Difference between revisions of "Personal Armour"

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Making use of the curiously resilient and ultra light [[Alien Alloys |alloys]] that compose almost the entirety of the UFO hulls, the Beaker heads have been able to cook up a relatively simple but highly protective suit of armour in their laboratory habitats. This new suit of armour rivals even standard kevlar combat armour in terms of effectiveness. It can be built once Alien Alloys is researched.
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Once you've researched [[Alien Alloys]], you will be able to research '''Personal Armour'''.
  
Basically the suit is a black full body suit with alloy plates slipped in to protect vital areas. Various guards moulded from Alien Alloys provide additional protection to areas such as the shoulders and hips, they also supply some pocket space for a suit that, when you get down to it, isn't quite designed for pockets.
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Tactically, Personal Armour can be useful, as it gives soldiers slightly better chances of surviving being shot. However, from a bean-counter's point of view, it's not very efficient, as alien plasma weapons will frequently kill your soldiers despite the armour and the (expensive) armour suit is then lost along with the soldier. If you're expecting a mission to be very difficult (e.g. Sectoid [[Terror Mission]]), it may be worth bringing a few suits of Personal Armour along; otherwise, your wallet will thank you for your callousness in sending soldiers into battle without armour.
 
 
The relatively simple and cost effective construction of Personal Armour allows some X-COM Commanders to introduce the suits as standard issue equipment very quickly. But more importantly, it's a good excuse for engineers to get rid of that often gigantic mound of Alien Alloys that tends to accumulate in storage.
 
 
 
Scientists are planning on designing a heavier and bulkier variety of armour that offers double the protection and introduces mechanical enhancements to aid movement under the additional bulk. Refer to the [[Power Suit]] project for more information, and the [[Flying Suit]] project for the planned anti-gravity enhancements that allows flight.
 
  
 
This armor is used in ''[[X-COM|UFO: Enemy Unknown]]''. In ''[[TFTD|Terror from the Deep]]'', the [[Plastic Aqua Armor]] is the equivalent.
 
This armor is used in ''[[X-COM|UFO: Enemy Unknown]]''. In ''[[TFTD|Terror from the Deep]]'', the [[Plastic Aqua Armor]] is the equivalent.
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</table>
 
</table>
 
</center>
 
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Any soldier wearing Personal Armour or better will be completely immune to the effects of fire -- but a [[Power Suit]] or better is needed against [[stun]] damage from smoke.
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{{Infobox open}}
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{{Infobox module/manufacture|22000|800|12|4 Alien Alloy}}
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Sell Value: $54,000
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{{Infobox close}}
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<br clear="all"/>
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Due to a bug when units are spawned, soldiers wearing Personal Armour are treated as though they are wearing Power Armor when damage modifiers are applied -- but a [[Power Suit]] or better is needed against [[stun]] damage from smoke.
  
 
==Images==
 
==Images==
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==See also==
 
==See also==
[[Coveralls]]<br>
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*[[Coveralls]]
[[Power Suit]]<br>
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*[[Power Suit]]
[[Flying Suit]]
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*[[Flying Suit]]
  
 
{{Equipment (UFO Defense) Navbar}}
 
{{Equipment (UFO Defense) Navbar}}
 
[[Category:Armour]]
 
[[Category:Armour]]
 
[[Category:Research (EU)]]
 
[[Category:Research (EU)]]
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[[Category:Enemy Unknown/UFO Defense]]

Latest revision as of 09:21, 22 December 2019

Once you've researched Alien Alloys, you will be able to research Personal Armour.

Tactically, Personal Armour can be useful, as it gives soldiers slightly better chances of surviving being shot. However, from a bean-counter's point of view, it's not very efficient, as alien plasma weapons will frequently kill your soldiers despite the armour and the (expensive) armour suit is then lost along with the soldier. If you're expecting a mission to be very difficult (e.g. Sectoid Terror Mission), it may be worth bringing a few suits of Personal Armour along; otherwise, your wallet will thank you for your callousness in sending soldiers into battle without armour.

This armor is used in UFO: Enemy Unknown. In Terror from the Deep, the Plastic Aqua Armor is the equivalent.

Statistics

Facing Protection
Front50
Right40
Left40
Rear30
Under30
Manufacture
Cost $22,000
Technician Hours 800
Workspace 12
Materials 4 Alien Alloy

Sell Value: $54,000


Due to a bug when units are spawned, soldiers wearing Personal Armour are treated as though they are wearing Power Armor when damage modifiers are applied -- but a Power Suit or better is needed against stun damage from smoke.

Images

Personal Armour

See also

UFO Badge X-COM: Enemy Unknown/UFO Defense: Equipment
Armour: CoverallsPersonal ArmourPower SuitFlying Suit
Weapons: PistolRifleHeavy CannonAuto-CannonRocket LauncherStun Rod
GrenadeProximity GrenadeHigh ExplosiveLaser PistolLaser RifleHeavy Laser
Plasma PistolPlasma RifleHeavy PlasmaAlien GrenadeSmall LauncherBlaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
HWPs: Tank/CannonTank/Rocket LauncherTank/Laser CannonHovertank/PlasmaHovertank/Launcher
Data Item WeightsAlien Weapon Loadouts • Armour Damage Modifiers