Pistol (Hardmode)
A close range sidearm, the Pistol is available to purchase from the start of the conflict.
Compared to the vanilla Pistol this variant is almost virtually unchanged, it has received an auto-fire mode, expending 54% of the soldiers time units to fire three shots at the same level of accuracy as a snap shot.
Its relative light weight makes it viable as a sidearm for specialist soldiers, and it has comparable snapshot accuracy to that of a rifle, however it suffers from a lower magazine size, poor aimed accuracy and slightly lower damage potential.
Once researched, the Pistol can be loaded with alloy ammunition, this increases its damage output by +10 and helps provide an early game boost to the weapons lethality.
Statistics
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Ammo
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Firing Time Unit Notes
The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.
- Aimed 3 shots, 10% remaining TUs
- Snap: 5 shots, 10% remaining TUs
- Auto: 1 salvo of 3 shots, 46% remaining TUs (enough for 2 Snap shots, or 1 Aimed shot)