Difference between revisions of "Plasma Light Rifle (EU2012)"
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| align="center" | Requires: || align="center" | Plasma Rifle research | | align="center" | Requires: || align="center" | Plasma Rifle research | ||
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− | | align="center" | Cost: || align="center" | | + | | align="center" | Cost: || align="center" | 102 (Normal+30eng) <br/> 12 Elerium <br/> 16 Alloy <br/> 20 Engineers |
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| align="center" | Grey Market Value: || align="center" | N/A | | align="center" | Grey Market Value: || align="center" | N/A |
Revision as of 03:46, 15 October 2012
STUB
Description
- A lower damage variant of the Plasma Rifle.
- Gives a +10 Aim bonus.
Stats
Property | Info |
---|---|
Requires: | Plasma Rifle research |
Cost: | 102 (Normal+30eng) 12 Elerium 16 Alloy 20 Engineers |
Grey Market Value: | N/A |
Base Damage | 5 |
Critical Damage | 7 |
Effective Range | Medium |
Reaction Range | 27 |
Critical Chance | 10% |
Aim Bonus | +10 |
Notes
Any relevant information such as where the item is equipped, how it can be used, or information about damage/abilities. Listing of foundry upgrades have been here as well.
Although we continue to gain a better understanding of the alien plasma weapons we've recovered with each passing day, adapting the technology is but one aspect of the process involved in designing these weapons. We must also ensure that the armaments we develop are suitable to the firing positions our troops are accustomed to... if the weapon doesn't conform to human ergonomic standards, our troops certainly won't be able to fire it effectively. As a result of our efforts to reduce the weapon's weight, we've noted a substantial improvement in the overall accuracy of this rifle. In addition to manufacturing these new lightweight plasma rifles, we can also apply this approach to modify any plasma rifles captured in the field.
See Also
Place here internal links to wiki pages that might be relevant to the topic of the page