4 20
Gunnery Sergeant 0 3 3 23
Master Sergeant 1 4 6 29

See also

Lone Wolf (EU2012).jpg Long War: Soldiers 
Soldiers
RANK ROOKIE.png
Soldiers
CLASS ASSAULT.png
Assault
Class Infantry (Long War).png
Infantry
Class Rocketeer (Long War).png
Rocketeer
CLASS HEAVY.png
Gunner
CLASS SNIPER.png
Sniper
Class Scout (Long War).png
Scout
CLASS SUPPORT.png
Medic
Class Engineer (Long War).png
Engineer
MEC
CLASS MECH.png
MEC Troopers
Class Marauder (Long War).png
Marauder
Class Valkyrie (Long War).png
Valkyrie
Class Archer (Long War).png
Archer
Class Goliath (Long War).png
Goliath
Class Jaeger (Long War).png
Jaeger
Class Pathfinder (Long War).png
Pathfinder
Class Guardian (Long War).png
Guardian
Class Shogun (Long War).png
Shogun
Sub-classes and abilities
ABILITY LEAD BY EXAMPLE (EU2012).png
Officers
CLASS PSIONIC.png
Psionics
Gene Mods Soldier Icon (EU2012).png
Gene Mods
ABILITY SHIVCOVER.png
S.H.I.V.s