Personal Armour

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Once you've researched Alien Alloys, you will be able to research Personal Armour, which is a huge improvement over the standard coveralls.

Without armor, nearly every hit will be fatal; with personal armour, there's at least a chance of the soldier remaining unscathed, or being hospitalized only for days, rather than weeks or months. It can be researched early, is inexpensive, fast to produce, and much better than nothing. It is worthwhile to hand out these even if you expect them to be obsolete within a month.

This armor is used in UFO: Enemy Unknown. In Terror from the Deep, the Plastic Aqua Armor is the equivalent.

Statistics

Facing Protection
Front50
Right40
Left40
Rear30
Under30

Due to a bug when units are spawned, soldiers wearing Personal Armour are treated as though they are wearing Power Armor when damage modifiers are applied -- but a Power Suit or better is needed against stun damage from smoke.

Cost to Produce: 22'000

Special Resources Required: 5 Alien Alloy

Man hours necessary: 800

Sell Value: 54000

Images

Personal Armour

See also

UFO Badge X-COM: Enemy Unknown/UFO Defense: Equipment
Armour: CoverallsPersonal ArmourPower SuitFlying Suit
Weapons: PistolRifleHeavy CannonAuto-CannonRocket LauncherStun Rod
GrenadeProximity GrenadeHigh ExplosiveLaser PistolLaser RifleHeavy Laser
Plasma PistolPlasma RifleHeavy PlasmaAlien GrenadeSmall LauncherBlaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
HWPs: Tank/CannonTank/Rocket LauncherTank/Laser CannonHovertank/PlasmaHovertank/Launcher
Data Item WeightsAlien Weapon Loadouts • Armour Damage Modifiers