Difference between revisions of "Pistol (EU2012)"

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| align="center" | Grey Market Value:  || align="center" | N/A
 
| align="center" | Grey Market Value:  || align="center" | N/A
 
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| align="center" | Damage || align="center" | ''1''
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| align="center" | Damage || align="center" | 1 (2 After Improved Pistol III)
 
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| align="center" | Shot Type || align="center" | ''text here''
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| align="center" | Shot Type || align="center" | Bullets
 
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| align="center" | Terrain Damage || align="center" |
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| align="center" | Range || align="center" | Medium
 
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| align="center" | Range || align="center" |   
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| align="center" | Reaction Range || align="center" |  Medium
 
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| align="center" | Reaction Range || align="center" |
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| align="center" | Critical Chance|| align="center" | 0% (20% After Improved Pistol I)
 
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| align="center" | Reaction Angle || align="center" |   
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| align="center" | Health Points Bonus || align="center" |  NIL
 
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| align="center" | Radius (Explosives) || align="center" | 
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| align="center" | Will Bonus || align="center" |  NIL
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| align="center" | Critical Chance|| align="center" | 20%
 
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| align="center" | Offensive Bonus || align="center" | 
 
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| align="center" | Abilities || align="center" | 
 
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| align="center" | Suppression || align="center" | 
 
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| align="center" | Size || align="center" | 
 
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| align="center" | Health Points Bonus || align="center" | 
 
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| align="center" | Will Bonus || align="center" |   
 
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| align="center" | text here || align="center" | 
 
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Revision as of 07:24, 6 December 2012

This is the standard sidearm of the default conventional weaponry set and is available for all soldiers, minus the Heavy class, due to them replacing it with rocket launchers. It is useful as a health-reducing weapon to increase success of Arc Thrower stuns, but quickly becomes redundant due to the Laser Pistol.

Description

  • A sidearm with limited tactical value. Useful for when a soldier's main weapon is out of ammo, or otherwise unusable.

Stats

Item Name
Property Info
Requires: Available by default
Cost: N/A
Grey Market Value: N/A
Damage 1 (2 After Improved Pistol III)
Shot Type Bullets
Range Medium
Reaction Range Medium
Critical Chance 0% (20% After Improved Pistol I)
Health Points Bonus NIL
Will Bonus NIL

Notes

Any relevant information such as where the item is equipped, how it can be used, or information about damage/abilities. Listing of foundry upgrades have been here as well.

See Also

Place here internal links to wiki pages that might be relevant to the topic of the page