Difference between revisions of "Plasma Pistol"

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The Plasma Pistol is the weakest of the alien plasma weapons, and also the least accurate.  An aimed shot with this weapon is in fact less accurate than a snapshot with the [[Plasma Rifle]].  It does have some minor advantages: Its autoshot is the fastest of the plasma weapons, and it can be used one-handed with no loss of accuracy. It is also small enough to fit in a belt, which makes it a respectable secondary weapon for a soldier armed with a [[Rocket Launcher]]. 
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{{EU2012Version}}
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==General information==
 +
{{Ref Open | title = Plasma Pistol}}
 +
Plasma pistols are a lethal alien weapon based on accelerating particles from within a minute anti-gravity field
 +
{{Ref Close | source = X-COM UFO Defense/Enemy Unknown Ufopaedia}}
  
It does not take very long for the aliens to stop using this weapon. They have good reasons to abandon it: It is largely useless against the second generations of X-COM armour suits and [[Heavy Weapons Platforms|HWPs]]. Unfortunately, this means X-COM does not have a reliable supply of clips for the weapon, so they must be manufactured if they are needed, and this requires [[Elerium-115|Elerium]].
 
  
== Stats ==
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{{Infobox open}}
<b>Plasma Pistol:</b>
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{{Infobox module/weapon
<table><tr><td>[[Image:BIGOBS32.GIF|left|64 px]]</td><td>
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| weapon =Plasma Pistol
*Size: 2 high x 1 wide
+
| height = 2
*Weight: 3
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| width = 1
*TUs:
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| weight = 3
**Auto:  30% (Accuracy 50%)
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| damagethreshold = 45
**Snap:  30% (Accuracy 65%)
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| grip= 1 Handed
**Aimed: 60% (Accuracy 85%)
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| weaponimage = [[Image:BIGOBS32.GIF|left|64 px|Plasma Pistol]]
*[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $56,000 for parts, 600 Engineer Hours, 1 Alien Alloy
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| acc_auto = 50
*Sell Price: $84,000</td></tr></table>
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| acc_snap = 65
 +
| acc_aim = 85
 +
| fcost_auto = 30
 +
| fcost_snap = 30
 +
| fcost_aim = 60
 +
| saleprice = 84000
 +
| research = Plasma Pistol
 +
| acquisition = {{Manufacturing|56000|600|3|Alien Alloys 1}}
 +
}}
 +
{{Infobox close}}
  
<b>Plasma Pistol Clip:</b>
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The Plasma Pistol is the first in the aliens' plasma weapon line. It is the most powerful, accurate and lightest pistol-class weapon available. While not as fast as its [[Laser Pistol|laser counterpart]], it has the fastest auto shot in the plasma weapon line. As a pistol it fits on the belt and makes a respectable sidearm for any number of squad roles.
<table><tr><td>[[Image:BIGOBS34.GIF|left|64 px]]</td><td>
 
*Power: 52 Plasma
 
*Ammo: 26
 
*Size: 1 high x 1 wide
 
*Weight: 3
 
*[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $2,000 for parts, 60 Engineer Hours, 1 Elerium
 
*Sell Price: $4,440</td></tr></table>
 
  
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The Plasma Pistol's biggest drawback is its limited availability, as it is soon replaced by the later-generation plasma weapons as the primary alien firearm. This causes the supply of recoverable clips to dry up, forcing X-Com to expend precious [[Elerium-115]] to manufacture more or abandon the weapon entirely.
  
== Usage Notes ==
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This weapon appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[Sonic Pistol]].
  
 +
{| align="center" style="{{Infobox style}}" cellspacing="0" border="1" cellpadding="2"
 +
{{Infobox module/keyfeatures
 +
| features =
 +
* Plasma Damage
 +
* Small and One-Handed
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| pros =
 +
* Moderate Power
 +
* Moderate Accuracy
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* Fast Auto Shot
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* Recoverable
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| cons =
 +
* Limited availability
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* Elerium for ammo manufacture
 +
}}
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|}
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 +
<br clear="all"/>
 +
 +
==Plasma Pistol Clip==
 +
{{Ref Open | title = Plasma Pistol Clip}}
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Power source for the small alien plasma pistol. Contains Elerium - the source of all alien power
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{{Ref Close | source = X-COM UFO Defense/Enemy Unknown Ufopaedia}}
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 +
 +
{{Infobox open}}
 +
{{Infobox module/ammo
 +
| weapon = Plasma Pistol
 +
| ammo = Plasma Pistol Clip
 +
| weight = 3
 +
| height = 1
 +
| width = 1
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| damagethreshold = 20
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| ammoimage = [[Image:BIGOBS34.GIF|left|64 px|Plasma Pistol Clip]]
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| damage = 52 Plasma Beam
 +
| capacity = 26
 +
| saleprice = 4440
 +
| research = Plasma Pistol Clip
 +
| acquisition = {{Manufacturing|2000|60|4|1 Elerium}}
 +
}}
 +
{{Infobox close}}
 +
 +
<br clear="all"/>
 +
 +
== Recommendations ==
 +
 +
Like the Laser Pistol, the Plasma Pistol excels mainly with its auto shot attack, as it is one of its primary distinguishing features.
 +
 +
The Plasma Pistol's single mode attacks are unfortunately easily bested by the [[Plasma Rifle]] and [[Heavy Plasma]] as they are equally as fast but have better damage and accuracy. The plasma pistol's accuracy is still the highest of the three pistols.
 +
 +
Thanks to its high strength, Plasma Pistols can be used as a primary weapon for scouts and any other role that may require a side arm. The higher accuracy helps new soldiers hit their mark better, and it is a remarkably powerful weapon in the hand of veteran soldiers. It is also a good close range weapon.
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 +
== Usage notes ==
 
The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.
 
The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.
  
* Aimed: 1 Shot, 40% Remaining TUs  
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* Aimed: 1 Shot, 40% Remaining TUs (enough for 1 Snap shot or 1 Auto burst)
 
* Snap: 3 Shots, 10% Remaining TUs
 
* Snap: 3 Shots, 10% Remaining TUs
 
* Auto: 3 Bursts (9 Shots), 10% Remaining TUs
 
* Auto: 3 Bursts (9 Shots), 10% Remaining TUs
  
 
== Tips ==
 
== Tips ==
 +
* The TUs needed for a Snapshot and the time needed for an Autofire burst are the same; this means that the only time you should NOT spray the enemy with autofire is when accuracy or ammo are a concern.  The Plasma Pistol has a reasonably large ammo count.
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* This weapon [[Alien Weapon Loadouts|will disappear forever at the end of May]]; if you haven't captured one by then, you won't ever get the chance.
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* If you don't intend to use the weapon, leave it unresearched so that you can continue to receive the bonus points received for unresearched artefacts. Keep one example to research once they've vanished completely to receive some more points.
 +
 +
== General pistol warning ==
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This note covers the regulation [[Pistol]], [[Laser Pistol]] and the [[Plasma Pistol]].
 +
 +
Pistol-class weapons are prioritized so that they will always be the last weapons to be selected by your soldiers.
 +
 +
In addition to that, the Collectors Edition introduces a further anomaly where pistols will be armed:
  
* This is the lightest sidearm, at only 6 weight units when loaded.
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#Normally. Or;
* This is the slowest of the sidearms, but also the most powerful, dealing out twice as much damage as the regulation [[Pistol]], and is between the [[Laser Pistol]] and [[Laser Rifle]] in damage, meaning that only a Sectopod can really withstand prolonged fire from it.
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#Armed on only one person, with all available slots filled with clips
* The TUs needed for a Snapshot and the time needed for an Autofire burst are the same; this means that the only reasons to NOT spray the enemy with autofire is accuracy and ammo concerns.  And the Plasma Pistol sports an impressively large clip.
 
* For the most bang for your buck per unit of Elerium used in ammo manufacture, look no further.
 
* This weapon will often disappear by April; if you haven't captured one by then, you won't ever get the chance.
 
* Recommended for heavy weapons troopers or scouts.  Pairs well with the Laser Pistol; each weapon builds on the weaknesses of the other.
 
  
  
[[Category:Equipment (UFO Defense)]]
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==See also==
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{{Equipment (UFO Defense) Navbar}}
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[[Category:Equipment (EU)]]
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[[Category:Research (EU)]]
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[[Category:Enemy Unknown/UFO Defense]]

Latest revision as of 09:38, 14 January 2020

For the XCOM: Enemy Unknown (2012) version, see Plasma Pistol (EU2012)

General information

Plasma Pistol

Plasma pistols are a lethal alien weapon based on accelerating particles from within a minute anti-gravity field

Source: X-COM UFO Defense/Enemy Unknown Ufopaedia


Plasma Pistol
Size
(h x w)
2 x 1
Plasma Pistol
Weight 3
D. Threshold 45
Grip 1 Handed
TU Cost Accuracy
Auto 30% 50%
Snapshot 30% 65%
Aimed 60% 85%
Sale Price $84,000
Research Plasma Pistol
Manufacture
Cost $56,000
Technician Hours 600
Workspace 3
Materials Alien Alloys 1

The Plasma Pistol is the first in the aliens' plasma weapon line. It is the most powerful, accurate and lightest pistol-class weapon available. While not as fast as its laser counterpart, it has the fastest auto shot in the plasma weapon line. As a pistol it fits on the belt and makes a respectable sidearm for any number of squad roles.

The Plasma Pistol's biggest drawback is its limited availability, as it is soon replaced by the later-generation plasma weapons as the primary alien firearm. This causes the supply of recoverable clips to dry up, forcing X-Com to expend precious Elerium-115 to manufacture more or abandon the weapon entirely.

This weapon appears in UFO: Enemy Unknown. For the Terror from the Deep equivalent, refer to the Sonic Pistol.

Key Features
  • Plasma Damage
  • Small and One-Handed
Pros Cons
  • Moderate Power
  • Moderate Accuracy
  • Fast Auto Shot
  • Recoverable
  • Limited availability
  • Elerium for ammo manufacture


Plasma Pistol Clip

Plasma Pistol Clip

Power source for the small alien plasma pistol. Contains Elerium - the source of all alien power

Source: X-COM UFO Defense/Enemy Unknown Ufopaedia


Plasma Pistol Clip
Size
(h x w)
1 × 1
Plasma Pistol Clip
Weight 3
D. Threshold 20
Damage 52 Plasma Beam
Capacity 26
Sale Price $4,440
Research Plasma Pistol Clip
Manufacture
Cost $2,000
Technician Hours 60
Workspace 4
Materials 1 Elerium


Recommendations

Like the Laser Pistol, the Plasma Pistol excels mainly with its auto shot attack, as it is one of its primary distinguishing features.

The Plasma Pistol's single mode attacks are unfortunately easily bested by the Plasma Rifle and Heavy Plasma as they are equally as fast but have better damage and accuracy. The plasma pistol's accuracy is still the highest of the three pistols.

Thanks to its high strength, Plasma Pistols can be used as a primary weapon for scouts and any other role that may require a side arm. The higher accuracy helps new soldiers hit their mark better, and it is a remarkably powerful weapon in the hand of veteran soldiers. It is also a good close range weapon.

Usage notes

The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.

  • Aimed: 1 Shot, 40% Remaining TUs (enough for 1 Snap shot or 1 Auto burst)
  • Snap: 3 Shots, 10% Remaining TUs
  • Auto: 3 Bursts (9 Shots), 10% Remaining TUs

Tips

  • The TUs needed for a Snapshot and the time needed for an Autofire burst are the same; this means that the only time you should NOT spray the enemy with autofire is when accuracy or ammo are a concern. The Plasma Pistol has a reasonably large ammo count.
  • This weapon will disappear forever at the end of May; if you haven't captured one by then, you won't ever get the chance.
  • If you don't intend to use the weapon, leave it unresearched so that you can continue to receive the bonus points received for unresearched artefacts. Keep one example to research once they've vanished completely to receive some more points.

General pistol warning

This note covers the regulation Pistol, Laser Pistol and the Plasma Pistol.

Pistol-class weapons are prioritized so that they will always be the last weapons to be selected by your soldiers.

In addition to that, the Collectors Edition introduces a further anomaly where pistols will be armed:

  1. Normally. Or;
  2. Armed on only one person, with all available slots filled with clips


See also

UFO Badge X-COM: Enemy Unknown/UFO Defense: Equipment
Armour: CoverallsPersonal ArmourPower SuitFlying Suit
Weapons: PistolRifleHeavy CannonAuto-CannonRocket LauncherStun Rod
GrenadeProximity GrenadeHigh ExplosiveLaser PistolLaser RifleHeavy Laser
Plasma PistolPlasma RifleHeavy PlasmaAlien GrenadeSmall LauncherBlaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
HWPs: Tank/CannonTank/Rocket LauncherTank/Laser CannonHovertank/PlasmaHovertank/Launcher
Data Item WeightsAlien Weapon Loadouts • Armour Damage Modifiers