Perk List (LW2)

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Class Perks

Aggression
Gain +5 critical chance for each enemy you can see, up to a maximum of 30.
Available for: Assault, Ranger, Sharpshooter
Alpha Mike Foxtrot
You do 4 additional points of base damage and 2 additional points of crit damage with your primary weapon.
Available for: Sharpshooter
Area Suppression
Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets' aim until suppression is removed. Cannot be used when concealed.
Available for: ADVENT Gunner, Gunner
Biggest Booms
Your grenades and standard rockets can inflict critical damage (50% chance for +2 damage).
Available for: Grenadier, Technical
Both Barrels
Fire both barrels of sawed-off shotgun at nearby enemy, doing double damage.
Available for: Ranger
Bring 'Em On
Gain +1 damage on critical hits for every two enemies you can see, up to a maximum of +8.
Available for: Assault, Ranger
Bunker Buster
Fire a special rocket that destroys buildings and other objects in the environment.
Available for: Technical
Burnout
Activating your Flamethrower leaves a small smoke cloud around your position, providing a defensive bonus.
Available for: Technical
Center Mass
You do one additional point of base damage when using guns.
Available for: Advanced Warfare Center, Grenadier, Gunner, Ranger, Sharpshooter
Concussion Rocket
Fire a special rocket that does limited damage but has a chance to stun or disorient organic enemies within its area of effect and leaves a cloud of smoke.
Available for: Technical
Close and Personal
Confers +30 critical chance against adjacent targets. The bonus declines with distance from the target.
Available for: Assault, Ranger
Close Combat Specialist
During enemy turns, fire a free reaction shot with your primary weapon at any visible enemy within four tiles who moves or fires. Will not trigger if soldier is concealed.
Available for: Assault
Close Encounters
Once per turn, gain a bonus action after taking a standard shot with your primary weapon at an enemy within four tiles. Close Encounters cannot be used after Run and Gun is activated.
Available for: Assault
Combat Fitness
Gain 4 aim, 1 mobility, 2 HP, 4 will, and 4 dodge.
Available for: Gunner, Ranger
Coup de Grâce
Sword attacks against unconscious, stunned, panicked or disoriented enemies have +50 aim, +50 crit and deal two points of additional base damage.
Available for: Shinobi
Cutthroat
Your melee attacks against biological enemies ignore their armor, have a +15 critical chance, and do +2 critical damage.
Available for: Shinobi
Executioner
Confers +10 aim and +10 critical chance against targets at half or less of their original hit points.
Available for: Ranger
Formidable
Your gear includes an extra layer of protection, granting two extra points of Ablative HP and 50% less damage from explosive attacks.
Available for: Assault, Grenadier, Gunner, Ranger, Technical
Fortify
Activate to grant +20 defense until the beginning of the next turn. Does not cost an action. Has a 5-turn cooldown.
Available for: Assault, Ranger, Technical
Fire in the Hole
Your rockets are more accurate.
Available for: Technical
Firestorm
Once per battle, attack all units in a complete circle around the soldier's position. Also grants immunity to fire damage.
Available for: Technical
Ghostwalker
Activate this ability to reduce enemy detection range against you by 25% for the rest of your turn as well as the following turn. Four-turn cooldown.
Available for: Advanced Warfare Center, Shinobi
Heavy Weapons
This soldier is trained to use the XCOM gauntlet, a combination Rocket Launcher and Flamethrower.
Available for: Technical
Implacable
If you score one or more kills on your turn, you are granted a single bonus move.
Available for: Shinobi
Javelin Rockets
The range of your rockets is increased by 6 tiles and you may hit targets beyond your visual range.
Available for: Technical
Napalm-X
Your Flamethrower can now disorient or panic enemies.
Available for: Technical
Phosphorus
Your flamethrower can now damage mechanical units and shreds armor.
Available for: Technical
Point Blank
Fire your sawed-off shotgun at a nearby enemy.
Available for: Ranger
Quickburn
Activate so your next use of the flamethrower will not cost an action.
Available for: Technical
Rapid Fire
Fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. There is no cooldown on this ability.
Available for: Assault, Ranger, Shinobi, Technical
Roust
Special Flamethrower shot that does limited damage but forces enemies to change their position.
Available for: Technical
Run and Gun
Take an action after dashing.
Available for: Assault
Rupture
A Rupture shot has a large bonus to crit chance and ensures that the target takes an additional +3 damage from all attacks in the future.
Available for: Gunner, Ranger
Salvo
Launching or throwing grenades, using heavy weapons or using the Gauntlet's Rocket Launcher with your first action will not end your turn.
Available for: Grenadier, Technical
Shredder
Your primary weapon attacks shred armor.
Available for: Gunner, SPARK, Technical
Street Sweeper
Cone-based shotgun attack that does bonus damage to unarmored targets. Blocked by heavy cover.
Available for: Assault
Stun
Fire your Arc Thrower to incapacitate a target.
Available for: Assault
Stun Gunner
Your Arc Thrower now has a bonus to hit.
Available for: Assault
Suppression
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposes a -25 penalty to the target's aim.
Available for: Andromedon, Gunner, Muton, Ranger, Specialist, Technical
Tactical Sense
Gain 3 defense for each enemy you can see, up to a maximum of 15 defense.
Available for: Ranger, Shinobi, Technical
Tandem Warheads
Your grenades and rockets do full damage to units to the maximum extent of their area of effect.
Available for: Technical
Tradecraft
This soldier has significantly reduced infiltration times while on missions.
Available for: Shinobi

Alien Exclusive Perks

Bind and Crush
Bind and crush an adjacent humanoid enemy, dealing minor damage. Allied units can fire upon the immobilized target.
Available for: Viper
Counterattack
Chance to ignore melee damage and instantly respond with a melee strike, possibly stunning the attacker.
Available for: Muton
Execute
Mutons can perform a finishing move on an adjacent stunned enemy.
Available for: Muton
Poison Spit
Spit deadly poison at an area.
Available for: Viper
Tongue Pull
Grab a target with your tongue and pull them to melee range. Only humanoid targets can be pulled.
Available for: Viper

AWC Exclusive Perks

Officer Perks

Command

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Commissar

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Focus Fire

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Intervention

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Jammer

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Lead By Example

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Leadership

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Oscar Mike

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You'll Need This

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