Difference between revisions of "Personal Cloaking Field"

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[[Image:Personal_Cloaking_Field.jpg|thumb|right|The Personal Cloaking Field, image from the UFOpaedia]]
 
[[Image:Personal_Cloaking_Field.jpg|thumb|right|The Personal Cloaking Field, image from the UFOpaedia]]
The cloaking device is an immensely useful device, that must be held in one hand, but enables you to get much closer to aliens without them being able to see you. However, it works for the aliens as well, and although it is fairly easy to defeat (smoke grenades, rush up, kill), occasionally you may find an alien with a cloaking device and an [[Entropy Launcher|entropy missile launcher]], which is a deadly combination. But overall it is very useful.  However, be sure to remember that it does not make you invisible, just harder to see, so suicide attacks with a cloaking device and [[Power Sword]] will result in a dead soldier and nothing else.
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The cloaking device is an immensely useful device that make the wearer harder to spot, allowing the user to get closer to enemies or provide immediate incidental cover in open area firefights where there is little cover. Combined with smoke grenades, it can prove to be a great asset in masking an advance or even a retreat. This useful device works only if placed in one of the hands of the agent that carry it.
  
It also reduces accuracy of units attempting to fire on the carrier.
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Once spotted, the user can unfortunately be targeted as normal by all shooters with a clear line of sight.
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Ways to counter the cloaking effect for both the player and AI involve hitting the target. This can be done by spraying bullets in the general direction of the suspected location of the cloaked unit, or throwing a grenade. Once the target is hit, it will become visible and target focus can be applied normally normally. With repeated hits, the target will stay visible indefinitely.
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The Personal Cloaking Field has a hidden property of making the target harder to hit, even when the cloak is revealed. Trained agents will start shooting like rookies when directed against a cloaked target, and aliens will make notably worse shots against cloaked agents as well. One exploit around this is to shoot behind the target, which will use the agent's normal accuracy.
  
It's nice, but by the time you get it, it is completely superceded by the Personal Teleporter and Disrupter Shields.
 
  
 
'''''Official Entry:''''' "The Personal Cloaking Field generates a warping effect that bends various wave forms. Effectively this means that the user is considerably less visible to radar, infra-red and visual sighting. The field is disabled temporarily if the user initiates combat."
 
'''''Official Entry:''''' "The Personal Cloaking Field generates a warping effect that bends various wave forms. Effectively this means that the user is considerably less visible to radar, infra-red and visual sighting. The field is disabled temporarily if the user initiates combat."
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==See Also==
 
==See Also==
 
* [[Alien Artifacts (Apocalypse)|Alien Artifacts]]
 
* [[Alien Artifacts (Apocalypse)|Alien Artifacts]]
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{{Equipment (Apocalypse) Navbar}}
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[[Category: Apocalypse]]
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[[Category: Aliens (Apocalypse)]]
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[[Category: Alien Artifacts (Apocalypse)]]
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[[Category: Agents Equipment (Apocalypse)]]
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[[Category: Research (Apocalypse)]]

Revision as of 19:43, 12 October 2012

The Personal Cloaking Field, image from the UFOpaedia

The cloaking device is an immensely useful device that make the wearer harder to spot, allowing the user to get closer to enemies or provide immediate incidental cover in open area firefights where there is little cover. Combined with smoke grenades, it can prove to be a great asset in masking an advance or even a retreat. This useful device works only if placed in one of the hands of the agent that carry it.

Once spotted, the user can unfortunately be targeted as normal by all shooters with a clear line of sight.

Ways to counter the cloaking effect for both the player and AI involve hitting the target. This can be done by spraying bullets in the general direction of the suspected location of the cloaked unit, or throwing a grenade. Once the target is hit, it will become visible and target focus can be applied normally normally. With repeated hits, the target will stay visible indefinitely.

The Personal Cloaking Field has a hidden property of making the target harder to hit, even when the cloak is revealed. Trained agents will start shooting like rookies when directed against a cloaked target, and aliens will make notably worse shots against cloaked agents as well. One exploit around this is to shoot behind the target, which will use the agent's normal accuracy.


Official Entry: "The Personal Cloaking Field generates a warping effect that bends various wave forms. Effectively this means that the user is considerably less visible to radar, infra-red and visual sighting. The field is disabled temporarily if the user initiates combat."

See Also


Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons