Difference between revisions of "Personal Cloaking Field"

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  The Personal Cloaking Field generates a warping effect that bends various wave forms. Effectively this means that the user is considerably less visible to radar, infra-red and visual sighting. The field is disabled temporarily if the user initiates combat.
 
  The Personal Cloaking Field generates a warping effect that bends various wave forms. Effectively this means that the user is considerably less visible to radar, infra-red and visual sighting. The field is disabled temporarily if the user initiates combat.
 
[[Image:Personal_Cloaking_Field.jpg|thumb|right|The Personal Cloaking Field, image from the UFOpaedia]]
 
[[Image:Personal_Cloaking_Field.jpg|thumb|right|The Personal Cloaking Field, image from the UFOpaedia]]
[[Image:Personal_Cloaking_Field_(Apocalypse).png|left]] ‎
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<table><tr><td>[[Image:Personal_Cloaking_Field_(Apocalypse).png|left]]</td><td>
 
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* Size: 2 × 2
 
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* Weight: 6
 
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* Base Price: $8300
The cloaking device is an immensely useful device that make the wearer harder to spot, allowing the user to get closer to enemies or provide immediate incidental cover in open area firefights where there is little cover. Combined with smoke grenades, it can prove to be a great asset in masking an advance or even a retreat. This useful device works only if placed in one of the hands of the agent that carry it.
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* Battlescape Score: 8</td></tr></table>
 
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[[Image:Cloaked_Armors_(Apocalypse).png]]
Once spotted, the user can unfortunately be targeted as normal by all shooters with a clear line of sight.
 
 
 
Ways to counter the cloaking effect for both the player and AI involve hitting the target. This can be done by spraying bullets in the general direction of the suspected location of the cloaked unit, or throwing a grenade. Once the target is hit, it will become visible and target focus can be applied normally normally. With repeated hits, the target will stay visible indefinitely.
 
 
 
The Personal Cloaking Field has a hidden property of making the target MUCH harder to hit, even when the cloak is revealed. Trained agents will start shooting worse than rookies when directed against a cloaked target, and aliens will make notably worse shots against cloaked agents as well -> Agents with 70 accuracy will have problems hitting cloaked targets even at point blank range, which is ridiculous considering that even 20 accuracy is usually good enough to reach 100% hitrate on autofire with a machinegun when at point blank range. One exploit around this is to shoot behind the target, which will use the agent's normal accuracy.
 
 
 
* Battlescape Score: 8
 
 
 
 
 
==See Also==
 
* [[Alien Artifacts (Apocalypse)|Alien Artifacts]]
 
  
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An exotic device able to obscure a unit to visual detection. The cloak only works when held in the hand and is effective at hiding a unit  to any entity further than (aproximately) ten cells. This highly technical device can be manufactured with great effort but is not worthwhile since it will become common. It does not need to recharge and works after a very short delay. Only one is needed to establish the cloaking effect, two can be used but it removes the option of using a weapon.<br>
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Any unit impacted by weapons fire or an explosion will become temporarily uncloaked and fully visible until the device can resume working again. A unit under sustained impacts may not be able to re-cloak.
  
 
{{Equipment (Apocalypse) Navbar}}
 
{{Equipment (Apocalypse) Navbar}}
  
 
[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
[[Category: Aliens (Apocalypse)]]
 
[[Category: Alien Artifacts (Apocalypse)]]
 
[[Category: Agents Equipment (Apocalypse)]]
 
[[Category: Research (Apocalypse)]]
 

Revision as of 12:02, 11 May 2022

The Personal Cloaking Field generates a warping effect that bends various wave forms. Effectively this means that the user is considerably less visible to radar, infra-red and visual sighting. The field is disabled temporarily if the user initiates combat.
The Personal Cloaking Field, image from the UFOpaedia
Personal Cloaking Field (Apocalypse).png
  • Size: 2 × 2
  • Weight: 6
  • Base Price: $8300
  • Battlescape Score: 8

Cloaked Armors (Apocalypse).png

An exotic device able to obscure a unit to visual detection. The cloak only works when held in the hand and is effective at hiding a unit to any entity further than (aproximately) ten cells. This highly technical device can be manufactured with great effort but is not worthwhile since it will become common. It does not need to recharge and works after a very short delay. Only one is needed to establish the cloaking effect, two can be used but it removes the option of using a weapon.
Any unit impacted by weapons fire or an explosion will become temporarily uncloaked and fully visible until the device can resume working again. A unit under sustained impacts may not be able to re-cloak.

Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons