Difference between revisions of "Personal Cloaking Field"

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(TESTED and debunked! Prove me wrong. Show me a youtube clip where the de-cloak happens due to weapons -anything-.)
(clari on KO'd agents)
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RESULT1: Nope! cloaked agent with megapol armor, shot by six M4000, did NOT uncloak at any stage until dead.  
 
RESULT1: Nope! cloaked agent with megapol armor, shot by six M4000, did NOT uncloak at any stage until dead.  
 
RESULT2: Nope!, again. cloaked agents firing their weapons did not de-cloak when using dual auto-shot M4000.
 
RESULT2: Nope!, again. cloaked agents firing their weapons did not de-cloak when using dual auto-shot M4000.
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RESULT3: full-on battle with everyone cloaked firing >all< weapon available in game. Not once did the cloak fail.
 
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An exotic device able to obscure a unit to visual detection. The cloak only works when held in the hand and is effective at hiding a unit  to any entity further than (aproximately) ten cells. This highly technical device can be manufactured with great effort but is not worthwhile since it will become common. It does not need to recharge and works immediately when placed into an agents hand. Only one is needed to establish the cloaking effect. The cloaking field will not temporarily disable when the user fires a weapon of any sort not when a user is hit, impacted with weapons fire, explosives or anything else.
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An exotic device able to obscure a unit to visual detection. The cloak only works when held in the hand and is effective at hiding a unit  to any entity further than (aproximately) ten cells. This highly technical device can be manufactured with great effort but is not worthwhile since it will become common. It does not need to recharge and works immediately when placed into an agents hand. Only one is needed to establish the cloaking effect. The cloaking field will not become temporarily disabled when the user fires a weapon or when the user is hit, impacted with weapons fire, explosives etc. An unconscious unit will remain cloaked until dead.
  
 
{{Equipment (Apocalypse) Navbar}}
 
{{Equipment (Apocalypse) Navbar}}
  
 
[[Category: Apocalypse]]
 
[[Category: Apocalypse]]

Revision as of 13:53, 11 May 2022

The Personal Cloaking Field generates a warping effect that bends various wave forms. Effectively this means that the user is considerably less visible to radar, infra-red and visual sighting. The field is disabled temporarily if the user initiates combat.
Personal Cloaking Field
Personal Cloaking Field (Apocalypse).png
  • Size: 2 × 2
  • Weight: 6
  • Base Price: $8300
  • Battlescape Score: 8

Cloaked Armors (Apocalypse).png

An exotic device able to obscure a unit to visual detection. The cloak only works when held in the hand and is effective at hiding a unit to any entity further than (aproximately) ten cells. This highly technical device can be manufactured with great effort but is not worthwhile since it will become common. It does not need to recharge and works immediately when placed into an agents hand. Only one is needed to establish the cloaking effect. The cloaking field will not become temporarily disabled when the user fires a weapon or when the user is hit, impacted with weapons fire, explosives etc. An unconscious unit will remain cloaked until dead.

Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons