Difference between revisions of "Plasma Pistol"
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*[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $2,000 for parts, 60 Engineer Hours, 1 Elerium |
*[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $2,000 for parts, 60 Engineer Hours, 1 Elerium |
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*Sell Price: $4,440</td></tr></table> |
*Sell Price: $4,440</td></tr></table> |
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+ | == Usage Notes == |
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+ | The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot. |
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+ | * Aimed: 1 Shot, 40% Remaining TUs |
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+ | * Snap: 3 Shots, 10% Remaining TUs |
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+ | * Auto: 3 Bursts (9 Shots), 10% Remaining TUs |
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[[Category:Equipment (UFO Defense)]] |
[[Category:Equipment (UFO Defense)]] |
Revision as of 14:40, 12 September 2007
The Plasma Pistol is the weakest of the alien plasma weapons, and also the least accurate. An aimed shot with this weapon is in fact less accurate than a snapshot with the Plasma Rifle. It does have some minor advantages: Its autoshot is the fastest of the plasma weapons, and it can be used one-handed with no loss of accuracy. It is also small enough to fit in a belt, which makes it a respectable secondary weapon for a soldier armed with a Rocket Launcher.
It does not take very long for the aliens to stop using this weapon. They have good reasons to abandon it: It is largely useless against the second generations of X-COM armour suits and HWPs. Unfortunately, this means X-COM does not have a reliable supply of clips for the weapon, so they must be manufactured if they are needed, and this requires Elerium.
Stats
Plasma Pistol:
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Plasma Pistol Clip:
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Usage Notes
The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.
- Aimed: 1 Shot, 40% Remaining TUs
- Snap: 3 Shots, 10% Remaining TUs
- Auto: 3 Bursts (9 Shots), 10% Remaining TUs