Personal Teleporter

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The Personal Teleporter, image from the UFOpaedia

The teleporter is quite possibly one of the most useful, albeit elusive, items of the game. With this item, you can make the aliens literally blow each other up instead of you, get out of the way of an Entropy or Dimension Missile at the last second, and even flank the enemy units and squash them with out them even knowing what hit them. This does make the game much easier, though, and, in skilled hands, can be the most powerful device in the game. If you get one of these, I suggest that you manufacture at least two of them for each soldier. It slowly recharges.

You can use it in Real Time while the game is paused, allowing instantaneous movement which will even allow you to dodge the explosion of a missile AFTER being struck by the missile itself. (the missile does impact damage, then almost immediately detonates for explosion damage)

Very useful when combined with Personal Shields, as this gives you a panic button to teleport to a safe corner of the map, allowing both shields and teleporter to recharge.

Official Entry: "This extraordinary device uses inter-dimensional capability to transport the user over short distances via a dimensional flux. The energy level depletes according to the distance jumped, but it recovers over time."

See Also


Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons