Difference between revisions of "Personal Armour"

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(screw it, I'm editing the advice as I suggested on the talk page)
 
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Once you've researched [[Alien Alloys]], you will be able to research '''Personal Armour''', which is a vast improvement to the standard coveralls.
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Once you've researched [[Alien Alloys]], you will be able to research '''Personal Armour'''.
  
While serving as a vital upgrade to the pitiful defenses offered by an unarmored X-Com soldier, personal armour is only mildly effective against weapons like the [[Heavy Plasma]] you'll end up facing in later missions, though it can often withstand a single frontal hit if you're lucky. Personal armour is also inexpensive and fast to produce, and since you often end up with huge stockpiles of alien alloys, you will seldom run out of materials to build the armor with.
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Tactically, Personal Armour can be useful, as it gives soldiers slightly better chances of surviving being shot. However, from a bean-counter's point of view, it's not very efficient, as alien plasma weapons will frequently kill your soldiers despite the armour and the (expensive) armour suit is then lost along with the soldier. If you're expecting a mission to be very difficult (e.g. Sectoid [[Terror Mission]]), it may be worth bringing a few suits of Personal Armour along; otherwise, your wallet will thank you for your callousness in sending soldiers into battle without armour.
 
 
This armor should see heavy use until you can build the [[Power Suit]], which dramatically outperforms the personal armour.
 
  
 
This armor is used in ''[[X-COM|UFO: Enemy Unknown]]''. In ''[[TFTD|Terror from the Deep]]'', the [[Plastic Aqua Armor]] is the equivalent.
 
This armor is used in ''[[X-COM|UFO: Enemy Unknown]]''. In ''[[TFTD|Terror from the Deep]]'', the [[Plastic Aqua Armor]] is the equivalent.
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</table>
 
</table>
 
</center>
 
</center>
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{{Infobox open}}
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{{Infobox module/manufacture|22000|800|12|4 Alien Alloy}}
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Sell Value: $54,000
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{{Infobox close}}
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<br clear="all"/>
 
Due to a bug when units are spawned, soldiers wearing Personal Armour are treated as though they are wearing Power Armor when damage modifiers are applied -- but a [[Power Suit]] or better is needed against [[stun]] damage from smoke.
 
Due to a bug when units are spawned, soldiers wearing Personal Armour are treated as though they are wearing Power Armor when damage modifiers are applied -- but a [[Power Suit]] or better is needed against [[stun]] damage from smoke.
  
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[[Category:Armour]]
 
[[Category:Armour]]
 
[[Category:Research (EU)]]
 
[[Category:Research (EU)]]
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[[Category:Enemy Unknown/UFO Defense]]

Latest revision as of 09:21, 22 December 2019

Once you've researched Alien Alloys, you will be able to research Personal Armour.

Tactically, Personal Armour can be useful, as it gives soldiers slightly better chances of surviving being shot. However, from a bean-counter's point of view, it's not very efficient, as alien plasma weapons will frequently kill your soldiers despite the armour and the (expensive) armour suit is then lost along with the soldier. If you're expecting a mission to be very difficult (e.g. Sectoid Terror Mission), it may be worth bringing a few suits of Personal Armour along; otherwise, your wallet will thank you for your callousness in sending soldiers into battle without armour.

This armor is used in UFO: Enemy Unknown. In Terror from the Deep, the Plastic Aqua Armor is the equivalent.

Statistics

Facing Protection
Front50
Right40
Left40
Rear30
Under30
Manufacture
Cost $22,000
Technician Hours 800
Workspace 12
Materials 4 Alien Alloy

Sell Value: $54,000


Due to a bug when units are spawned, soldiers wearing Personal Armour are treated as though they are wearing Power Armor when damage modifiers are applied -- but a Power Suit or better is needed against stun damage from smoke.

Images

Personal Armour

See also

UFO Badge X-COM: Enemy Unknown/UFO Defense: Equipment
Armour: CoverallsPersonal ArmourPower SuitFlying Suit
Weapons: PistolRifleHeavy CannonAuto-CannonRocket LauncherStun Rod
GrenadeProximity GrenadeHigh ExplosiveLaser PistolLaser RifleHeavy Laser
Plasma PistolPlasma RifleHeavy PlasmaAlien GrenadeSmall LauncherBlaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
HWPs: Tank/CannonTank/Rocket LauncherTank/Laser CannonHovertank/PlasmaHovertank/Launcher
Data Item WeightsAlien Weapon Loadouts • Armour Damage Modifiers